feat: Added new injector chart page.
This commit is contained in:
201
app.py
201
app.py
@@ -751,5 +751,206 @@ def save_build():
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return jsonify({"build_id": build_id, "name": name})
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@app.route("/meds")
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def meds():
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import requests as _req
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API_URL = "https://api.tarkov.dev/graphql"
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query = """
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{
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items(types: [injectors], lang: en) {
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id
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name
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shortName
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iconLink
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wikiLink
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properties {
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__typename
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... on ItemPropertiesStim {
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useTime
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cures
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stimEffects {
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type
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skill { name }
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value
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percent
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duration
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delay
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chance
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}
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}
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}
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}
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}
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"""
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try:
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resp = _req.post(API_URL, json={"query": query}, timeout=8)
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raw_items = resp.json()["data"]["items"]
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except Exception:
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raw_items = []
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# ── helper: pick first matching effect ──────────────────────────────
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def pick(effects, type_str, positive_only=False, negative_only=False):
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for e in effects:
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if e["type"] == type_str:
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if positive_only and e["value"] <= 0:
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continue
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if negative_only and e["value"] >= 0:
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continue
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return e
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return None
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def pick_skill(effects, skill_name):
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for e in effects:
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if e["type"] == "Skill" and e.get("skill") and e["skill"]["name"] == skill_name:
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return e
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return None
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# ── collect all skill names across all injectors ──────────────────
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all_skills = []
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for item in raw_items:
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p = item.get("properties") or {}
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for e in p.get("stimEffects", []):
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if e["type"] == "Skill" and e.get("skill"):
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sn = e["skill"]["name"]
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if sn not in all_skills:
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all_skills.append(sn)
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skill_rows = sorted(all_skills)
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# ── build injector data rows ──────────────────────────────────────
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injectors = []
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for item in raw_items:
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p = item.get("properties") or {}
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effs = p.get("stimEffects", [])
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def _val(eff): return round(eff["value"], 2) if eff else None
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def _dur(eff): return eff["duration"] if eff else 0
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def _delay(eff): return eff["delay"] if eff else 0
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hp_e = pick(effs, "Health regeneration", positive_only=True)
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stam_e = pick(effs, "Stamina recovery", positive_only=True)
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stam_neg_e = pick(effs, "Stamina recovery", negative_only=True)
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stam_rec_e = stam_e or stam_neg_e
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maxstam_e = pick(effs, "Max stamina")
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weight_e = pick(effs, "Weight limit")
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energy_e = pick(effs, "Energy recovery")
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hydra_e = pick(effs, "Hydration recovery")
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bleed_e = pick(effs, "Stops and prevents bleedings")
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anti_e = pick(effs, "Antidote")
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tremor_e = pick(effs, "Hands tremor")
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tunnel_e = pick(effs, "Tunnel effect")
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pain_e = pick(effs, "Pain")
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temp_e = pick(effs, "Body temperature")
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# skills dict
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skills = {}
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for sn in skill_rows:
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se = pick_skill(effs, sn)
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if se:
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skills[sn] = {"value": round(se["value"], 1), "duration": se["duration"]}
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# tags for column filtering
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tags = []
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if hp_e or bleed_e or anti_e:
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tags.append("heal")
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if maxstam_e or stam_rec_e:
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tags.append("stam")
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if skills:
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tags.append("skill")
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if temp_e or weight_e:
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tags.append("special")
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if not tags:
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tags.append("special")
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injectors.append({
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"name": item["name"],
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"short": item["shortName"],
