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Author SHA1 Message Date
serversdwn
394c7ebde7 fix: quest tree cleaned up a bit, Key's ratings not saving fixed 2026-02-25 05:53:16 +00:00
serversdwn
9d572f5d15 Add: armor plates support with new database tables and loadout functionality
fix: only required mods are applied to guns for weight management.
2026-02-24 16:08:58 +00:00
10 changed files with 1285 additions and 381 deletions

212
app.py
View File

@@ -8,9 +8,66 @@ DB_PATH = "tarkov.db"
def get_db(): def get_db():
conn = sqlite3.connect(DB_PATH) conn = sqlite3.connect(DB_PATH)
conn.row_factory = sqlite3.Row conn.row_factory = sqlite3.Row
conn.execute("PRAGMA foreign_keys = ON")
return conn return conn
def _migrate_key_ids_and_maps():
conn = sqlite3.connect(DB_PATH)
conn.row_factory = sqlite3.Row
conn.execute("PRAGMA foreign_keys = OFF")
# Backfill missing key IDs with their api_id so ratings can join correctly.
conn.execute("""
UPDATE keys
SET id = api_id
WHERE id IS NULL AND api_id IS NOT NULL
""")
# If key_maps was created with INTEGER key_id, migrate to TEXT to match keys.id.
cols = conn.execute("PRAGMA table_info(key_maps)").fetchall()
key_id_type = None
if cols:
for col in cols:
if col["name"] == "key_id":
key_id_type = (col["type"] or "").upper()
break
if key_id_type and key_id_type != "TEXT":
conn.execute("ALTER TABLE key_maps RENAME TO key_maps_old")
conn.execute("""
CREATE TABLE key_maps (
key_id TEXT NOT NULL,
map_id INTEGER NOT NULL,
PRIMARY KEY (key_id, map_id),
FOREIGN KEY (key_id) REFERENCES keys(id),
FOREIGN KEY (map_id) REFERENCES maps(id)
)
""")
conn.execute("""
INSERT OR IGNORE INTO key_maps (key_id, map_id)
SELECT CAST(key_id AS TEXT), map_id
FROM key_maps_old
WHERE key_id IS NOT NULL
AND EXISTS (SELECT 1 FROM keys WHERE id = CAST(key_id AS TEXT))
""")
conn.execute("DROP TABLE key_maps_old")
# Remove orphaned ratings created with "None" or missing keys.
conn.execute("""
DELETE FROM key_ratings
WHERE key_id IS NULL
OR key_id = 'None'
OR key_id NOT IN (SELECT id FROM keys)
""")
conn.commit()
conn.execute("PRAGMA foreign_keys = ON")
conn.close()
_migrate_key_ids_and_maps()
@app.route("/") @app.route("/")
def index(): def index():
conn = get_db() conn = get_db()
@@ -198,6 +255,7 @@ def rate_all():
def quests(): def quests():
conn = get_db() conn = get_db()
only_collector = request.args.get("collector") == "1" only_collector = request.args.get("collector") == "1"
view = request.args.get("view", "flow") # "flow" or "list"
# All quests + done state # All quests + done state
all_quests = conn.execute(""" all_quests = conn.execute("""
@@ -243,7 +301,7 @@ def quests():
# Filter to collector-only if requested # Filter to collector-only if requested
if only_collector: if only_collector:
visible = collector_prereqs | {collector_row["id"]} visible = set(collector_prereqs)
else: else:
visible = set(quest_by_id.keys()) visible = set(quest_by_id.keys())
@@ -270,12 +328,14 @@ def quests():
visible=visible, visible=visible,
collector_prereqs=collector_prereqs, collector_prereqs=collector_prereqs,
only_collector=only_collector, only_collector=only_collector,
view=view,
) )
@app.route("/collector") @app.route("/collector")
def collector(): def collector():
conn = get_db() conn = get_db()
view = request.args.get("view", "flow")
collector = conn.execute( collector = conn.execute(
"SELECT id FROM quests WHERE name = 'Collector'" "SELECT id FROM quests WHERE name = 'Collector'"
).fetchone() ).fetchone()
@@ -284,33 +344,76 @@ def collector():
conn.close() conn.close()
return "Run import_quests.py first to populate quest data.", 503 return "Run import_quests.py first to populate quest data.", 503
# Recursive CTE: all transitive prerequisites, then keep only leaves # All quests + done state
# (quests that are not themselves a dependency of another prereq) all_quests = conn.execute("""
prereqs = conn.execute(""" SELECT q.id, q.name, q.trader, q.wiki_link,
COALESCE(qp.done, 0) AS done
FROM quests q
LEFT JOIN quest_progress qp ON q.id = qp.quest_id
ORDER BY q.trader, q.name
""").fetchall()
# All dependency edges
all_deps = conn.execute("SELECT quest_id, depends_on FROM quest_deps").fetchall()
# Collector prereq set (transitive)
rows = conn.execute("""
WITH RECURSIVE deps(quest_id) AS ( WITH RECURSIVE deps(quest_id) AS (
SELECT depends_on FROM quest_deps WHERE quest_id = ? SELECT depends_on FROM quest_deps WHERE quest_id = ?
UNION UNION
SELECT qd.depends_on FROM quest_deps qd SELECT qd.depends_on FROM quest_deps qd
JOIN deps d ON qd.quest_id = d.quest_id JOIN deps d ON qd.quest_id = d.quest_id
) )
SELECT q.id, q.name, q.trader, q.wiki_link, SELECT quest_id FROM deps
COALESCE(qp.done, 0) AS done
FROM quests q
JOIN deps d ON q.id = d.quest_id
LEFT JOIN quest_progress qp ON q.id = qp.quest_id
WHERE q.id NOT IN (
SELECT qd2.depends_on
FROM quest_deps qd2
WHERE qd2.quest_id IN (SELECT quest_id FROM deps)
AND qd2.depends_on IN (SELECT quest_id FROM deps)
)
ORDER BY q.trader, q.name
""", (collector["id"],)).fetchall() """, (collector["id"],)).fetchall()
collector_prereqs = {r[0] for r in rows}
conn.close() conn.close()
total = len(prereqs)
done = sum(1 for q in prereqs if q["done"]) # Build lookup structures
return render_template("collector.html", quests=prereqs, total=total, done=done) quest_by_id = {q["id"]: q for q in all_quests}
# children[parent_id] = [child_id, ...] (child depends_on parent)
children = {}
parents = {}
for dep in all_deps:
child, parent = dep["quest_id"], dep["depends_on"]
children.setdefault(parent, []).append(child)
parents.setdefault(child, []).append(parent)
# Sort each child list by quest name
for parent_id in children:
children[parent_id].sort(key=lambda i: quest_by_id[i]["name"] if i in quest_by_id else "")
visible = set(collector_prereqs)
# Root quests: in visible set and have no parents also in visible set
roots = [
qid for qid in visible
if not any(p in visible for p in parents.get(qid, []))
]
# Group roots by trader, sorted
trader_roots = {}
for qid in sorted(roots, key=lambda i: (quest_by_id[i]["trader"], quest_by_id[i]["name"])):
t = quest_by_id[qid]["trader"]
trader_roots.setdefault(t, []).append(qid)
traders = sorted(trader_roots.keys())
total = len(collector_prereqs)
done = sum(1 for qid in collector_prereqs if qid in quest_by_id and quest_by_id[qid]["done"])
return render_template(
"collector.html",
quest_by_id=quest_by_id,
children=children,
trader_roots=trader_roots,
traders=traders,
visible=visible,
collector_prereqs=collector_prereqs,
collector_id=collector["id"],
total=total,
done=done,
view=view,
)
@app.route("/collector/toggle", methods=["POST"]) @app.route("/collector/toggle", methods=["POST"])
@@ -357,7 +460,7 @@ def loadout():
tab = request.args.get("tab", "guns") tab = request.args.get("tab", "guns")
sort = request.args.get("sort", "weight_asc") sort = request.args.get("sort", "weight_asc")
guns = armor = helmets = headwear = backpacks = rigs = [] guns = armor = helmets = headwear = backpacks = rigs = plates = []
builder_guns = builder_armor = builder_helmets = builder_rigs = builder_backpacks = [] builder_guns = builder_armor = builder_helmets = builder_rigs = builder_backpacks = []
requires = request.args.getlist("requires") # list of slot_nameids that must exist requires = request.args.getlist("requires") # list of slot_nameids that must exist
min_class = request.args.get("min_class", 0, type=int) min_class = request.args.get("min_class", 0, type=int)
@@ -443,6 +546,14 @@ def loadout():
ORDER BY {sort_frag} ORDER BY {sort_frag}
""", (min_capacity, min_capacity, min_class, min_class)).fetchall() """, (min_capacity, min_capacity, min_class, min_class)).fetchall()
elif tab == "plates":
plates = conn.execute(f"""
SELECT * FROM gear_items
WHERE category = 'plate'
AND (? = 0 OR armor_class >= ?)
ORDER BY {sort_frag}
""", (min_class, min_class)).fetchall()
elif tab == "builder": elif tab == "builder":
builder_guns = conn.execute("SELECT id, name, weight_kg FROM gear_items WHERE category='gun' ORDER BY name").fetchall() builder_guns = conn.execute("SELECT id, name, weight_kg FROM gear_items WHERE category='gun' ORDER BY name").fetchall()
builder_armor = conn.execute("SELECT id, name, weight_kg FROM gear_items WHERE category='armor' ORDER BY name").fetchall() builder_armor = conn.execute("SELECT id, name, weight_kg FROM gear_items WHERE category='armor' ORDER BY name").fetchall()
@@ -450,12 +561,16 @@ def loadout():
builder_rigs = conn.execute("SELECT id, name, weight_kg FROM gear_items WHERE category='rig' ORDER BY name").fetchall() builder_rigs = conn.execute("SELECT id, name, weight_kg FROM gear_items WHERE category='rig' ORDER BY name").fetchall()
builder_backpacks = conn.execute("SELECT id, name, weight_kg FROM gear_items WHERE category='backpack' ORDER BY name").fetchall() builder_backpacks = conn.execute("SELECT id, name, weight_kg FROM gear_items WHERE category='backpack' ORDER BY name").fetchall()
# IDs of carriers that have at least one open plate slot (shell weight only)
open_slot_rows = conn.execute("SELECT DISTINCT carrier_id FROM armor_open_slots").fetchall()
carrier_ids_with_open_slots = {row["carrier_id"] for row in open_slot_rows}
conn.close() conn.close()
return render_template( return render_template(
"loadout.html", "loadout.html",
tab=tab, sort=sort, tab=tab, sort=sort,
guns=guns, armor=armor, helmets=helmets, headwear=headwear, guns=guns, armor=armor, helmets=helmets, headwear=headwear,
backpacks=backpacks, rigs=rigs, backpacks=backpacks, rigs=rigs, plates=plates,
slot_filters=LOADOUT_SLOT_FILTERS, slot_filters=LOADOUT_SLOT_FILTERS,
requires=requires, requires=requires,
min_class=min_class, min_capacity=min_capacity, min_class=min_class, min_capacity=min_capacity,
@@ -464,6 +579,7 @@ def loadout():
builder_helmets=builder_helmets, builder_helmets=builder_helmets,
builder_rigs=builder_rigs, builder_rigs=builder_rigs,
builder_backpacks=builder_backpacks, builder_backpacks=builder_backpacks,
carrier_ids_with_open_slots=carrier_ids_with_open_slots,
) )
@@ -506,17 +622,19 @@ def gun_detail(gun_id):
if row["mod_id"]: if row["mod_id"]:
slots[sid]["mods"].append(dict(row)) slots[sid]["mods"].append(dict(row))
# Key slots to show at top (highlighted) # Split into required vs optional slots
KEY_SLOTS = {"mod_muzzle", "mod_magazine"} KEY_SLOTS = {"mod_muzzle", "mod_magazine"}
ordered_slots = [slots[s] for s in slot_order] ordered_slots = [slots[s] for s in slot_order]
key_slots = [s for s in ordered_slots if s["slot_nameid"] in KEY_SLOTS] # Required slots (always needed) shown at top — key slots (magazine/muzzle) highlighted
other_slots = [s for s in ordered_slots if s["slot_nameid"] not in KEY_SLOTS] key_slots = [s for s in ordered_slots if s["required"] and s["slot_nameid"] in KEY_SLOTS]
req_slots = [s for s in ordered_slots if s["required"] and s["slot_nameid"] not in KEY_SLOTS]
optional_slots = [s for s in ordered_slots if not s["required"]]
# Lightest total (base + lightest per slot) # Lightest total (base + lightest per REQUIRED slot only)
lightest_total = (gun["weight_kg"] or 0) + sum( lightest_total = (gun["weight_kg"] or 0) + sum(
s["mods"][0]["weight_kg"] s["mods"][0]["weight_kg"]
for s in ordered_slots for s in ordered_slots
if s["mods"] and s["mods"][0]["weight_kg"] is not None if s["required"] and s["mods"] and s["mods"][0]["weight_kg"] is not None
) )
conn.close() conn.close()
@@ -524,7 +642,8 @@ def gun_detail(gun_id):
"gun_detail.html", "gun_detail.html",
gun=gun, gun=gun,
key_slots=key_slots, key_slots=key_slots,
other_slots=other_slots, req_slots=req_slots,
optional_slots=optional_slots,
lightest_total=lightest_total, lightest_total=lightest_total,
) )
@@ -571,6 +690,45 @@ def gun_slots_json(gun_id):
return jsonify(result) return jsonify(result)
@app.route("/loadout/carrier/<carrier_id>/slots.json")
def carrier_slots_json(carrier_id):
"""Returns open plate slots and allowed plates for a carrier (armor or rig)."""
conn = get_db()
rows = conn.execute("""
SELECT aos.slot_nameid, aos.zones,
p.id AS plate_id, p.name AS plate_name, p.short_name AS plate_short,
p.weight_kg, p.armor_class, p.durability, p.material
FROM armor_open_slots aos
LEFT JOIN armor_slot_plates asp ON asp.carrier_id = aos.carrier_id
AND asp.slot_nameid = aos.slot_nameid
LEFT JOIN gear_items p ON p.id = asp.plate_id
WHERE aos.carrier_id = ?
ORDER BY aos.slot_nameid, p.armor_class DESC, p.weight_kg ASC
""", (carrier_id,)).fetchall()
conn.close()
# Group by slot
slots = {}
slot_order = []
for row in rows:
sn = row["slot_nameid"]
if sn not in slots:
slots[sn] = {"slot_nameid": sn, "zones": row["zones"], "plates": []}
slot_order.append(sn)
if row["plate_id"]:
slots[sn]["plates"].append({
"id": row["plate_id"],
"name": row["plate_name"],
"short_name": row["plate_short"],
"weight_kg": row["weight_kg"],
"armor_class": row["armor_class"],
"durability": row["durability"],
"material": row["material"],
})
return jsonify([slots[s] for s in slot_order])
@app.route("/loadout/save-build", methods=["POST"]) @app.route("/loadout/save-build", methods=["POST"])
def save_build(): def save_build():
data = request.get_json() or {} data = request.get_json() or {}

