Add: armor plates support with new database tables and loadout functionality
fix: only required mods are applied to guns for weight management.
This commit is contained in:
@@ -231,7 +231,7 @@
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</p>
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<div class="tab-bar">
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{% for t_id, t_label in [('guns','Guns'),('armor','Armor'),('helmets','Helmets'),('headwear','Headwear'),('backpacks','Backpacks'),('rigs','Rigs'),('builder','Build Builder')] %}
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{% for t_id, t_label in [('guns','Guns'),('armor','Armor'),('helmets','Helmets'),('headwear','Headwear'),('backpacks','Backpacks'),('rigs','Rigs'),('plates','Plates'),('builder','Build Builder')] %}
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<a href="/loadout?tab={{ t_id }}" class="{% if tab == t_id %}active{% endif %}">{{ t_label }}</a>
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{% endfor %}
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</div>
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@@ -328,6 +328,7 @@
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border-radius: 6px; padding: 5px 10px; font-size: 0.8rem; min-width: 110px;
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}
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.slot-pill.key { border-color: #5a7a3a; background: #141e10; }
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.slot-pill.optional { opacity: 0.55; }
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.slot-pill .sp-name { color: var(--muted); font-size: 0.72rem; text-transform: uppercase; letter-spacing: 0.05em; }
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.slot-pill .sp-mod { font-size: 0.82rem; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; max-width: 150px; }
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.slot-pill .sp-w { color: var(--amber); font-size: 0.82rem; font-weight: bold; margin-top: 2px; }
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@@ -382,23 +383,39 @@
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const baseCell = document.querySelector('[data-gun-id="' + gunId + '"] td:nth-child(6)');
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if (baseCell) baseWeight = parseFloat(baseCell.textContent) || 0;
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// Only sum required slots for the lightest build weight
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let total = baseWeight;
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let pills = '';
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let reqPills = '';
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let optPills = '';
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for (const s of slots) {
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const isKey = KEY.has(s.slot_nameid);
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const w = s.weight_kg != null ? s.weight_kg.toFixed(3) + ' kg' : '—';
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if (s.weight_kg != null) total += s.weight_kg;
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pills += `<div class="slot-pill${isKey ? ' key' : ''}">
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<span class="sp-name">${s.slot_name}</span>
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<span class="sp-mod">${s.mod_name || '—'}</span>
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<span class="sp-w">${w}</span>
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</div>`;
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if (s.required) {
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if (s.weight_kg != null) total += s.weight_kg;
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reqPills += `<div class="slot-pill${isKey ? ' key' : ''}">
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<span class="sp-name">${s.slot_name}</span>
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<span class="sp-mod">${s.mod_name || '—'}</span>
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<span class="sp-w">${w}</span>
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</div>`;
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} else {
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optPills += `<div class="slot-pill optional">
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<span class="sp-name">${s.slot_name}</span>
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<span class="sp-mod">${s.mod_name || '—'}</span>
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<span class="sp-w">${w}</span>
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</div>`;
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}
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}
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const optSection = optPills
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? `<div style="font-size:0.75rem;color:var(--muted);text-transform:uppercase;letter-spacing:0.06em;margin:8px 0 4px">Optional slots (not included in weight)</div>
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<div class="slot-summary">${optPills}</div>`
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: '';
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inner.innerHTML = `
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<div class="slot-summary">${pills}</div>
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<div class="slot-summary">${reqPills || '<span style="color:var(--muted);font-size:0.82rem">No required slots</span>'}</div>
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${optSection}
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<div class="expand-footer">
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<span class="expand-total">Lightest build: ${total.toFixed(3)} kg</span>
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<span class="expand-total">Lightest build (required slots): ${total.toFixed(3)} kg</span>
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<a class="expand-link" href="/loadout/gun/${gunId}">Full breakdown →</a>
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</div>`;
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}
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@@ -450,7 +467,10 @@
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<td class="muted">{{ item.durability | int if item.durability else '—' }}</td>
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<td class="muted">{{ item.material or '—' }}</td>
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<td class="muted" style="font-size:0.8rem">{{ item.zones or '—' }}</td>
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<td class="w">{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}</td>
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<td class="w">
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{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}
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{% if item.id in carrier_ids_with_open_slots %}<br><small class="muted">no plates</small>{% endif %}
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</td>
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</tr>
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{% else %}
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<tr><td colspan="7" class="empty">No armor found.</td></tr>
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@@ -653,7 +673,10 @@
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</td>
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<td class="muted">{{ item.capacity or '—' }}</td>
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<td class="muted" style="font-size:0.8rem">{{ item.zones or '—' }}</td>
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<td class="w">{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}</td>
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<td class="w">
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{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}
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{% if item.id in carrier_ids_with_open_slots %}<br><small class="muted">no plates</small>{% endif %}
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</td>
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</tr>
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{% else %}
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<tr><td colspan="6" class="empty">No rigs found.</td></tr>
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@@ -662,6 +685,63 @@
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</table>
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{% endif %}
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{# =============================== PLATES TAB =============================== #}
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{% if tab == "plates" %}
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<p style="color:var(--muted);font-size:0.85rem;margin-bottom:12px;">
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Armor plates that slot into plate carriers. Carrier shell weight does <em>not</em> include plates — add them separately when building your loadout.
