feat: Added new injector chart page.
This commit is contained in:
201
app.py
201
app.py
@@ -751,5 +751,206 @@ def save_build():
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return jsonify({"build_id": build_id, "name": name})
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@app.route("/meds")
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def meds():
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import requests as _req
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API_URL = "https://api.tarkov.dev/graphql"
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query = """
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{
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items(types: [injectors], lang: en) {
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id
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name
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shortName
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iconLink
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wikiLink
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properties {
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__typename
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... on ItemPropertiesStim {
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useTime
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cures
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stimEffects {
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type
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skill { name }
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value
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percent
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duration
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delay
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chance
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}
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}
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}
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}
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}
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"""
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try:
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resp = _req.post(API_URL, json={"query": query}, timeout=8)
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raw_items = resp.json()["data"]["items"]
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except Exception:
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raw_items = []
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# ── helper: pick first matching effect ──────────────────────────────
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def pick(effects, type_str, positive_only=False, negative_only=False):
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for e in effects:
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if e["type"] == type_str:
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if positive_only and e["value"] <= 0:
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continue
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if negative_only and e["value"] >= 0:
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continue
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return e
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return None
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def pick_skill(effects, skill_name):
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for e in effects:
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if e["type"] == "Skill" and e.get("skill") and e["skill"]["name"] == skill_name:
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return e
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return None
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# ── collect all skill names across all injectors ──────────────────
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all_skills = []
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for item in raw_items:
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p = item.get("properties") or {}
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for e in p.get("stimEffects", []):
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if e["type"] == "Skill" and e.get("skill"):
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sn = e["skill"]["name"]
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if sn not in all_skills:
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all_skills.append(sn)
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skill_rows = sorted(all_skills)
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# ── build injector data rows ──────────────────────────────────────
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injectors = []
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for item in raw_items:
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p = item.get("properties") or {}
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effs = p.get("stimEffects", [])
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def _val(eff): return round(eff["value"], 2) if eff else None
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def _dur(eff): return eff["duration"] if eff else 0
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def _delay(eff): return eff["delay"] if eff else 0
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hp_e = pick(effs, "Health regeneration", positive_only=True)
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stam_e = pick(effs, "Stamina recovery", positive_only=True)
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stam_neg_e = pick(effs, "Stamina recovery", negative_only=True)
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stam_rec_e = stam_e or stam_neg_e
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maxstam_e = pick(effs, "Max stamina")
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weight_e = pick(effs, "Weight limit")
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energy_e = pick(effs, "Energy recovery")
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hydra_e = pick(effs, "Hydration recovery")
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bleed_e = pick(effs, "Stops and prevents bleedings")