View File

@@ -64,6 +64,14 @@ GRAPHQL_QUERY_GEAR = """
durability durability
material { name } material { name }
zones zones
armorSlots {
__typename
... on ItemArmorSlotOpen {
nameId
zones
allowedPlates { id }
}
}
} }
} }
} }
@@ -112,6 +120,26 @@ GRAPHQL_QUERY_GEAR = """
class class
durability durability
zones zones
armorSlots {
__typename
... on ItemArmorSlotOpen {
nameId
zones
allowedPlates { id }
}
}
}
}
}
plates: items(types: [armorPlate]) {
id name shortName weight gridImageLink wikiLink
properties {
... on ItemPropertiesArmorAttachment {
class
durability
material { name }
zones
} }
} }
} }
@@ -211,6 +239,7 @@ def import_weapons(conn, weapons):
def import_armor(conn, items): def import_armor(conn, items):
cursor = conn.cursor() cursor = conn.cursor()
counts = {"inserted": 0, "updated": 0, "skipped": 0} counts = {"inserted": 0, "updated": 0, "skipped": 0}
slot_data = {} # carrier_id -> armorSlots list
for item in items: for item in items:
item_id = item.get("id") item_id = item.get("id")
name = item.get("name") name = item.get("name")
@@ -229,8 +258,11 @@ def import_armor(conn, items):
zones=zones, zones=zones,
) )
counts[result] += 1 counts[result] += 1
armor_slots = props.get("armorSlots") or []
if armor_slots:
slot_data[item_id] = armor_slots
conn.commit() conn.commit()
return counts return counts, slot_data
def import_helmets(conn, items): def import_helmets(conn, items):
@@ -291,6 +323,7 @@ def import_backpacks(conn, items):
def import_rigs(conn, items): def import_rigs(conn, items):
cursor = conn.cursor() cursor = conn.cursor()
counts = {"inserted": 0, "updated": 0, "skipped": 0} counts = {"inserted": 0, "updated": 0, "skipped": 0}
slot_data = {} # carrier_id -> armorSlots list
for item in items: for item in items:
item_id = item.get("id") item_id = item.get("id")
name = item.get("name") name = item.get("name")
@@ -308,10 +341,75 @@ def import_rigs(conn, items):
zones=zones, zones=zones,
) )
counts[result] += 1 counts[result] += 1
armor_slots = props.get("armorSlots") or []
if armor_slots:
slot_data[item_id] = armor_slots
conn.commit()
return counts, slot_data
def import_plates(conn, items):
cursor = conn.cursor()
counts = {"inserted": 0, "updated": 0, "skipped": 0}
for item in items:
item_id = item.get("id")
name = item.get("name")
if not item_id or not name:
counts["skipped"] += 1
continue
props = item.get("properties") or {}
material = (props.get("material") or {}).get("name")
zones = ",".join(props.get("zones") or []) or None
result = upsert_item(
cursor, item_id, name, item.get("shortName"), "plate", item.get("weight"),
item.get("gridImageLink"), item.get("wikiLink"),
armor_class=props.get("class"),
durability=props.get("durability"),
material=material,
zones=zones,
)
counts[result] += 1
conn.commit() conn.commit()
return counts return counts
def import_armor_open_slots(conn, carrier_id, armor_slots):
"""
Insert open plate slots and their compatible plates for a carrier item.
armor_slots: list of armorSlots from the API (only ItemArmorSlotOpen are relevant).
"""
cursor = conn.cursor()
slot_count = 0
plate_count = 0
# Build set of known item IDs for fast lookup
known_ids = {row[0] for row in cursor.execute("SELECT id FROM gear_items").fetchall()}
for slot in armor_slots:
if slot.get("__typename") != "ItemArmorSlotOpen":
continue
slot_nameid = slot.get("nameId")
if not slot_nameid:
continue
zones = ",".join(slot.get("zones") or []) or None
cursor.execute("""
INSERT OR REPLACE INTO armor_open_slots (carrier_id, slot_nameid, zones)
VALUES (?, ?, ?)
""", (carrier_id, slot_nameid, zones))
slot_count += 1
for plate in (slot.get("allowedPlates") or []):
plate_id = plate.get("id")
if not plate_id or plate_id not in known_ids:
continue
cursor.execute("""
INSERT OR IGNORE INTO armor_slot_plates (carrier_id, slot_nameid, plate_id)
VALUES (?, ?, ?)
""", (carrier_id, slot_nameid, plate_id))
plate_count += 1
return slot_count, plate_count
def import_suppressors(conn, items): def import_suppressors(conn, items):
cursor = conn.cursor() cursor = conn.cursor()
counts = {"inserted": 0, "updated": 0, "skipped": 0} counts = {"inserted": 0, "updated": 0, "skipped": 0}
@@ -438,6 +536,7 @@ def main():
rigs = gear_data.get("rigs", []) rigs = gear_data.get("rigs", [])
suppressors = gear_data.get("suppressors", []) suppressors = gear_data.get("suppressors", [])
mods = gear_data.get("mods", []) mods = gear_data.get("mods", [])
plates = gear_data.get("plates", [])
# Wearables: only keep those whose properties resolved to ItemPropertiesHelmet # Wearables: only keep those whose properties resolved to ItemPropertiesHelmet
# (i.e. they have 'class' or 'headZones' set — not decorative items) # (i.e. they have 'class' or 'headZones' set — not decorative items)
@@ -451,7 +550,8 @@ def main():
and (w["properties"].get("class") or w["properties"].get("headZones")) and (w["properties"].get("class") or w["properties"].get("headZones"))
] ]
print(f" armor={len(armor)}, helmets={len(helmets)}, wearable_helmets={len(wearable_helmets)}, " print(f" armor={len(armor)}, helmets={len(helmets)}, wearable_helmets={len(wearable_helmets)}, "
f"backpacks={len(backpacks)}, rigs={len(rigs)}, suppressors={len(suppressors)}, mods={len(mods)}") f"backpacks={len(backpacks)}, rigs={len(rigs)}, suppressors={len(suppressors)}, "
f"mods={len(mods)}, plates={len(plates)})")
# Phase 2: insert into DB # Phase 2: insert into DB
conn = sqlite3.connect(DB_PATH) conn = sqlite3.connect(DB_PATH)
@@ -462,8 +562,12 @@ def main():
wcounts, slot_data = import_weapons(conn, weapons) wcounts, slot_data = import_weapons(conn, weapons)
print(f" guns: +{wcounts['inserted']} inserted, ~{wcounts['updated']} updated, -{wcounts['skipped']} skipped") print(f" guns: +{wcounts['inserted']} inserted, ~{wcounts['updated']} updated, -{wcounts['skipped']} skipped")
print("Importing plates (armorPlate items)...")
c = import_plates(conn, plates)
print(f" plates: +{c['inserted']} inserted, ~{c['updated']} updated, -{c['skipped']} skipped")
print("Importing armor...") print("Importing armor...")
c = import_armor(conn, armor) c, armor_slot_data = import_armor(conn, armor)
print(f" armor: +{c['inserted']} inserted, ~{c['updated']} updated, -{c['skipped']} skipped") print(f" armor: +{c['inserted']} inserted, ~{c['updated']} updated, -{c['skipped']} skipped")
print("Importing helmets...") print("Importing helmets...")
@@ -479,7 +583,7 @@ def main():
print(f" backpacks: +{c['inserted']} inserted, ~{c['updated']} updated, -{c['skipped']} skipped") print(f" backpacks: +{c['inserted']} inserted, ~{c['updated']} updated, -{c['skipped']} skipped")
print("Importing rigs...") print("Importing rigs...")
c = import_rigs(conn, rigs) c, rig_slot_data = import_rigs(conn, rigs)
print(f" rigs: +{c['inserted']} inserted, ~{c['updated']} updated, -{c['skipped']} skipped") print(f" rigs: +{c['inserted']} inserted, ~{c['updated']} updated, -{c['skipped']} skipped")
print("Importing suppressors...") print("Importing suppressors...")
@@ -496,6 +600,19 @@ def main():
print(f" gun_slots: {slots_ins} rows") print(f" gun_slots: {slots_ins} rows")
print(f" gun_slot_items: {slot_items_ins} rows inserted, {slot_items_skip} skipped (item not in DB)") print(f" gun_slot_items: {slot_items_ins} rows inserted, {slot_items_skip} skipped (item not in DB)")
# Phase 3b: armor open slots (needs plates in DB first)
print("Importing armor open plate slots...")
total_open_slots = 0
total_plate_links = 0
all_carrier_slots = {**armor_slot_data, **rig_slot_data}
for carrier_id, armor_slots in all_carrier_slots.items():
sc, pc = import_armor_open_slots(conn, carrier_id, armor_slots)
total_open_slots += sc
total_plate_links += pc
conn.commit()
print(f" armor_open_slots: {total_open_slots} rows")
print(f" armor_slot_plates: {total_plate_links} rows")
# Phase 4: classify mod_type for mods based on which slots they appear in # Phase 4: classify mod_type for mods based on which slots they appear in
print("Classifying mod types from slot data...") print("Classifying mod types from slot data...")
cursor = conn.cursor() cursor = conn.cursor()