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"icon": item.get("iconLink"),
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"wiki": item.get("wikiLink"),
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"tags": ",".join(tags),
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# healing
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"hp_regen": _val(hp_e),
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"hp_regen_dur": _dur(hp_e),
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"stops_bleed": bool(bleed_e),
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"antidote": bool(anti_e),
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# stamina
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"max_stam": _val(maxstam_e),
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"max_stam_dur": _dur(maxstam_e),
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"stam_rec": _val(stam_rec_e),
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"stam_rec_dur": _dur(stam_rec_e),
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# weight
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"weight": _val(weight_e),
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"weight_dur": _dur(weight_e),
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# special
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"body_temp": _val(temp_e),
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"body_temp_dur": _dur(temp_e),
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"energy": round(energy_e["value"], 2) if energy_e else None,
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"energy_dur": _dur(energy_e),
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"hydration": round(hydra_e["value"], 2) if hydra_e else None,
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"hydration_dur": _dur(hydra_e),
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# skills
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"skills": skills,
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# side effects
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"tremor": bool(tremor_e),
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"tremor_delay": _delay(tremor_e),
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"tremor_dur": _dur(tremor_e),
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"tunnel": bool(tunnel_e),
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"tunnel_delay": _delay(tunnel_e),
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"tunnel_dur": _dur(tunnel_e),
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"pain": bool(pain_e),
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"pain_delay": _delay(pain_e),
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"pain_dur": _dur(pain_e),
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})
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# ── situation guide ───────────────────────────────────────────────
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situations = {
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"bleed": [
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{"short": "Zagustin", "desc": "Stops bleeding, +Vitality 180s", "warn": "tremors delayed"},
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{"short": "AHF1-M", "desc": "Stops bleeding, +Health 60s", "warn": "-hydration"},
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{"short": "Perfotoran", "desc": "Stops bleed + antidote + regen", "warn": "-energy after"},
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{"short": "xTG-12", "desc": "Antidote only (no bleed stop)", "warn": "-Health skill"},
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],
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"regen": [
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{"short": "eTG-c", "desc": "+6.5 HP/s for 60s (fast burst)", "warn": "-energy after"},
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{"short": "Adrenaline","desc": "+4 HP/s for 15s, stam boost", "warn": "-hydration after"},
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{"short": "PNB", "desc": "+3 HP/s for 40s, +Strength", "warn": "tremors + skill debuff"},
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{"short": "Propital", "desc": "+1 HP/s for 300s, skill buffs", "warn": "tremors at 270s"},
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{"short": "Perfotoran","desc": "+1.5 HP/s for 60s + antidote", "warn": "-energy after"},
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],
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"stam": [
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{"short": "Trimadol", "desc": "+3 stam rec, +10 max stam, 180s", "warn": "-energy/-hydration"},
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{"short": "SJ6", "desc": "+2 stam rec, +30 max stam, 240s", "warn": "tremors + tunnel after"},
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{"short": "Meldonin", "desc": "+0.5 stam rec, +Endurance 900s", "warn": "-hydration/-energy (minor)"},
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{"short": "L1", "desc": "+30 max stam, +Strength, 120s", "warn": "-hydration/-energy"},
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{"short": "SJ1", "desc": "+Endurance/Strength 180s", "warn": "-energy/-hydration after"},
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{"short": "Adrenaline","desc": "Short burst +Endurance/Strength", "warn": "-Stress Resist"},
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],
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"skill": [
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{"short": "Obdolbos 2", "desc": "All skills +20, weight +45%, 1800s", "warn": "-stam, -HP regen"},
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{"short": "3-(b-TG)", "desc": "+Attention/Perception/Strength 240s", "warn": "tremors after"},
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{"short": "SJ12", "desc": "+Perception 600s, body cool", "warn": "overheats at end"},
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{"short": "2A2-(b-TG)", "desc": "+Attention/Perception, weight +15%, 900s", "warn": "-hydration"},
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{"short": "Trimadol", "desc": "Broad skill buff + stam, 180s", "warn": "-energy/-hydration"},
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],
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"special": [
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{"short": "SJ9", "desc": "Cools body -7°, 300s — hot map survival", "warn": "HP drain + tremors"},
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{"short": "SJ12", "desc": "Cools body -4°, +Perception, 600s", "warn": "rebound heat after"},
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{"short": "M.U.L.E.", "desc": "Weight limit +50% for 900s", "warn": "-HP regen"},
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{"short": "Obdolbos","desc": "25% chance: all buffs + all debuffs", "warn": "may kill you"},
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],
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"risky": [
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{"short": "Obdolbos", "desc": "25% chance everything fires at once", "warn": "may cause -600 HP"},
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{"short": "PNB", "desc": "Fast HP/Strength burst then hard crash", "warn": "-Health/-Vitality 180s"},
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{"short": "SJ9", "desc": "-HP regen whole duration, tremors", "warn": "don't use while injured"},
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{"short": "Propital", "desc": "Tremors + tunnel vision at 270s delay", "warn": "plan ahead"},
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],
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}
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return render_template("meds.html",
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injectors=injectors,
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skill_rows=skill_rows,
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situations=situations)
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if __name__ == "__main__":
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app.run(host="0.0.0.0", port=5000, debug=True)
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