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anti_e = pick(effs, "Antidote")
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tremor_e = pick(effs, "Hands tremor")
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tunnel_e = pick(effs, "Tunnel effect")
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pain_e = pick(effs, "Pain")
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temp_e = pick(effs, "Body temperature")
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# skills dict
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skills = {}
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for sn in skill_rows:
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se = pick_skill(effs, sn)
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if se:
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skills[sn] = {"value": round(se["value"], 1), "duration": se["duration"]}
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# tags for column filtering
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tags = []
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if hp_e or bleed_e or anti_e:
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tags.append("heal")
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if maxstam_e or stam_rec_e:
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tags.append("stam")
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if skills:
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tags.append("skill")
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if temp_e or weight_e:
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tags.append("special")
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if not tags:
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tags.append("special")
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injectors.append({
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"name": item["name"],
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"short": item["shortName"],
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"icon": item.get("iconLink"),
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"wiki": item.get("wikiLink"),
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"tags": ",".join(tags),
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# healing
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"hp_regen": _val(hp_e),
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"hp_regen_dur": _dur(hp_e),
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"stops_bleed": bool(bleed_e),
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"antidote": bool(anti_e),
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# stamina
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"max_stam": _val(maxstam_e),
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"max_stam_dur": _dur(maxstam_e),
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"stam_rec": _val(stam_rec_e),
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"stam_rec_dur": _dur(stam_rec_e),
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# weight
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"weight": _val(weight_e),
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"weight_dur": _dur(weight_e),
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# special
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"body_temp": _val(temp_e),
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"body_temp_dur": _dur(temp_e),
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"energy": round(energy_e["value"], 2) if energy_e else None,
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"energy_dur": _dur(energy_e),
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"hydration": round(hydra_e["value"], 2) if hydra_e else None,
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"hydration_dur": _dur(hydra_e),
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# skills
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"skills": skills,
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# side effects
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"tremor": bool(tremor_e),
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"tremor_delay": _delay(tremor_e),
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"tremor_dur": _dur(tremor_e),
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"tunnel": bool(tunnel_e),
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"tunnel_delay": _delay(tunnel_e),
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"tunnel_dur": _dur(tunnel_e),
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"pain": bool(pain_e),
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"pain_delay": _delay(pain_e),
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"pain_dur": _dur(pain_e),
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})
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# ── situation guide ───────────────────────────────────────────────
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situations = {
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"bleed": [
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{"short": "Zagustin", "desc": "Stops bleeding, +Vitality 180s", "warn": "tremors delayed"},
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{"short": "AHF1-M", "desc": "Stops bleeding, +Health 60s", "warn": "-hydration"},
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{"short": "Perfotoran", "desc": "Stops bleed + antidote + regen", "warn": "-energy after"},
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{"short": "xTG-12", "desc": "Antidote only (no bleed stop)", "warn": "-Health skill"},
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],
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"regen": [
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{"short": "eTG-c", "desc": "+6.5 HP/s for 60s (fast burst)", "warn": "-energy after"},
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{"short": "Adrenaline","desc": "+4 HP/s for 15s, stam boost", "warn": "-hydration after"},
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{"short": "PNB", "desc": "+3 HP/s for 40s, +Strength", "warn": "tremors + skill debuff"},
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{"short": "Propital", "desc": "+1 HP/s for 300s, skill buffs", "warn": "tremors at 270s"},