View File

@@ -62,9 +62,7 @@ def upsert_keys(conn, keys):
continue continue
cursor.execute( cursor.execute(
""" "SELECT id FROM keys WHERE api_id = ?",
SELECT id FROM keys WHERE api_id = ?
""",
(api_id,) (api_id,)
) )
row = cursor.fetchone() row = cursor.fetchone()
@@ -73,19 +71,20 @@ def upsert_keys(conn, keys):
cursor.execute( cursor.execute(
""" """
UPDATE keys UPDATE keys
SET name = ?, short_name = ?, weight_kg = ?, uses = ?, wiki_url = ?, grid_image_url = ? SET id = COALESCE(id, ?),
name = ?, short_name = ?, weight_kg = ?, uses = ?, wiki_url = ?, grid_image_url = ?
WHERE api_id = ? WHERE api_id = ?
""", """,
(name, short_name, weight, uses, wiki_url, grid_image_url, api_id) (api_id, name, short_name, weight, uses, wiki_url, grid_image_url, api_id)
) )
updated += 1 updated += 1
else: else:
cursor.execute( cursor.execute(
""" """
INSERT INTO keys (api_id, name, short_name, weight_kg, uses, wiki_url, grid_image_url) INSERT INTO keys (id, api_id, name, short_name, weight_kg, uses, wiki_url, grid_image_url)
VALUES (?, ?, ?, ?, ?, ?, ?) VALUES (?, ?, ?, ?, ?, ?, ?, ?)
""", """,
(api_id, name, short_name, weight, uses, wiki_url, grid_image_url) (api_id, api_id, name, short_name, weight, uses, wiki_url, grid_image_url)
) )
inserted += 1 inserted += 1

21
migration_add_plates.sql Normal file
View File

@@ -0,0 +1,21 @@
-- Migration: add armor plates support
-- Run: sqlite3 tarkov.db < migration_add_plates.sql
PRAGMA foreign_keys = ON;
CREATE TABLE IF NOT EXISTS armor_open_slots (
carrier_id TEXT NOT NULL REFERENCES gear_items(id) ON DELETE CASCADE,
slot_nameid TEXT NOT NULL,
zones TEXT,
PRIMARY KEY (carrier_id, slot_nameid)
);
CREATE TABLE IF NOT EXISTS armor_slot_plates (
carrier_id TEXT NOT NULL,
slot_nameid TEXT NOT NULL,
plate_id TEXT NOT NULL REFERENCES gear_items(id) ON DELETE CASCADE,
PRIMARY KEY (carrier_id, slot_nameid, plate_id),
FOREIGN KEY (carrier_id, slot_nameid) REFERENCES armor_open_slots(carrier_id, slot_nameid) ON DELETE CASCADE
);
CREATE INDEX IF NOT EXISTS idx_armor_slot_plates_plate ON armor_slot_plates(plate_id);

View File

@@ -60,6 +60,26 @@ CREATE TABLE IF NOT EXISTS gun_slot_items (
CREATE INDEX IF NOT EXISTS idx_gun_slot_items_item ON gun_slot_items(item_id); CREATE INDEX IF NOT EXISTS idx_gun_slot_items_item ON gun_slot_items(item_id);
-- Open plate slots on armor/rig carriers (ItemArmorSlotOpen from tarkov API)
-- Weight of a carrier does NOT include plates in these slots
CREATE TABLE IF NOT EXISTS armor_open_slots (
carrier_id TEXT NOT NULL REFERENCES gear_items(id) ON DELETE CASCADE,
slot_nameid TEXT NOT NULL, -- e.g. "front_plate", "back_plate", "left_side_plate"
zones TEXT, -- comma-separated zone names e.g. "FR. PLATE,BCK. PLATE"
PRIMARY KEY (carrier_id, slot_nameid)
);
-- Which plates are compatible with each open slot on a carrier
CREATE TABLE IF NOT EXISTS armor_slot_plates (
carrier_id TEXT NOT NULL,
slot_nameid TEXT NOT NULL,
plate_id TEXT NOT NULL REFERENCES gear_items(id) ON DELETE CASCADE,
PRIMARY KEY (carrier_id, slot_nameid, plate_id),
FOREIGN KEY (carrier_id, slot_nameid) REFERENCES armor_open_slots(carrier_id, slot_nameid) ON DELETE CASCADE
);
CREATE INDEX IF NOT EXISTS idx_armor_slot_plates_plate ON armor_slot_plates(plate_id);
-- Saved loadout builds -- Saved loadout builds
CREATE TABLE IF NOT EXISTS saved_builds ( CREATE TABLE IF NOT EXISTS saved_builds (
id INTEGER PRIMARY KEY AUTOINCREMENT, id INTEGER PRIMARY KEY AUTOINCREMENT,

BIN
tarkov.db

Binary file not shown.