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</p>
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<form method="get" class="filter-bar">
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<input type="hidden" name="tab" value="plates">
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<label>Min class</label>
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<select name="min_class">
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<option value="0" {% if min_class==0 %}selected{% endif %}>Any</option>
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{% for c in range(1,7) %}
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<option value="{{ c }}" {% if min_class==c %}selected{% endif %}>Class {{ c }}+</option>
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{% endfor %}
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</select>
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<label>Sort</label>
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<select name="sort">
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<option value="weight_asc" {% if sort=='weight_asc' %}selected{% endif %}>Weight ↑</option>
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<option value="weight_desc" {% if sort=='weight_desc' %}selected{% endif %}>Weight ↓</option>
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<option value="class_desc" {% if sort=='class_desc' %}selected{% endif %}>Class ↓</option>
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<option value="class_asc" {% if sort=='class_asc' %}selected{% endif %}>Class ↑</option>
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<option value="name_asc" {% if sort=='name_asc' %}selected{% endif %}>Name A→Z</option>
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</select>
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<button type="submit">Filter</button>
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</form>
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<table class="gear-table">
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<thead>
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<tr>
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<th></th><th>Name</th><th>Class</th>
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<th>Durability</th><th>Material</th><th>Zones</th><th>Weight</th>
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</tr>
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</thead>
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<tbody>
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{% for item in plates %}
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<tr>
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<td>{% if item.grid_image_url %}<img src="{{ item.grid_image_url }}" loading="lazy" alt="">{% endif %}</td>
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<td class="name-cell">
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<strong>{{ item.short_name or item.name }}</strong>
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{% if item.short_name and item.short_name != item.name %}<small>{{ item.name }}</small>{% endif %}
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{% if item.wiki_url %}<a href="{{ item.wiki_url }}" target="_blank" style="font-size:0.78rem;margin-left:4px">wiki</a>{% endif %}
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</td>
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<td>
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{% if item.armor_class %}
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<span class="cls cls-{{ item.armor_class }}">{{ item.armor_class }}</span>
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{% else %}—{% endif %}
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</td>
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<td class="muted">{{ item.durability | int if item.durability else '—' }}</td>
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<td class="muted">{{ item.material or '—' }}</td>
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<td class="muted" style="font-size:0.8rem">{{ item.zones or '—' }}</td>
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<td class="w">{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}</td>
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</tr>
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{% else %}
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<tr><td colspan="7" class="empty">No plates found.</td></tr>
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{% endfor %}
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</tbody>
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</table>
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{% endif %}
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{# =============================== BUILD BUILDER TAB =============================== #}
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{% if tab == "builder" %}
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<script>
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@@ -671,6 +751,15 @@
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{% endfor %}
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};
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// carriers that have open plate slots (shell weight only)
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const CARRIERS_WITH_OPEN_SLOTS = new Set({{ carrier_ids_with_open_slots | list | tojson }});
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// plate weight cache: id -> weight_kg
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const PLATE_WEIGHTS = {};
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// currently selected plate weights per open slot, keyed by "carrierSlot|slotNameId"
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const _plateSlotWeights = {};
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function recalcWeight() {
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const slots = ['gun', 'armor', 'helmet', 'rig', 'backpack'];
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let total = 0;
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@@ -679,12 +768,85 @@
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const id = sel ? sel.value : '';
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const w = id ? (WEIGHTS[id] || 0) : 0;
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const disp = document.getElementById('sw_' + slot);
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if (disp) disp.textContent = id ? w.toFixed(3) + ' kg' : '';
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if (disp) {
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if (id) {
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const isCarrier = CARRIERS_WITH_OPEN_SLOTS.has(id);
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disp.textContent = w.toFixed(3) + ' kg' + (isCarrier ? ' (shell only)' : '');
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} else {
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disp.textContent = '';
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}
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}
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total += w;
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}
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// Add plate weights
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for (const pw of Object.values(_plateSlotWeights)) {
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total += pw;
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}
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document.getElementById('total-weight').textContent = total.toFixed(3);
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}
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const _carrierSlotCache = {};
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function onCarrierChange(slot) {
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const sel = document.getElementById('slot_' + slot);
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const carrierId = sel ? sel.value : '';