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{"short": "Perfotoran","desc": "+1.5 HP/s for 60s + antidote", "warn": "-energy after"},
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],
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"stam": [
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{"short": "Trimadol", "desc": "+3 stam rec, +10 max stam, 180s", "warn": "-energy/-hydration"},
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{"short": "SJ6", "desc": "+2 stam rec, +30 max stam, 240s", "warn": "tremors + tunnel after"},
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{"short": "Meldonin", "desc": "+0.5 stam rec, +Endurance 900s", "warn": "-hydration/-energy (minor)"},
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{"short": "L1", "desc": "+30 max stam, +Strength, 120s", "warn": "-hydration/-energy"},
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{"short": "SJ1", "desc": "+Endurance/Strength 180s", "warn": "-energy/-hydration after"},
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{"short": "Adrenaline","desc": "Short burst +Endurance/Strength", "warn": "-Stress Resist"},
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],
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"skill": [
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{"short": "Obdolbos 2", "desc": "All skills +20, weight +45%, 1800s", "warn": "-stam, -HP regen"},
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{"short": "3-(b-TG)", "desc": "+Attention/Perception/Strength 240s", "warn": "tremors after"},
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{"short": "SJ12", "desc": "+Perception 600s, body cool", "warn": "overheats at end"},
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{"short": "2A2-(b-TG)", "desc": "+Attention/Perception, weight +15%, 900s", "warn": "-hydration"},
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{"short": "Trimadol", "desc": "Broad skill buff + stam, 180s", "warn": "-energy/-hydration"},
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],
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"special": [
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{"short": "SJ9", "desc": "Cools body -7°, 300s — hot map survival", "warn": "HP drain + tremors"},
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{"short": "SJ12", "desc": "Cools body -4°, +Perception, 600s", "warn": "rebound heat after"},
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{"short": "M.U.L.E.", "desc": "Weight limit +50% for 900s", "warn": "-HP regen"},
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{"short": "Obdolbos","desc": "25% chance: all buffs + all debuffs", "warn": "may kill you"},
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],
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"risky": [
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{"short": "Obdolbos", "desc": "25% chance everything fires at once", "warn": "may cause -600 HP"},
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{"short": "PNB", "desc": "Fast HP/Strength burst then hard crash", "warn": "-Health/-Vitality 180s"},
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{"short": "SJ9", "desc": "-HP regen whole duration, tremors", "warn": "don't use while injured"},
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{"short": "Propital", "desc": "Tremors + tunnel vision at 270s delay", "warn": "plan ahead"},
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],
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}
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return render_template("meds.html",
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injectors=injectors,
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skill_rows=skill_rows,
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situations=situations)
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if __name__ == "__main__":
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app.run(host="0.0.0.0", port=5000, debug=True)
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@@ -295,6 +295,8 @@
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<a href="/quests">Quest Trees</a>
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<a href="/loadout">Loadout Planner</a>
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<a href="/meds">Injectors</a>
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</nav>
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<h1>Collector Checklist</h1>
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<p class="subtitle">
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@@ -174,6 +174,8 @@
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<a href="/quests">Quest Trees</a>
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<a href="/loadout">Loadout Planner</a>
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<a href="/meds">Injectors</a>
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</nav>
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<h1>OnlyScavs – Keys</h1>
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@@ -223,7 +223,8 @@
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<div class="page">
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<nav>
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<a href="/">← Keys</a> |
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<a href="/collector">Collector</a>
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<a href="/collector">Collector</a> |
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<a href="/meds">Injectors</a>
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</nav>
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<h1>Loadout Planner</h1>
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<p style="color:var(--muted);margin:0 0 16px;font-size:0.9rem;">
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574
templates/meds.html
Normal file
574
templates/meds.html
Normal file
@@ -0,0 +1,574 @@
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<!doctype html>
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<html>
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<head>
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<title>OnlyScavs – Injector Reference</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<style>
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:root {
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--bg: #121212;