View File

@@ -1,3 +1,62 @@
{# ══════════════════════════════════════════════
MACROS — must come before first use in Jinja2
══════════════════════════════════════════════ #}
{# List view: indented tree with ├── / └── connector lines.
open_stack: list of booleans — True = ancestor has more siblings (draw vert), False = last (draw blank).
is_last: whether this node is the last sibling among its parent's children. #}
{% macro render_list_item(qid, quest_by_id, children, visible, collector_prereqs, open_stack, is_last, collector_id) %}
{% set q = quest_by_id[qid] %}
{% set visible_kids = [] %}
{% for cid in children.get(qid, []) %}
{% if cid in visible %}{% set _ = visible_kids.append(cid) %}{% endif %}
{% endfor %}
<div class="list-item">
<div class="list-indent">
{% for open in open_stack %}
<div class="list-indent-seg {{ 'vert' if open else 'blank' }}"></div>
{% endfor %}
{% if open_stack %}
<div class="list-indent-seg {{ 'elbow' if is_last else 'tee' }}"></div>
{% endif %}
</div>
<div class="list-row{% if q.done %} done{% endif %}"
data-id="{{ qid }}" data-done="{{ '1' if q.done else '0' }}"
data-counted="{{ '1' if qid in collector_prereqs else '0' }}">
{% if qid in collector_prereqs %}<span class="kappa-star"></span>{% endif %}
<span class="list-name">{{ q.name }}</span>
{% if q.wiki_link %}<a class="list-wiki" href="{{ q.wiki_link }}" target="_blank">wiki</a>{% endif %}
{% if qid != collector_id %}<button class="toggle-btn" onclick="toggle(this)">{{ '✓' if q.done else '○' }}</button>{% endif %}
</div>
</div>
{% set child_stack = open_stack + [not is_last] %}
{% for cid in visible_kids %}
{% set child = quest_by_id[cid] %}
{% set child_last = loop.last %}
{% if child.trader != q.trader %}
<div class="list-item">
<div class="list-indent">
{% for open in child_stack %}
<div class="list-indent-seg {{ 'vert' if open else 'blank' }}"></div>
{% endfor %}
<div class="list-indent-seg {{ 'elbow' if child_last else 'tee' }}"></div>
</div>
<div class="list-row{% if child.done %} done{% endif %}"
data-id="{{ cid }}" data-done="{{ '1' if child.done else '0' }}"
data-counted="{{ '1' if cid in collector_prereqs else '0' }}">
{% if cid in collector_prereqs %}<span class="kappa-star"></span>{% endif %}
<span class="list-name">{{ child.name }}</span>
{% if child.wiki_link %}<a class="list-wiki" href="{{ child.wiki_link }}" target="_blank">wiki</a>{% endif %}
<span class="cross-badge">{{ child.trader }}</span>
{% if cid != collector_id %}<button class="toggle-btn" onclick="toggle(this)">{{ '✓' if child.done else '○' }}</button>{% endif %}
</div>
</div>
{% else %}
{{ render_list_item(cid, quest_by_id, children, visible, collector_prereqs, child_stack, child_last, collector_id) }}
{% endif %}
{% endfor %}
{% endmacro %}
<!doctype html> <!doctype html>
<html> <html>
<head> <head>
@@ -8,12 +67,15 @@
--bg: #121212; --bg: #121212;
--panel: #1a1a1a; --panel: #1a1a1a;
--text: #eee; --text: #eee;
--muted: #bbb; --muted: #888;
--border: #333; --border: #2a2a2a;
--accent: #9ccfff; --accent: #9ccfff;
--done-bg: #1a2a1a;
--done-text: #6ec96e; --done-text: #6ec96e;
--done-bg: #1a2a1a;
--kappa: #f0c040;
--line: #333;
} }
* { box-sizing: border-box; }
body { body {
font-family: sans-serif; font-family: sans-serif;
background: var(--bg); background: var(--bg);
@@ -21,11 +83,29 @@
margin: 0; margin: 0;
padding: 16px; padding: 16px;
} }
.page { .page { max-width: 960px; margin: 0 auto; }
max-width: 780px; nav { margin-bottom: 16px; font-size: 0.9rem; }
margin: 0 auto; nav a { color: var(--accent); }
h1 { margin: 0 0 4px; }
.toolbar {
display: flex;
align-items: center;
gap: 10px;
flex-wrap: wrap;
margin-bottom: 12px;
} }
h1 { margin-bottom: 4px; } .filter-btn {
background: var(--panel);
border: 1px solid #444;
color: var(--text);
border-radius: 6px;
padding: 5px 14px;
cursor: pointer;
font-size: 0.85rem;
text-decoration: none;
}
.filter-btn.active { border-color: var(--kappa); color: var(--kappa); }
.sep { color: var(--border); }
.subtitle { .subtitle {
color: var(--muted); color: var(--muted);
margin: 0 0 16px; margin: 0 0 16px;
@@ -45,58 +125,166 @@
border-radius: 999px; border-radius: 999px;
transition: width 0.3s; transition: width 0.3s;
} }
.trader-group { margin-bottom: 8px; } .legend {
.trader-header { display: flex;
gap: 16px;
font-size: 0.8rem; font-size: 0.8rem;
font-weight: bold;
text-transform: uppercase;
letter-spacing: 0.08em;
color: var(--muted); color: var(--muted);
padding: 12px 0 4px; flex-wrap: wrap;
border-bottom: 1px solid var(--border); margin-bottom: 16px;
margin-bottom: 4px;
} }
.quest-row { .legend span { display: flex; align-items: center; gap: 5px; }
/* Trader section */
.trader-section { margin-bottom: 8px; }
.trader-header {
display: flex; display: flex;
align-items: center; align-items: center;
gap: 10px; gap: 8px;
padding: 8px 4px; padding: 10px 8px;
border-bottom: 1px solid #222; background: var(--panel);
border-radius: 4px; border: 1px solid var(--border);
border-radius: 6px;
cursor: pointer;
user-select: none;
} }
.quest-row.done { .trader-header:hover { border-color: #444; }
background: var(--done-bg); .trader-name {
} font-weight: bold;
.quest-row.done .quest-name {
text-decoration: line-through;
color: var(--done-text);
}
.quest-name {
flex: 1;
font-size: 0.95rem; font-size: 0.95rem;
flex: 1;
} }
.quest-name a { .trader-counts { font-size: 0.8rem; color: var(--muted); }
color: var(--accent); .chevron { color: var(--muted); font-size: 0.8rem; transition: transform 0.15s; }
font-size: 0.8rem; .trader-section.collapsed .chevron { transform: rotate(-90deg); }
margin-left: 6px; .trader-body { padding: 6px 0 6px 8px; }
.trader-section.collapsed .trader-body { display: none; }
/* Flow tree */
.tree-root {
margin: 6px 0;
display: flex;
flex-direction: column;
align-items: center;
position: relative;
}
.tree-children {
display: flex;
gap: 14px;
align-items: flex-start;
justify-content: center;
position: relative;
padding-top: 18px;
flex-wrap: wrap;
}
.tree-children:before {
content: "";
position: absolute;
top: 8px;
left: 8px;
right: 8px;
height: 1px;
background: var(--border);
opacity: 0.9;
}
.tree-children > .tree-root {
padding-top: 8px;
}
.tree-children > .tree-root:before {
content: "";
position: absolute;
top: 0;
left: 50%;
width: 1px;
height: 8px;
background: var(--border);
}
.quest-node {
display: flex;
align-items: center;
gap: 8px;
padding: 5px 6px;
border-radius: 4px;
margin: 2px 0;
position: relative;
background: #141820;
border: 1px solid #1b2230;
}
.quest-node.has-children:after {
content: "";
position: absolute;
left: 50%;
bottom: -8px;
width: 1px;
height: 8px;
background: var(--border);
}
.quest-node:hover { background: #1e1e1e; }
.quest-node.done .quest-label { text-decoration: line-through; color: var(--done-text); }
.quest-node.done { background: var(--done-bg); }
.quest-label { flex: 1; font-size: 0.9rem; }
.quest-label a { color: var(--accent); font-size: 0.75rem; margin-left: 6px; }
.kappa-star { color: var(--kappa); font-size: 0.75rem; flex-shrink: 0; }
.cross-trader {
font-size: 0.75rem;
color: var(--muted);
font-style: italic;
flex-shrink: 0;
} }
.toggle-btn { .toggle-btn {
background: #2a2a2a; background: transparent;
color: var(--text);
border: 1px solid #444; border: 1px solid #444;
border-radius: 6px; color: var(--muted);
padding: 4px 10px; border-radius: 4px;
padding: 2px 7px;
cursor: pointer; cursor: pointer;
font-size: 0.85rem; font-size: 0.75rem;
white-space: nowrap; flex-shrink: 0;
} }
.quest-row.done .toggle-btn { .quest-node.done .toggle-btn {
background: #1e3a1e;
border-color: #3a6a3a; border-color: #3a6a3a;
color: var(--done-text); color: var(--done-text);
} }
nav { margin-bottom: 20px; }
nav a { color: var(--accent); font-size: 0.9rem; } /* ── LIST VIEW ──
Classic file-manager tree: ├── and └── connectors. */
.list-view .trader-body { padding: 4px 0; }
.list-tree { padding: 0; margin: 0; }
.list-item { display: flex; align-items: flex-start; }
.list-indent { display: flex; flex-shrink: 0; }
.list-indent-seg { width: 20px; flex-shrink: 0; position: relative; min-height: 30px; }
.list-indent-seg.vert::before {
content: ""; position: absolute; top: 0; bottom: 0; left: 9px; width: 1px; background: var(--line);
}
.list-indent-seg.tee::before {
content: ""; position: absolute; top: 0; bottom: 0; left: 9px; width: 1px; background: var(--line);
}
.list-indent-seg.tee::after {
content: ""; position: absolute; top: 50%; left: 9px; width: 11px; height: 1px; background: var(--line);
}
.list-indent-seg.elbow::before {
content: ""; position: absolute; top: 0; bottom: 50%; left: 9px; width: 1px; background: var(--line);
}
.list-indent-seg.elbow::after {
content: ""; position: absolute; top: 50%; left: 9px; width: 11px; height: 1px; background: var(--line);
}
.list-indent-seg.blank {}
.list-row {
flex: 1; display: flex; align-items: center; gap: 6px;