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const container = document.getElementById('plates_' + slot);
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container.innerHTML = '';
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// Clear plate slot weights for this carrier slot
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for (const key of Object.keys(_plateSlotWeights)) {
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if (key.startsWith(slot + '|')) delete _plateSlotWeights[key];
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}
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if (!carrierId || !CARRIERS_WITH_OPEN_SLOTS.has(carrierId)) {
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recalcWeight();
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return;
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}
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if (_carrierSlotCache[carrierId]) {
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renderPlateSlots(slot, carrierId, _carrierSlotCache[carrierId]);
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return;
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}
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fetch('/loadout/carrier/' + carrierId + '/slots.json')
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.then(r => r.json())
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.then(data => {
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_carrierSlotCache[carrierId] = data;
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renderPlateSlots(slot, carrierId, data);
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});
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}
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function renderPlateSlots(carrierSlot, carrierId, slots) {
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const container = document.getElementById('plates_' + carrierSlot);
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container.innerHTML = '';
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for (const slot of slots) {
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const key = carrierSlot + '|' + slot.slot_nameid;
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const label = document.createElement('label');
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label.style.cssText = 'display:block;margin-top:8px;font-size:0.82rem;color:var(--muted)';
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label.textContent = slot.slot_nameid.replace(/_/g, ' ') + (slot.zones ? ' (' + slot.zones + ')' : '');
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const sel = document.createElement('select');
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sel.style.cssText = 'width:100%;margin-top:2px';
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const none = document.createElement('option');
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none.value = '';
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none.textContent = '— No plate —';
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sel.appendChild(none);
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for (const p of slot.plates) {
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PLATE_WEIGHTS[p.id] = p.weight_kg || 0;
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const opt = document.createElement('option');
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opt.value = p.id;
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opt.textContent = (p.short_name || p.name) +
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' (Cls ' + (p.armor_class || '?') + ', ' +
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(p.weight_kg != null ? p.weight_kg.toFixed(3) : '?') + ' kg)';
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sel.appendChild(opt);
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}
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sel.addEventListener('change', () => {
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const pid = sel.value;
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_plateSlotWeights[key] = pid ? (PLATE_WEIGHTS[pid] || 0) : 0;
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recalcWeight();
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});
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container.appendChild(label);
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container.appendChild(sel);
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_plateSlotWeights[key] = 0;
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}
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recalcWeight();
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}
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function saveBuild() {
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const slots = ['gun', 'armor', 'helmet', 'rig', 'backpack'];
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const payload = { name: document.getElementById('build-name').value.trim() || 'My Build' };
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@@ -714,24 +876,25 @@
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<div class="builder-grid">
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{% set slot_defs = [
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('gun', 'Primary Weapon', builder_guns),
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('armor', 'Body Armor', builder_armor),
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('helmet', 'Helmet', builder_helmets),
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('rig', 'Chest Rig', builder_rigs),
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('backpack', 'Backpack', builder_backpacks),
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('gun', 'Primary Weapon', builder_guns, false),
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('armor', 'Body Armor', builder_armor, true),
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('helmet', 'Helmet', builder_helmets, false),
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('rig', 'Chest Rig', builder_rigs, true),
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('backpack', 'Backpack', builder_backpacks, false),
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] %}
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{% for slot_id, slot_label, items in slot_defs %}
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{% for slot_id, slot_label, items, has_plates in slot_defs %}
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<div class="slot-card">
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<h3>{{ slot_label }}</h3>
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<select id="slot_{{ slot_id }}" onchange="recalcWeight()">
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<select id="slot_{{ slot_id }}" onchange="{% if has_plates %}onCarrierChange('{{ slot_id }}'){% else %}recalcWeight(){% endif %}">
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<option value="">— None —</option>
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{% for item in items %}
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<option value="{{ item.id }}">
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{{ item.name }}{% if item.weight_kg is not none %} ({{ "%.3f"|format(item.weight_kg) }} kg){% endif %}
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{{ item.name }}{% if item.weight_kg is not none %} ({{ "%.3f"|format(item.weight_kg) }} kg{% if item.id in carrier_ids_with_open_slots %} shell{% endif %}){% endif %}
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</option>
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{% endfor %}
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</select>
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<div class="slot-weight" id="sw_{{ slot_id }}"></div>
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{% if has_plates %}<div id="plates_{{ slot_id }}"></div>{% endif %}
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</div>
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{% endfor %}
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</div>
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