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--panel: #1a1a1a;
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--panel2: #1e1e1e;
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--text: #eee;
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--muted: #888;
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--border: #2a2a2a;
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--accent: #9ccfff;
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--good: #6ec96e;
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--bad: #e06060;
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--warn: #e0a040;
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--neutral: #aaa;
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--heal: #5db8a0;
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--stam: #6abfdb;
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--skill: #a58cf0;
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--special: #c8a850;
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}
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* { box-sizing: border-box; }
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body {
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font-family: sans-serif;
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background: var(--bg);
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color: var(--text);
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margin: 0;
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padding: 16px;
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}
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.page { max-width: 1200px; margin: 0 auto; }
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/* ── Nav ── */
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nav {
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display: flex;
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gap: 12px;
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flex-wrap: wrap;
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margin-bottom: 24px;
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font-size: 0.88rem;
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}
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nav a {
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color: var(--muted);
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text-decoration: none;
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padding: 4px 10px;
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border: 1px solid var(--border);
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border-radius: 4px;
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}
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nav a:hover { color: var(--accent); border-color: var(--accent); }
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nav a.active { color: var(--accent); border-color: var(--accent); background: #1a2533; }
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h1 { font-size: 1.4rem; margin: 0 0 4px; }
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.subtitle { color: var(--muted); font-size: 0.88rem; margin: 0 0 28px; }
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/* ── Section headings ── */
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.section-head {
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font-size: 0.78rem;
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font-weight: 700;
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letter-spacing: 0.12em;
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text-transform: uppercase;
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color: var(--muted);
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border-bottom: 1px solid var(--border);
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padding-bottom: 6px;
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margin: 32px 0 16px;
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}
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/* ════════════════════════════════════
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SITUATION GUIDE
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════════════════════════════════════ */
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.sit-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(260px, 1fr));
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gap: 12px;
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}
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.sit-card {
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background: var(--panel);
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border: 1px solid var(--border);
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border-radius: 8px;
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padding: 14px 16px;
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}
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.sit-label {
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font-size: 0.72rem;
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font-weight: 700;
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letter-spacing: 0.1em;
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text-transform: uppercase;
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margin-bottom: 10px;
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display: flex;
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align-items: center;
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gap: 6px;
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}
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.sit-label span.icon { font-size: 1rem; }
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.sit-item {
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display: flex;
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align-items: baseline;
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gap: 8px;
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padding: 5px 0;
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border-bottom: 1px solid var(--border);
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font-size: 0.85rem;
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}
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.sit-item:last-child { border-bottom: none; }