padding: 4px 6px 4px 2px; border-radius: 4px; margin: 1px 0;
background: transparent; min-height: 30px;
}
.list-row:hover { background: #1a1a1a; }
.list-row.done .list-name { text-decoration: line-through; color: var(--done-text); }
.list-name { font-size: 0.85rem; flex: 1; }
.list-wiki { color: var(--accent); font-size: 0.72rem; text-decoration: none; flex-shrink: 0; }
.list-wiki:hover { text-decoration: underline; }
.list-row .kappa-star { font-size: 0.72rem; }
.list-row .cross-badge { font-size: 0.7rem; }
.list-row .toggle-btn { font-size: 0.72rem; }
.list-row.done .toggle-btn { border-color: #3a6a3a; color: var(--done-text); }
.flow-view.hidden, .list-view.hidden { display: none; }
</style> </style>
</head> </head>
<body> <body>
@@ -117,30 +305,131 @@
<div class="progress-bar-fill" style="width: {{ (done / total * 100) | round(1) if total else 0 }}%"></div> <div class="progress-bar-fill" style="width: {{ (done / total * 100) | round(1) if total else 0 }}%"></div>
</div> </div>
{% set ns = namespace(current_trader=None) %} <div class="toolbar">
{% for quest in quests %} <a class="filter-btn {% if view != 'list' %}active{% endif %}" href="/collector?view=flow">Flow</a>
{% if quest.trader != ns.current_trader %} <a class="filter-btn {% if view == 'list' %}active{% endif %}" href="/collector?view=list">List</a>
{% if ns.current_trader is not none %}</div>{% endif %} <span class="sep">|</span>
<div class="trader-group"> <button class="filter-btn" type="button" onclick="setAllTradersCollapsed(true)">Collapse all</button>
<div class="trader-header">{{ quest.trader }}</div> <button class="filter-btn" type="button" onclick="setAllTradersCollapsed(false)">Expand all</button>
{% set ns.current_trader = quest.trader %} </div>
{% endif %}
<div class="quest-row {% if quest.done %}done{% endif %}" id="quest-{{ quest.id }}" data-id="{{ quest.id }}" data-done="{{ '1' if quest.done else '0' }}"> <div class="legend">
<span class="quest-name"> <span><span style="color:var(--kappa)"></span> Required for Collector</span>
{{ quest.name }} <span><span style="color:var(--done-text)"></span> Marked done</span>
{% if quest.wiki_link %} <span><span style="color:var(--muted);font-style:italic">← Trader</span> Cross-trader dependency</span>
<a href="{{ quest.wiki_link }}" target="_blank">wiki</a> </div>
{% endif %}
</span> {% macro render_node(qid, quest_by_id, children, visible, collector_prereqs, collector_id, is_root=False) %}
{% set q = quest_by_id[qid] %}
{% set visible_kids = [] %}
{% for cid in children.get(qid, []) %}
{% if cid in visible %}{% set _ = visible_kids.append(cid) %}{% endif %}
{% endfor %}
<div class="tree-root">
<div class="quest-node {% if q.done %}done{% endif %} {% if is_root %}root-node{% endif %}{% if visible_kids %} has-children{% endif %}"
id="qnode-{{ qid }}"
data-id="{{ qid }}"
data-done="{{ '1' if q.done else '0' }}"
data-counted="{{ '1' if qid in collector_prereqs else '0' }}">
{% if qid in collector_prereqs %}<span class="kappa-star" title="Required for Collector"></span>{% endif %}
<span class="quest-label">
{{ q.name }}
{% if q.wiki_link %}<a href="{{ q.wiki_link }}" target="_blank">wiki</a>{% endif %}
</span>
{% if qid != collector_id %}
<button class="toggle-btn" onclick="toggle(this)"> <button class="toggle-btn" onclick="toggle(this)">
{{ '✓ Done' if quest.done else 'Mark done' }} {{ '✓' if q.done else '' }}
</button> </button>
{% endif %}
</div>
{% if visible_kids %}
<div class="tree-children">
{% for cid in visible_kids %}
{% set child = quest_by_id[cid] %}
{% if child.trader != q.trader %}
<div class="quest-node {% if child.done %}done{% endif %}"
data-id="{{ cid }}"
data-done="{{ '1' if child.done else '0' }}"
data-counted="{{ '1' if cid in collector_prereqs else '0' }}">
{% if cid in collector_prereqs %}<span class="kappa-star"></span>{% endif %}
<span class="quest-label">
{{ child.name }}
{% if child.wiki_link %}<a href="{{ child.wiki_link }}" target="_blank">wiki</a>{% endif %}
</span>
<span class="cross-trader">← {{ child.trader }}</span>
{% if cid != collector_id %}
<button class="toggle-btn" onclick="toggle(this)">{{ '✓' if child.done else '○' }}</button>
{% endif %}
</div>
{% else %}
{{ render_node(cid, quest_by_id, children, visible, collector_prereqs, collector_id, false) }}
{% endif %}
{% endfor %}
</div>
{% endif %}
</div>
{% endmacro %}
{# ── FLOW VIEW ── #}
<div class="flow-view {% if view == 'list' %}hidden{% endif %}">
{% for trader in traders %}
{% set roots = trader_roots[trader] %}
{% set total_trader = namespace(n=0) %}
{% set done_trader = namespace(n=0) %}
{% for qid in visible %}
{% if quest_by_id[qid].trader == trader and qid in collector_prereqs %}
{% set total_trader.n = total_trader.n + 1 %}
{% if quest_by_id[qid].done %}{% set done_trader.n = done_trader.n + 1 %}{% endif %}
{% endif %}
{% endfor %}
<div class="trader-section" id="flow-{{ trader | replace(' ', '-') }}">
<div class="trader-header" onclick="toggleTrader(this)">
<span class="trader-name">{{ trader }}</span>
<span class="trader-counts">{{ done_trader.n }} / {{ total_trader.n }}</span>
<span class="chevron"></span>
</div>
<div class="trader-body">
{% for root_id in roots %}
{{ render_node(root_id, quest_by_id, children, visible, collector_prereqs, collector_id, true) }}
{% endfor %}
</div>
</div> </div>
{% endfor %} {% endfor %}
{% if ns.current_trader is not none %}</div>{% endif %} </div>
{# ── LIST VIEW ── #}
<div class="list-view {% if view != 'list' %}hidden{% endif %}">
{% for trader in traders %}
{% set roots = trader_roots[trader] %}
{% set total_trader = namespace(n=0) %}
{% set done_trader = namespace(n=0) %}
{% for qid in visible %}
{% if quest_by_id[qid].trader == trader and qid in collector_prereqs %}
{% set total_trader.n = total_trader.n + 1 %}
{% if quest_by_id[qid].done %}{% set done_trader.n = done_trader.n + 1 %}{% endif %}
{% endif %}
{% endfor %}
<div class="trader-section" id="list-{{ trader | replace(' ', '-') }}">
<div class="trader-header" onclick="toggleTrader(this)">
<span class="trader-name">{{ trader }}</span>
<span class="trader-counts">{{ done_trader.n }} / {{ total_trader.n }}</span>
<span class="chevron"></span>
</div>
<div class="trader-body">
<div class="list-tree">
{% for root_id in roots %}
{{ render_list_item(root_id, quest_by_id, children, visible, collector_prereqs, [], loop.last, collector_id) }}
{% endfor %}
</div>
</div>
</div>
{% endfor %}
</div>
</div> </div>
<script> <script>
let doneCount = {{ done }}; let doneCount = {{ done }};
const total = {{ total }}; const total = {{ total }};
@@ -151,27 +440,70 @@
document.querySelector('.progress-bar-fill').style.width = pct + '%'; document.querySelector('.progress-bar-fill').style.width = pct + '%';
} }
function toggle(btn) { function toggleTrader(header) {
const row = btn.closest('.quest-row'); const section = header.closest('.trader-section');
const id = row.dataset.id; section.classList.toggle('collapsed');
const nowDone = row.dataset.done === '1' ? 0 : 1; persistCollapsed();
}
const body = new URLSearchParams({ quest_id: id, done: nowDone }); function setAllTradersCollapsed(collapsed) {
fetch('/collector/toggle', { method: 'POST', body }) document.querySelectorAll('.trader-section').forEach(section => {
.then(r => r.json()) section.classList.toggle('collapsed', collapsed);
.then(() => { });
row.dataset.done = nowDone; persistCollapsed();
if (nowDone) { }
row.classList.add('done');
btn.textContent = '✓ Done'; const COLLAPSE_KEY = 'collector.collapsedTraders2';
doneCount++;
} else { function persistCollapsed() {
row.classList.remove('done'); const collapsed = Array.from(document.querySelectorAll('.trader-section.collapsed'))
btn.textContent = 'Mark done'; .map(s => s.id);
doneCount--; localStorage.setItem(COLLAPSE_KEY, JSON.stringify(collapsed));
} }
updateProgress();
function restoreCollapsed() {
try {
const raw = localStorage.getItem(COLLAPSE_KEY);
if (!raw) return;
const ids = JSON.parse(raw);
if (!Array.isArray(ids)) return;
ids.forEach(id => {
const section = document.getElementById(id);
if (section) section.classList.add('collapsed');
}); });
} catch (e) {
// ignore storage/parse errors
}
}
restoreCollapsed();
function toggle(btn) {
const node = btn.closest('[data-id]');
const id = node.dataset.id;
const wasDone = node.dataset.done === '1';
const nowDone = wasDone ? 0 : 1;
fetch('/collector/toggle', {
method: 'POST',
body: new URLSearchParams({ quest_id: id, done: nowDone })
})
.then(r => r.json())
.then(() => {
document.querySelectorAll(`[data-id="${id}"]`).forEach(n => {
n.dataset.done = nowDone;
const b = n.querySelector('.toggle-btn');
if (b) {
if (nowDone) { n.classList.add('done'); b.textContent = '✓'; }
else { n.classList.remove('done'); b.textContent = '○'; }
}
});
if (node.dataset.counted === '1') {
doneCount += nowDone ? 1 : -1;
updateProgress();
}
});
} }
</script> </script>
</body> </body>