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.sit-name {
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font-weight: 600;
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min-width: 90px;
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color: var(--accent);
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white-space: nowrap;
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}
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.sit-desc { color: var(--muted); font-size: 0.8rem; flex: 1; }
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.sit-warn { color: var(--bad); font-size: 0.75rem; white-space: nowrap; }
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/* ════════════════════════════════════
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COMPARISON GRID
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════════════════════════════════════ */
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.grid-wrap {
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overflow-x: auto;
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border: 1px solid var(--border);
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border-radius: 8px;
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}
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table.comp {
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border-collapse: collapse;
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width: 100%;
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min-width: 900px;
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font-size: 0.82rem;
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}
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table.comp thead th {
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background: var(--panel2);
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padding: 10px 8px;
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text-align: center;
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border-right: 1px solid var(--border);
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border-bottom: 2px solid var(--border);
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font-size: 0.75rem;
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white-space: nowrap;
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}
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table.comp thead th:first-child {
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text-align: left;
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padding-left: 14px;
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min-width: 160px;
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background: #151515;
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}
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table.comp thead .th-icon {
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display: block;
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margin: 0 auto 4px;
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width: 32px;
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height: 32px;
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object-fit: contain;
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}
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table.comp thead .th-name {
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display: block;
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font-weight: 700;
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color: var(--accent);
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}
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table.comp thead .th-short {
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display: block;
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color: var(--muted);
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font-size: 0.7rem;
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}
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table.comp tbody tr { border-bottom: 1px solid var(--border); }
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table.comp tbody tr:last-child { border-bottom: none; }
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table.comp tbody tr:hover { background: rgba(255,255,255,0.03); }
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table.comp tbody td {
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padding: 7px 8px;
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text-align: center;
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border-right: 1px solid var(--border);
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vertical-align: middle;
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}
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table.comp tbody td:first-child {
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text-align: left;
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padding-left: 14px;
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color: var(--muted);
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font-size: 0.78rem;
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font-weight: 600;
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background: #151515;
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white-space: nowrap;
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}
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table.comp tbody tr.row-group td:first-child {
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font-size: 0.68rem;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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color: #555;
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padding-top: 10px;
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padding-bottom: 4px;
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border-bottom: none;
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background: #111;
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}
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table.comp tbody tr.row-group td {
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background: #111;
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border-bottom: none;
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}
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/* value cells */