View File

@@ -197,106 +197,75 @@
<div class="total-bar"> <div class="total-bar">
<span class="lbl">Lightest possible build:</span> <span class="lbl">Lightest possible build:</span>
<span class="big">{{ "%.3f"|format(lightest_total) }} kg</span> <span class="big">{{ "%.3f"|format(lightest_total) }} kg</span>
<span class="breakdown">base {{ "%.3f"|format(gun.weight_kg or 0) }} kg + lightest mod per slot</span> <span class="breakdown">base {{ "%.3f"|format(gun.weight_kg or 0) }} kg + lightest mod per required slot</span>
</div> </div>
{% if key_slots %} {# ---- Macro to render a slot card ---- #}
<div class="slot-section"> {% macro slot_card(slot, extra_class='', open=False) %}
<div class="section-hdr">Key slots</div> {% set lightest = slot.mods[0] if slot.mods else none %}
{% for slot in key_slots %} <div class="slot-card {{ extra_class }} {% if open %}open{% endif %}" id="slot-{{ slot.slot_id }}">
{% set lightest = slot.mods[0] if slot.mods else none %} <div class="slot-header" onclick="toggleSlot('slot-{{ slot.slot_id }}')">
<div class="slot-card key-slot {% if loop.first %}open{% endif %}" id="slot-{{ slot.slot_id }}"> <span class="slot-name">{{ slot.slot_name }}</span>
<div class="slot-header" onclick="toggleSlot('slot-{{ slot.slot_id }}')"> {% if extra_class == 'key-slot' %}<span class="key-badge">key slot</span>{% endif %}
<span class="slot-name">{{ slot.slot_name }}</span> <span class="slot-count">{{ slot.mods | length }} mods</span>
<span class="key-badge">key slot</span> <span class="slot-lightest">
{% if slot.required %}<span class="required-badge">required</span>{% endif %} {% if lightest and lightest.weight_kg is not none %}
<span class="slot-count">{{ slot.mods | length }} mods</span> lightest {{ "%.3f"|format(lightest.weight_kg) }} kg
<span class="slot-lightest"> {% else %}—{% endif %}
{% if lightest and lightest.weight_kg is not none %} </span>
lightest {{ "%.3f"|format(lightest.weight_kg) }} kg <span class="chevron"></span>
{% else %}—{% endif %}
</span>
<span class="chevron"></span>
</div>
<div class="mod-list">
{% if slot.mods %}
{% for mod in slot.mods %}
<div class="mod-row">
{% if mod.grid_image_url %}
<img src="{{ mod.grid_image_url }}" loading="lazy" alt="">
{% else %}
<div style="width:36px;height:36px;background:#222;border-radius:4px;flex-shrink:0"></div>
{% endif %}
<div class="mod-name">
{{ mod.mod_name }}
{% if mod.mod_short and mod.mod_short != mod.mod_name %}
<small>{{ mod.mod_short }}</small>
{% endif %}
</div>
{% if mod.wiki_url %}
<a class="mod-wiki" href="{{ mod.wiki_url }}" target="_blank">wiki</a>
{% endif %}
<span class="mod-weight {% if loop.first %}lightest{% endif %}">
{% if mod.weight_kg is not none %}{{ "%.3f"|format(mod.weight_kg) }} kg{% else %}—{% endif %}
</span>
</div>
{% endfor %}
{% else %}
<div class="no-mods">No compatible mods found in database.</div>
{% endif %}
</div>
</div> </div>
<div class="mod-list">
{% if slot.mods %}
{% for mod in slot.mods %}
<div class="mod-row">
{% if mod.grid_image_url %}
<img src="{{ mod.grid_image_url }}" loading="lazy" alt="">
{% else %}
<div style="width:36px;height:36px;background:#222;border-radius:4px;flex-shrink:0"></div>
{% endif %}
<div class="mod-name">
{{ mod.mod_name }}
{% if mod.mod_short and mod.mod_short != mod.mod_name %}
<small>{{ mod.mod_short }}</small>
{% endif %}
</div>
{% if mod.wiki_url %}
<a class="mod-wiki" href="{{ mod.wiki_url }}" target="_blank">wiki</a>
{% endif %}
<span class="mod-weight {% if loop.first %}lightest{% endif %}">
{% if mod.weight_kg is not none %}{{ "%.3f"|format(mod.weight_kg) }} kg{% else %}—{% endif %}
</span>
</div>
{% endfor %}
{% else %}
<div class="no-mods">No compatible mods found in database.</div>
{% endif %}
</div>
</div>
{% endmacro %}
{# ---- Required slots (key slots highlighted, open by default) ---- #}
{% if key_slots or req_slots %}
<div class="slot-section">
<div class="section-hdr">Required slots <span style="font-weight:normal;color:#666">(counted in lightest build weight)</span></div>
{% for slot in key_slots %}
{{ slot_card(slot, 'key-slot', open=True) }}
{% endfor %}
{% for slot in req_slots %}
{{ slot_card(slot, '', open=False) }}
{% endfor %} {% endfor %}
</div> </div>
{% endif %} {% endif %}
{% if other_slots %} {# ---- Optional slots (collapsed behind toggle) ---- #}
<button class="toggle-other" onclick="toggleOther(this)">Show {{ other_slots | length }} other slots ▼</button> {% if optional_slots %}
<button class="toggle-other" onclick="toggleOther(this)">Show {{ optional_slots | length }} optional slots ▼</button>
<div id="other-slots"> <div id="other-slots">
<div class="slot-section"> <div class="slot-section">
<div class="section-hdr">All other slots</div> <div class="section-hdr">Optional slots <span style="font-weight:normal;color:#666">(not counted in lightest build weight)</span></div>
{% for slot in other_slots %} {% for slot in optional_slots %}
{% set lightest = slot.mods[0] if slot.mods else none %} {{ slot_card(slot) }}
<div class="slot-card" id="slot-{{ slot.slot_id }}">
<div class="slot-header" onclick="toggleSlot('slot-{{ slot.slot_id }}')">
<span class="slot-name">{{ slot.slot_name }}</span>
{% if slot.required %}<span class="required-badge">required</span>{% endif %}
<span class="slot-count">{{ slot.mods | length }} mods</span>
<span class="slot-lightest">
{% if lightest and lightest.weight_kg is not none %}
lightest {{ "%.3f"|format(lightest.weight_kg) }} kg
{% else %}—{% endif %}
</span>
<span class="chevron"></span>
</div>
<div class="mod-list">
{% if slot.mods %}
{% for mod in slot.mods %}
<div class="mod-row">
{% if mod.grid_image_url %}
<img src="{{ mod.grid_image_url }}" loading="lazy" alt="">
{% else %}
<div style="width:36px;height:36px;background:#222;border-radius:4px;flex-shrink:0"></div>
{% endif %}
<div class="mod-name">
{{ mod.mod_name }}
{% if mod.mod_short and mod.mod_short != mod.mod_name %}
<small>{{ mod.mod_short }}</small>
{% endif %}
</div>
{% if mod.wiki_url %}
<a class="mod-wiki" href="{{ mod.wiki_url }}" target="_blank">wiki</a>
{% endif %}
<span class="mod-weight {% if loop.first %}lightest{% endif %}">
{% if mod.weight_kg is not none %}{{ "%.3f"|format(mod.weight_kg) }} kg{% else %}—{% endif %}
</span>
</div>
{% endfor %}
{% else %}
<div class="no-mods">No compatible mods found in database.</div>
{% endif %}
</div>
</div>
{% endfor %} {% endfor %}
</div> </div>
</div> </div>
@@ -311,8 +280,8 @@
const div = document.getElementById('other-slots'); const div = document.getElementById('other-slots');
div.classList.toggle('visible'); div.classList.toggle('visible');
btn.textContent = div.classList.contains('visible') btn.textContent = div.classList.contains('visible')
? 'Hide other slots ▲' ? 'Hide optional slots ▲'
: 'Show {{ other_slots | length }} other slots ▼'; : 'Show {{ optional_slots | length }} optional slots ▼';
} }
</script> </script>
</body> </body>