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.v-good { color: var(--good); font-weight: 600; }
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.v-bad { color: var(--bad); }
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.v-warn { color: var(--warn); }
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.v-none { color: #383838; }
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.v-heal { color: var(--heal); font-weight: 600; }
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.v-stam { color: var(--stam); font-weight: 600; }
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.v-skill { color: var(--skill); }
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.v-special { color: var(--special); }
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/* check / cross / dash symbols */
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.sym-check { color: var(--good); font-size: 1rem; }
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.sym-x { color: var(--bad); font-size: 1rem; }
|
||||
.sym-dash { color: #333; }
|
||||
|
||||
/* duration pill */
|
||||
.dur {
|
||||
display: inline-block;
|
||||
background: #252525;
|
||||
border-radius: 3px;
|
||||
padding: 1px 5px;
|
||||
font-size: 0.72rem;
|
||||
color: var(--muted);
|
||||
}
|
||||
.dur-long { background: #1e2a1e; color: var(--good); }
|
||||
.dur-med { background: #252020; color: var(--warn); }
|
||||
.dur-short { background: #2a1818; color: var(--bad); }
|
||||
|
||||
/* wiki link in header */
|
||||
table.comp thead th a {
|
||||
color: var(--muted);
|
||||
font-size: 0.65rem;
|
||||
text-decoration: none;
|
||||
display: block;
|
||||
}
|
||||
table.comp thead th a:hover { color: var(--accent); }
|
||||
|
||||
/* ── filter tabs ── */
|
||||
.filter-bar {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
flex-wrap: wrap;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.filter-btn {
|
||||
background: var(--panel);
|
||||
border: 1px solid var(--border);
|
||||
color: var(--muted);
|
||||
border-radius: 4px;
|
||||
padding: 4px 12px;
|
||||
font-size: 0.78rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
.filter-btn:hover { color: var(--text); border-color: #555; }
|
||||
.filter-btn.active { color: var(--accent); border-color: var(--accent); background: #1a2533; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="page">
|
||||
|
||||
<nav>
|
||||
<a href="/">Key Ratings</a>
|
||||
<a href="/quests">Quest Tree</a>
|
||||
<a href="/collector">Collector</a>
|
||||
<a href="/loadout">Loadout</a>
|
||||
<a href="/meds" class="active">Injectors</a>
|
||||
</nav>
|
||||
|
||||
<h1>Injector Quick Reference</h1>
|
||||
<p class="subtitle">All stim injectors — situation guide + full effect comparison</p>
|
||||
|
||||
<!-- ══════════════════════════════════
|
||||
SITUATION GUIDE
|
||||
══════════════════════════════════ -->
|
||||
<div class="section-head">Situation Guide — what to grab when</div>
|
||||
<div class="sit-grid">
|
||||
|
||||
<div class="sit-card">
|
||||
<div class="sit-label" style="color: var(--heal)"><span class="icon">🩸</span> Bleeding / Wound</div>
|
||||
{% for inj in situations.bleed %}
|
||||
<div class="sit-item">
|
||||
<span class="sit-name">{{ inj.short }}</span>
|
||||
<span class="sit-desc">{{ inj.desc }}</span>
|
||||
{% if inj.warn %}<span class="sit-warn">⚠ {{ inj.warn }}</span>{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div class="sit-card">
|
||||
<div class="sit-label" style="color: var(--heal)"><span class="icon">❤️</span> HP Regen</div>
|
||||
{% for inj in situations.regen %}
|
||||
<div class="sit-item">
|
||||
<span class="sit-name">{{ inj.short }}</span>
|
||||
<span class="sit-desc">{{ inj.desc }}</span>
|
||||
{% if inj.warn %}<span class="sit-warn">⚠ {{ inj.warn }}</span>{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div class="sit-card">
|
||||
<div class="sit-label" style="color: var(--stam)"><span class="icon">⚡</span> Stamina / Speed</div>
|
||||
{% for inj in situations.stam %}
|
||||
<div class="sit-item">
|
||||
<span class="sit-name">{{ inj.short }}</span>
|
||||
<span class="sit-desc">{{ inj.desc }}</span>
|
||||
{% if inj.warn %}<span class="sit-warn">⚠ {{ inj.warn }}</span>{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div class="sit-card">
|
||||
<div class="sit-label" style="color: var(--skill)"><span class="icon">💪</span> Skill Boosts</div>
|
||||
{% for inj in situations.skill %}
|
||||
<div class="sit-item">
|
||||
<span class="sit-name">{{ inj.short }}</span>
|
||||
<span class="sit-desc">{{ inj.desc }}</span>
|
||||
{% if inj.warn %}<span class="sit-warn">⚠ {{ inj.warn }}</span>{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div class="sit-card">
|
||||
<div class="sit-label" style="color: var(--special)"><span class="icon">🌡️</span> Temperature / Special</div>
|
||||
{% for inj in situations.special %}
|
||||
<div class="sit-item">
|
||||
<span class="sit-name">{{ inj.short }}</span>
|
||||
<span class="sit-desc">{{ inj.desc }}</span>
|
||||
{% if inj.warn %}<span class="sit-warn">⚠ {{ inj.warn }}</span>{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div class="sit-card">
|
||||
<div class="sit-label" style="color: var(--bad)"><span class="icon">☠️</span> High Risk / Gamble</div>
|
||||
{% for inj in situations.risky %}
|
||||
<div class="sit-item">
|
||||
<span class="sit-name">{{ inj.short }}</span>
|
||||
<span class="sit-desc">{{ inj.desc }}</span>
|
||||
{% if inj.warn %}<span class="sit-warn">⚠ {{ inj.warn }}</span>{% endif %}
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- ══════════════════════════════════
|
||||
COMPARISON GRID
|
||||
══════════════════════════════════ -->
|
||||
<div class="section-head" style="margin-top:40px">Full Comparison Grid</div>
|
||||
|
||||
<div class="filter-bar" id="filterBar">
|
||||
<button class="filter-btn active" data-filter="all">All</button>
|
||||
<button class="filter-btn" data-filter="heal">Healing</button>
|
||||
<button class="filter-btn" data-filter="stam">Stamina</button>
|
||||
<button class="filter-btn" data-filter="skill">Skill</button>
|
||||
<button class="filter-btn" data-filter="special">Special</button>
|
||||
</div>
|
||||
|
||||
<div class="grid-wrap">
|
||||
<table class="comp" id="compTable">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Effect</th>
|
||||
{% for inj in injectors %}
|
||||
<th data-tags="{{ inj.tags }}">
|
||||