View File

@@ -231,7 +231,7 @@
</p> </p>
<div class="tab-bar"> <div class="tab-bar">
{% for t_id, t_label in [('guns','Guns'),('armor','Armor'),('helmets','Helmets'),('headwear','Headwear'),('backpacks','Backpacks'),('rigs','Rigs'),('builder','Build Builder')] %} {% for t_id, t_label in [('guns','Guns'),('armor','Armor'),('helmets','Helmets'),('headwear','Headwear'),('backpacks','Backpacks'),('rigs','Rigs'),('plates','Plates'),('builder','Build Builder')] %}
<a href="/loadout?tab={{ t_id }}" class="{% if tab == t_id %}active{% endif %}">{{ t_label }}</a> <a href="/loadout?tab={{ t_id }}" class="{% if tab == t_id %}active{% endif %}">{{ t_label }}</a>
{% endfor %} {% endfor %}
</div> </div>
@@ -328,6 +328,7 @@
border-radius: 6px; padding: 5px 10px; font-size: 0.8rem; min-width: 110px; border-radius: 6px; padding: 5px 10px; font-size: 0.8rem; min-width: 110px;
} }
.slot-pill.key { border-color: #5a7a3a; background: #141e10; } .slot-pill.key { border-color: #5a7a3a; background: #141e10; }
.slot-pill.optional { opacity: 0.55; }
.slot-pill .sp-name { color: var(--muted); font-size: 0.72rem; text-transform: uppercase; letter-spacing: 0.05em; } .slot-pill .sp-name { color: var(--muted); font-size: 0.72rem; text-transform: uppercase; letter-spacing: 0.05em; }
.slot-pill .sp-mod { font-size: 0.82rem; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; max-width: 150px; } .slot-pill .sp-mod { font-size: 0.82rem; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; max-width: 150px; }
.slot-pill .sp-w { color: var(--amber); font-size: 0.82rem; font-weight: bold; margin-top: 2px; } .slot-pill .sp-w { color: var(--amber); font-size: 0.82rem; font-weight: bold; margin-top: 2px; }
@@ -382,23 +383,39 @@
const baseCell = document.querySelector('[data-gun-id="' + gunId + '"] td:nth-child(6)'); const baseCell = document.querySelector('[data-gun-id="' + gunId + '"] td:nth-child(6)');
if (baseCell) baseWeight = parseFloat(baseCell.textContent) || 0; if (baseCell) baseWeight = parseFloat(baseCell.textContent) || 0;
// Only sum required slots for the lightest build weight
let total = baseWeight; let total = baseWeight;
let pills = ''; let reqPills = '';
let optPills = '';
for (const s of slots) { for (const s of slots) {
const isKey = KEY.has(s.slot_nameid); const isKey = KEY.has(s.slot_nameid);
const w = s.weight_kg != null ? s.weight_kg.toFixed(3) + ' kg' : '—'; const w = s.weight_kg != null ? s.weight_kg.toFixed(3) + ' kg' : '—';
if (s.weight_kg != null) total += s.weight_kg; if (s.required) {
pills += `<div class="slot-pill${isKey ? ' key' : ''}"> if (s.weight_kg != null) total += s.weight_kg;
<span class="sp-name">${s.slot_name}</span> reqPills += `<div class="slot-pill${isKey ? ' key' : ''}">
<span class="sp-mod">${s.mod_name || '—'}</span> <span class="sp-name">${s.slot_name}</span>
<span class="sp-w">${w}</span> <span class="sp-mod">${s.mod_name || '—'}</span>
</div>`; <span class="sp-w">${w}</span>
</div>`;
} else {
optPills += `<div class="slot-pill optional">
<span class="sp-name">${s.slot_name}</span>
<span class="sp-mod">${s.mod_name || '—'}</span>
<span class="sp-w">${w}</span>
</div>`;
}
} }
const optSection = optPills
? `<div style="font-size:0.75rem;color:var(--muted);text-transform:uppercase;letter-spacing:0.06em;margin:8px 0 4px">Optional slots (not included in weight)</div>
<div class="slot-summary">${optPills}</div>`
: '';
inner.innerHTML = ` inner.innerHTML = `
<div class="slot-summary">${pills}</div> <div class="slot-summary">${reqPills || '<span style="color:var(--muted);font-size:0.82rem">No required slots</span>'}</div>
${optSection}
<div class="expand-footer"> <div class="expand-footer">
<span class="expand-total">Lightest build: ${total.toFixed(3)} kg</span> <span class="expand-total">Lightest build (required slots): ${total.toFixed(3)} kg</span>
<a class="expand-link" href="/loadout/gun/${gunId}">Full breakdown →</a> <a class="expand-link" href="/loadout/gun/${gunId}">Full breakdown →</a>
</div>`; </div>`;
} }
@@ -450,7 +467,10 @@
<td class="muted">{{ item.durability | int if item.durability else '—' }}</td> <td class="muted">{{ item.durability | int if item.durability else '—' }}</td>
<td class="muted">{{ item.material or '—' }}</td> <td class="muted">{{ item.material or '—' }}</td>
<td class="muted" style="font-size:0.8rem">{{ item.zones or '—' }}</td> <td class="muted" style="font-size:0.8rem">{{ item.zones or '—' }}</td>
<td class="w">{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}</td> <td class="w">
{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}
{% if item.id in carrier_ids_with_open_slots %}<br><small class="muted">no plates</small>{% endif %}
</td>
</tr> </tr>
{% else %} {% else %}
<tr><td colspan="7" class="empty">No armor found.</td></tr> <tr><td colspan="7" class="empty">No armor found.</td></tr>
@@ -653,7 +673,10 @@
</td> </td>
<td class="muted">{{ item.capacity or '—' }}</td> <td class="muted">{{ item.capacity or '—' }}</td>
<td class="muted" style="font-size:0.8rem">{{ item.zones or '—' }}</td> <td class="muted" style="font-size:0.8rem">{{ item.zones or '—' }}</td>
<td class="w">{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}</td> <td class="w">
{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}
{% if item.id in carrier_ids_with_open_slots %}<br><small class="muted">no plates</small>{% endif %}
</td>
</tr> </tr>
{% else %} {% else %}
<tr><td colspan="6" class="empty">No rigs found.</td></tr> <tr><td colspan="6" class="empty">No rigs found.</td></tr>
@@ -662,6 +685,63 @@
</table> </table>
{% endif %} {% endif %}
{# =============================== PLATES TAB =============================== #}
{% if tab == "plates" %}
<p style="color:var(--muted);font-size:0.85rem;margin-bottom:12px;">
Armor plates that slot into plate carriers. Carrier shell weight does <em>not</em> include plates — add them separately when building your loadout.
</p>
<form method="get" class="filter-bar">
<input type="hidden" name="tab" value="plates">
<label>Min class</label>
<select name="min_class">
<option value="0" {% if min_class==0 %}selected{% endif %}>Any</option>
{% for c in range(1,7) %}
<option value="{{ c }}" {% if min_class==c %}selected{% endif %}>Class {{ c }}+</option>
{% endfor %}
</select>
<label>Sort</label>
<select name="sort">
<option value="weight_asc" {% if sort=='weight_asc' %}selected{% endif %}>Weight ↑</option>
<option value="weight_desc" {% if sort=='weight_desc' %}selected{% endif %}>Weight ↓</option>
<option value="class_desc" {% if sort=='class_desc' %}selected{% endif %}>Class ↓</option>
<option value="class_asc" {% if sort=='class_asc' %}selected{% endif %}>Class ↑</option>
<option value="name_asc" {% if sort=='name_asc' %}selected{% endif %}>Name A→Z</option>
</select>
<button type="submit">Filter</button>
</form>
<table class="gear-table">
<thead>
<tr>
<th></th><th>Name</th><th>Class</th>
<th>Durability</th><th>Material</th><th>Zones</th><th>Weight</th>
</tr>
</thead>
<tbody>
{% for item in plates %}
<tr>
<td>{% if item.grid_image_url %}<img src="{{ item.grid_image_url }}" loading="lazy" alt="">{% endif %}</td>
<td class="name-cell">
<strong>{{ item.short_name or item.name }}</strong>
{% if item.short_name and item.short_name != item.name %}<small>{{ item.name }}</small>{% endif %}
{% if item.wiki_url %}<a href="{{ item.wiki_url }}" target="_blank" style="font-size:0.78rem;margin-left:4px">wiki</a>{% endif %}
</td>
<td>
{% if item.armor_class %}
<span class="cls cls-{{ item.armor_class }}">{{ item.armor_class }}</span>
{% else %}—{% endif %}
</td>
<td class="muted">{{ item.durability | int if item.durability else '—' }}</td>
<td class="muted">{{ item.material or '—' }}</td>
<td class="muted" style="font-size:0.8rem">{{ item.zones or '—' }}</td>
<td class="w">{% if item.weight_kg is not none %}{{ "%.3f"|format(item.weight_kg) }} kg{% else %}—{% endif %}</td>
</tr>
{% else %}
<tr><td colspan="7" class="empty">No plates found.</td></tr>
{% endfor %}
</tbody>
</table>
{% endif %}
{# =============================== BUILD BUILDER TAB =============================== #} {# =============================== BUILD BUILDER TAB =============================== #}
{% if tab == "builder" %} {% if tab == "builder" %}
<script> <script>
@@ -671,6 +751,15 @@
{% endfor %} {% endfor %}
}; };
// carriers that have open plate slots (shell weight only)
const CARRIERS_WITH_OPEN_SLOTS = new Set({{ carrier_ids_with_open_slots | list | tojson }});
// plate weight cache: id -> weight_kg
const PLATE_WEIGHTS = {};
// currently selected plate weights per open slot, keyed by "carrierSlot|slotNameId"
const _plateSlotWeights = {};
function recalcWeight() { function recalcWeight() {
const slots = ['gun', 'armor', 'helmet', 'rig', 'backpack']; const slots = ['gun', 'armor', 'helmet', 'rig', 'backpack'];
let total = 0; let total = 0;
@@ -679,12 +768,85 @@
const id = sel ? sel.value : ''; const id = sel ? sel.value : '';
const w = id ? (WEIGHTS[id] || 0) : 0; const w = id ? (WEIGHTS[id] || 0) : 0;
const disp = document.getElementById('sw_' + slot); const disp = document.getElementById('sw_' + slot);
if (disp) disp.textContent = id ? w.toFixed(3) + ' kg' : ''; if (disp) {
if (id) {
const isCarrier = CARRIERS_WITH_OPEN_SLOTS.has(id);
disp.textContent = w.toFixed(3) + ' kg' + (isCarrier ? ' (shell only)' : '');
} else {
disp.textContent = '';
}
}
total += w; total += w;
} }
// Add plate weights
for (const pw of Object.values(_plateSlotWeights)) {
total += pw;
}
document.getElementById('total-weight').textContent = total.toFixed(3); document.getElementById('total-weight').textContent = total.toFixed(3);
} }
const _carrierSlotCache = {};
function onCarrierChange(slot) {
const sel = document.getElementById('slot_' + slot);
const carrierId = sel ? sel.value : '';
const container = document.getElementById('plates_' + slot);
container.innerHTML = '';
// Clear plate slot weights for this carrier slot
for (const key of Object.keys(_plateSlotWeights)) {
if (key.startsWith(slot + '|')) delete _plateSlotWeights[key];
}
if (!carrierId || !CARRIERS_WITH_OPEN_SLOTS.has(carrierId)) {
recalcWeight();
return;
}
if (_carrierSlotCache[carrierId]) {
renderPlateSlots(slot, carrierId, _carrierSlotCache[carrierId]);
return;
}
fetch('/loadout/carrier/' + carrierId + '/slots.json')
.then(r => r.json())
.then(data => {
_carrierSlotCache[carrierId] = data;
renderPlateSlots(slot, carrierId, data);
});
}
function renderPlateSlots(carrierSlot, carrierId, slots) {
const container = document.getElementById('plates_' + carrierSlot);
container.innerHTML = '';
for (const slot of slots) {
const key = carrierSlot + '|' + slot.slot_nameid;
const label = document.createElement('label');
label.style.cssText = 'display:block;margin-top:8px;font-size:0.82rem;color:var(--muted)';
label.textContent = slot.slot_nameid.replace(/_/g, ' ') + (slot.zones ? ' (' + slot.zones + ')' : '');
const sel = document.createElement('select');
sel.style.cssText = 'width:100%;margin-top:2px';
const none = document.createElement('option');
none.value = '';
none.textContent = '— No plate —';
sel.appendChild(none);
for (const p of slot.plates) {
PLATE_WEIGHTS[p.id] = p.weight_kg || 0;
const opt = document.createElement('option');
opt.value = p.id;
opt.textContent = (p.short_name || p.name) +
' (Cls ' + (p.armor_class || '?') + ', ' +
(p.weight_kg != null ? p.weight_kg.toFixed(3) : '?') + ' kg)';
sel.appendChild(opt);
}
sel.addEventListener('change', () => {
const pid = sel.value;
_plateSlotWeights[key] = pid ? (PLATE_WEIGHTS[pid] || 0) : 0;
recalcWeight();
});
container.appendChild(label);
container.appendChild(sel);
_plateSlotWeights[key] = 0;
}
recalcWeight();
}
function saveBuild() { function saveBuild() {
const slots = ['gun', 'armor', 'helmet', 'rig', 'backpack']; const slots = ['gun', 'armor', 'helmet', 'rig', 'backpack'];
const payload = { name: document.getElementById('build-name').value.trim() || 'My Build' }; const payload = { name: document.getElementById('build-name').value.trim() || 'My Build' };
@@ -714,24 +876,25 @@
<div class="builder-grid"> <div class="builder-grid">
{% set slot_defs = [ {% set slot_defs = [
('gun', 'Primary Weapon', builder_guns), ('gun', 'Primary Weapon', builder_guns, false),
('armor', 'Body Armor', builder_armor), ('armor', 'Body Armor', builder_armor, true),
('helmet', 'Helmet', builder_helmets), ('helmet', 'Helmet', builder_helmets, false),
('rig', 'Chest Rig', builder_rigs), ('rig', 'Chest Rig', builder_rigs, true),
('backpack', 'Backpack', builder_backpacks), ('backpack', 'Backpack', builder_backpacks, false),
] %} ] %}
{% for slot_id, slot_label, items in slot_defs %} {% for slot_id, slot_label, items, has_plates in slot_defs %}
<div class="slot-card"> <div class="slot-card">
<h3>{{ slot_label }}</h3> <h3>{{ slot_label }}</h3>
<select id="slot_{{ slot_id }}" onchange="recalcWeight()"> <select id="slot_{{ slot_id }}" onchange="{% if has_plates %}onCarrierChange('{{ slot_id }}'){% else %}recalcWeight(){% endif %}">
<option value="">— None —</option> <option value="">— None —</option>
{% for item in items %} {% for item in items %}
<option value="{{ item.id }}"> <option value="{{ item.id }}">
{{ item.name }}{% if item.weight_kg is not none %} ({{ "%.3f"|format(item.weight_kg) }} kg){% endif %} {{ item.name }}{% if item.weight_kg is not none %} ({{ "%.3f"|format(item.weight_kg) }} kg{% if item.id in carrier_ids_with_open_slots %} shell{% endif %}){% endif %}
</option> </option>
{% endfor %} {% endfor %}
</select> </select>
<div class="slot-weight" id="sw_{{ slot_id }}"></div> <div class="slot-weight" id="sw_{{ slot_id }}"></div>
{% if has_plates %}<div id="plates_{{ slot_id }}"></div>{% endif %}
</div> </div>
{% endfor %} {% endfor %}
</div> </div>