{% if inj.icon %}<img class="th-icon" src="{{ inj.icon }}" alt="" onerror="this.style.display='none'">{% endif %}
|
||||
<span class="th-name">{{ inj.short }}</span>
|
||||
{% if inj.wiki %}<a href="{{ inj.wiki }}" target="_blank">wiki ↗</a>{% endif %}
|
||||
</th>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<!-- HP REGENERATION -->
|
||||
<tr class="row-group">
|
||||
<td>Healing</td>
|
||||
{% for inj in injectors %}<td></td>{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>HP regen /s</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.hp_regen %}
|
||||
<span class="v-heal">+{{ inj.hp_regen }}</span>
|
||||
<span class="dur {% if inj.hp_regen_dur >= 300 %}dur-long{% elif inj.hp_regen_dur >= 60 %}dur-med{% else %}dur-short{% endif %}">{{ inj.hp_regen_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Stops bleeding</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.stops_bleed %}<span class="sym-check">✓</span>{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Antidote</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.antidote %}<span class="sym-check">✓</span>{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
|
||||
<!-- STAMINA -->
|
||||
<tr class="row-group">
|
||||
<td>Stamina</td>
|
||||
{% for inj in injectors %}<td></td>{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Max stamina</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.max_stam %}
|
||||
<span class="{% if inj.max_stam > 0 %}v-stam{% else %}v-bad{% endif %}">
|
||||
{{ '+' if inj.max_stam > 0 else '' }}{{ inj.max_stam }}
|
||||
</span>
|
||||
<span class="dur">{{ inj.max_stam_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Stam recovery /s</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.stam_rec %}
|
||||
<span class="{% if inj.stam_rec > 0 %}v-stam{% else %}v-bad{% endif %}">
|
||||
{{ '+' if inj.stam_rec > 0 else '' }}{{ inj.stam_rec }}
|
||||
</span>
|
||||
<span class="dur">{{ inj.stam_rec_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Weight limit</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.weight %}
|
||||
<span class="{% if inj.weight > 0 %}v-good{% else %}v-bad{% endif %}">
|
||||
{{ '+' if inj.weight > 0 else '' }}{{ (inj.weight * 100)|int }}%
|
||||
</span>
|
||||
<span class="dur">{{ inj.weight_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
|
||||
<!-- SKILLS -->
|
||||
<tr class="row-group">
|
||||
<td>Skill Buffs</td>
|
||||
{% for inj in injectors %}<td></td>{% endfor %}
|
||||
</tr>
|
||||
{% for skill_name in skill_rows %}
|
||||
<tr>
|
||||
<td>{{ skill_name }}</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% set val = inj.skills.get(skill_name) %}
|
||||
{% if val %}
|
||||
<span class="{% if val.value > 0 %}v-skill{% else %}v-bad{% endif %}">
|
||||
{{ '+' if val.value > 0 else '' }}{{ val.value }}
|
||||
</span>
|
||||
<span class="dur">{{ val.duration }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
{% endfor %}
|
||||
|
||||
<!-- SPECIAL -->
|
||||
<tr class="row-group">
|
||||
<td>Special</td>
|
||||
{% for inj in injectors %}<td></td>{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Body temp Δ</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.body_temp %}
|
||||
<span class="{% if inj.body_temp > 0 %}v-bad{% else %}v-good{% endif %}">
|
||||
{{ '+' if inj.body_temp > 0 else '' }}{{ inj.body_temp }}°
|
||||
</span>
|
||||
<span class="dur">{{ inj.body_temp_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Energy Δ /s</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.energy %}
|
||||
<span class="{% if inj.energy > 0 %}v-good{% else %}v-bad{% endif %}">
|
||||
{{ '+' if inj.energy > 0 else '' }}{{ inj.energy }}
|
||||
</span>
|
||||
<span class="dur">{{ inj.energy_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Hydration Δ /s</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.hydration %}
|
||||
<span class="{% if inj.hydration > 0 %}v-good{% else %}v-bad{% endif %}">
|
||||
{{ '+' if inj.hydration > 0 else '' }}{{ inj.hydration }}
|
||||
</span>
|
||||
<span class="dur">{{ inj.hydration_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
|
||||
<!-- SIDE EFFECTS -->
|
||||
<tr class="row-group">
|
||||
<td>Side Effects</td>
|
||||
{% for inj in injectors %}<td></td>{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Tremors</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.tremor %}
|
||||
<span class="v-bad">⚠</span>
|
||||
<span class="dur dur-short">{{ inj.tremor_delay }}s delay · {{ inj.tremor_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Tunnel vision</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.tunnel %}
|
||||
<span class="v-bad">⚠</span>
|
||||
<span class="dur dur-short">{{ inj.tunnel_delay }}s delay · {{ inj.tunnel_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Pain</td>
|
||||
{% for inj in injectors %}
|
||||
<td>
|
||||
{% if inj.pain %}
|
||||
<span class="v-bad">⚠</span>
|
||||
<span class="dur dur-short">{{ inj.pain_delay }}s delay · {{ inj.pain_dur }}s</span>
|
||||
{% else %}<span class="sym-dash">—</span>{% endif %}
|
||||
</td>
|
||||
{% endfor %}
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div><!-- /grid-wrap -->
|
||||
|
||||
</div><!-- /page -->
|
||||
|
||||
<script>
|
||||
// Filter columns by tag
|
||||
document.getElementById("filterBar").addEventListener("click", function(e) {
|
||||
const btn = e.target.closest(".filter-btn");
|
||||
if (!btn) return;
|
||||
document.querySelectorAll(".filter-btn").forEach(b => b.classList.remove("active"));
|
||||
btn.classList.add("active");
|
||||
const filter = btn.dataset.filter;
|
||||
const table = document.getElementById("compTable");
|
||||
const headers = table.querySelectorAll("thead th");
|
||||
headers.forEach((th, i) => {
|
||||
if (i === 0) return; // label col
|
||||
const tags = (th.dataset.tags || "").split(",");
|
||||
const show = filter === "all" || tags.includes(filter);
|
||||
// toggle all cells in column i
|
||||
table.querySelectorAll("tr").forEach(tr => {
|
||||
const cells = tr.children;
|
||||
if (cells[i]) cells[i].style.display = show ? "" : "none";
|
||||
});
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -232,6 +232,8 @@
|
||||
<a href="/collector">Collector Checklist</a>
|
||||
|
|
||||
<a href="/loadout">Loadout Planner</a>
|
||||
|
|
||||
<a href="/meds">Injectors</a>
|
||||
</nav>
|
||||
<h1>Quest Trees</h1>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user