View File

@@ -1,3 +1,102 @@
{# ══════════════════════════════════════════════
MACROS — must come before first use in Jinja2
══════════════════════════════════════════════ #}
{# Flow view: depth-indented vertical chain with connector lines #}
{% macro render_chain(qid, quest_by_id, children, visible, collector_prereqs, depth) %}
{% set q = quest_by_id[qid] %}
{% set visible_kids = [] %}
{% for cid in children.get(qid, []) %}
{% if cid in visible %}{% set _ = visible_kids.append(cid) %}{% endif %}
{% endfor %}
{% if depth > 0 %}<div class="fnode-connector" style="margin-left:{{ depth * 22 + 10 }}px"></div>{% endif %}
<div class="fnode-wrap" style="padding-left:{{ depth * 22 }}px">
<div class="fnode{% if q.done %} done{% endif %}{% if qid in collector_prereqs %} kappa-node{% endif %}"
data-id="{{ qid }}" data-done="{{ '1' if q.done else '0' }}">
<div class="fnode-top">
{% if qid in collector_prereqs %}<span class="kappa-star" title="Collector req"></span>{% endif %}
<span class="fnode-name">{{ q.name }}</span>
{% if q.wiki_link %}<a class="fnode-wiki" href="{{ q.wiki_link }}" target="_blank">wiki</a>{% endif %}
<button class="toggle-btn" onclick="toggle(this)">{{ '✓' if q.done else '○' }}</button>
</div>
</div>
</div>
{% for cid in visible_kids %}
{% set child = quest_by_id[cid] %}
{% if child.trader != q.trader %}
<div class="fnode-connector" style="margin-left:{{ (depth+1)*22 + 10 }}px"></div>
<div class="fnode-wrap" style="padding-left:{{ (depth+1)*22 }}px">
<div class="fnode{% if child.done %} done{% endif %}{% if cid in collector_prereqs %} kappa-node{% endif %}"
data-id="{{ cid }}" data-done="{{ '1' if child.done else '0' }}">
<div class="fnode-top">
{% if cid in collector_prereqs %}<span class="kappa-star"></span>{% endif %}
<span class="fnode-name">{{ child.name }}</span>
{% if child.wiki_link %}<a class="fnode-wiki" href="{{ child.wiki_link }}" target="_blank">wiki</a>{% endif %}
<button class="toggle-btn" onclick="toggle(this)">{{ '✓' if child.done else '○' }}</button>
</div>
<div class="fnode-meta"><span class="cross-badge">{{ child.trader }}</span></div>
</div>
</div>
{% else %}
{{ render_chain(cid, quest_by_id, children, visible, collector_prereqs, depth + 1) }}
{% endif %}
{% endfor %}
{% endmacro %}
{# List view: indented tree with ├── / └── connector lines.
open_stack: list of booleans — True = ancestor has more siblings (draw vert), False = last (draw blank).
is_last: whether this node is the last sibling among its parent's children. #}
{% macro render_list_item(qid, quest_by_id, children, visible, collector_prereqs, open_stack, is_last) %}
{% set q = quest_by_id[qid] %}
{% set visible_kids = [] %}
{% for cid in children.get(qid, []) %}
{% if cid in visible %}{% set _ = visible_kids.append(cid) %}{% endif %}
{% endfor %}
<div class="list-item">
<div class="list-indent">
{% for open in open_stack %}
<div class="list-indent-seg {{ 'vert' if open else 'blank' }}"></div>
{% endfor %}
{% if open_stack %}
<div class="list-indent-seg {{ 'elbow' if is_last else 'tee' }}"></div>
{% endif %}
</div>
<div class="list-row{% if q.done %} done{% endif %}"
data-id="{{ qid }}" data-done="{{ '1' if q.done else '0' }}">
{% if qid in collector_prereqs %}<span class="kappa-star"></span>{% endif %}
<span class="list-name">{{ q.name }}</span>
{% if q.wiki_link %}<a class="list-wiki" href="{{ q.wiki_link }}" target="_blank">wiki</a>{% endif %}
<button class="toggle-btn" onclick="toggle(this)">{{ '✓' if q.done else '○' }}</button>
</div>
</div>
{% set child_stack = open_stack + [not is_last] %}
{% for cid in visible_kids %}
{% set child = quest_by_id[cid] %}
{% set child_last = loop.last %}
{% if child.trader != q.trader %}
<div class="list-item">
<div class="list-indent">
{% for open in child_stack %}
<div class="list-indent-seg {{ 'vert' if open else 'blank' }}"></div>
{% endfor %}
<div class="list-indent-seg {{ 'elbow' if child_last else 'tee' }}"></div>
</div>
<div class="list-row{% if child.done %} done{% endif %}"
data-id="{{ cid }}" data-done="{{ '1' if child.done else '0' }}">
{% if cid in collector_prereqs %}<span class="kappa-star"></span>{% endif %}
<span class="list-name">{{ child.name }}</span>
{% if child.wiki_link %}<a class="list-wiki" href="{{ child.wiki_link }}" target="_blank">wiki</a>{% endif %}
<span class="cross-badge">{{ child.trader }}</span>
<button class="toggle-btn" onclick="toggle(this)">{{ '✓' if child.done else '○' }}</button>
</div>
</div>
{% else %}
{{ render_list_item(cid, quest_by_id, children, visible, collector_prereqs, child_stack, child_last) }}
{% endif %}
{% endfor %}
{% endmacro %}
<!doctype html> <!doctype html>
<html> <html>
<head> <head>
@@ -14,115 +113,115 @@
--done-text: #6ec96e; --done-text: #6ec96e;
--done-bg: #1a2a1a; --done-bg: #1a2a1a;
--kappa: #f0c040; --kappa: #f0c040;
--line: #333;
} }
* { box-sizing: border-box; } * { box-sizing: border-box; }
body { body { font-family: sans-serif; background: var(--bg); color: var(--text); margin: 0; padding: 16px; }
font-family: sans-serif; .page { max-width: 1100px; margin: 0 auto; }
background: var(--bg);
color: var(--text);
margin: 0;
padding: 16px;
}
.page { max-width: 960px; margin: 0 auto; }
nav { margin-bottom: 16px; font-size: 0.9rem; } nav { margin-bottom: 16px; font-size: 0.9rem; }
nav a { color: var(--accent); } nav a { color: var(--accent); }
h1 { margin: 0 0 4px; } h1 { margin: 0 0 4px; }
.toolbar {
display: flex;
align-items: center;
gap: 12px;
flex-wrap: wrap;
margin-bottom: 20px;
}
.filter-btn {
background: var(--panel);
border: 1px solid #444;
color: var(--text);
border-radius: 6px;
padding: 6px 14px;
cursor: pointer;
font-size: 0.9rem;
text-decoration: none;
}
.filter-btn.active {
border-color: var(--kappa);
color: var(--kappa);
}
.legend {
display: flex;
gap: 16px;
font-size: 0.8rem;
color: var(--muted);
flex-wrap: wrap;
}
.legend span { display: flex; align-items: center; gap: 5px; }
/* Trader section */ /* toolbar */
.toolbar { display: flex; align-items: center; gap: 10px; flex-wrap: wrap; margin-bottom: 18px; }
.filter-btn {
background: var(--panel); border: 1px solid #444; color: var(--text);
border-radius: 6px; padding: 5px 14px; cursor: pointer; font-size: 0.85rem; text-decoration: none;
}
.filter-btn.active { border-color: var(--kappa); color: var(--kappa); }
.sep { color: var(--border); }
.legend { display: flex; gap: 14px; font-size: 0.78rem; color: var(--muted); flex-wrap: wrap; margin-left: auto; }
.legend span { display: flex; align-items: center; gap: 4px; }
/* trader sections */
.trader-section { margin-bottom: 8px; } .trader-section { margin-bottom: 8px; }
.trader-header { .trader-header {
display: flex; display: flex; align-items: center; gap: 8px; padding: 9px 10px;
align-items: center; background: var(--panel); border: 1px solid var(--border); border-radius: 6px;
gap: 8px; cursor: pointer; user-select: none;
padding: 10px 8px;
background: var(--panel);
border: 1px solid var(--border);
border-radius: 6px;
cursor: pointer;
user-select: none;
} }
.trader-header:hover { border-color: #444; } .trader-header:hover { border-color: #444; }
.trader-name { .trader-name { font-weight: bold; font-size: 0.9rem; flex: 1; }
font-weight: bold;
font-size: 0.95rem;
flex: 1;
}
.trader-counts { font-size: 0.8rem; color: var(--muted); } .trader-counts { font-size: 0.8rem; color: var(--muted); }
.chevron { color: var(--muted); font-size: 0.8rem; transition: transform 0.15s; } .chevron { color: var(--muted); font-size: 0.75rem; transition: transform 0.15s; }
.trader-section.collapsed .chevron { transform: rotate(-90deg); } .trader-section.collapsed .chevron { transform: rotate(-90deg); }
.trader-body { padding: 6px 0 6px 8px; } .trader-body { padding: 4px 0; }
.trader-section.collapsed .trader-body { display: none; } .trader-section.collapsed .trader-body { display: none; }
/* Tree nodes */ /* ── FLOW VIEW ──
.tree-root { margin: 4px 0; } Quests rendered as a depth-indented vertical chain.
.tree-children { Parent → children flow top-to-bottom with indent + short vert connector. */
margin-left: 20px; .flow-view .trader-body { padding: 8px 0 4px; }
border-left: 1px solid var(--border); .fnode-connector {
padding-left: 10px; width: 1px; height: 10px; background: var(--line); flex-shrink: 0;
} }
.quest-node { .fnode-wrap { display: flex; flex-direction: column; align-items: flex-start; width: 100%; }
display: flex; .fnode {
align-items: center; width: calc(100% - 8px); margin: 0 4px; padding: 5px 8px;
gap: 8px; border-radius: 5px; background: #141820; border: 1px solid #1e2535;
padding: 5px 6px;
border-radius: 4px;
margin: 2px 0;
} }
.quest-node:hover { background: #1e1e1e; } .fnode:hover { background: #1c2030; }
.quest-node.done .quest-label { text-decoration: line-through; color: var(--done-text); } .fnode.done { background: var(--done-bg); border-color: #2a4a2a; }
.quest-node.done { background: var(--done-bg); } .fnode.kappa-node { border-color: #5a4a10; }
.quest-label { flex: 1; font-size: 0.9rem; } .fnode-top { display: flex; align-items: center; gap: 5px; min-height: 20px; }
.quest-label a { color: var(--accent); font-size: 0.75rem; margin-left: 6px; } .fnode-name { font-size: 0.83rem; flex: 1; line-height: 1.3; word-break: break-word; }
.kappa-star { color: var(--kappa); font-size: 0.75rem; flex-shrink: 0; } .fnode.done .fnode-name { text-decoration: line-through; color: var(--done-text); }
.cross-trader { .fnode-wiki { color: var(--accent); font-size: 0.7rem; text-decoration: none; flex-shrink: 0; }
font-size: 0.75rem; .fnode-wiki:hover { text-decoration: underline; }
color: var(--muted); .fnode-meta { display: flex; align-items: center; gap: 5px; margin-top: 3px; }
font-style: italic; .kappa-star { color: var(--kappa); font-size: 0.7rem; flex-shrink: 0; }
flex-shrink: 0; .cross-badge {
font-size: 0.65rem; color: var(--muted); font-style: italic;
background: #222; border-radius: 3px; padding: 1px 4px;
} }
.toggle-btn { .toggle-btn {
background: transparent; background: transparent; border: 1px solid #444; color: var(--muted);
border: 1px solid #444; border-radius: 3px; padding: 1px 5px; cursor: pointer; font-size: 0.7rem;
color: var(--muted); flex-shrink: 0; margin-left: auto;
border-radius: 4px;
padding: 2px 7px;
cursor: pointer;
font-size: 0.75rem;
flex-shrink: 0;
} }
.quest-node.done .toggle-btn { .fnode.done .toggle-btn { border-color: #3a6a3a; color: var(--done-text); }
border-color: #3a6a3a;
color: var(--done-text); /* ── LIST VIEW ──
Classic file-manager tree: ├── and └── connectors. */
.list-view .trader-body { padding: 4px 0; }
.list-tree { padding: 0; margin: 0; }
.list-item { display: flex; align-items: flex-start; }
.list-indent { display: flex; flex-shrink: 0; }
.list-indent-seg { width: 20px; flex-shrink: 0; position: relative; min-height: 30px; }
.list-indent-seg.vert::before {
content: ""; position: absolute; top: 0; bottom: 0; left: 9px; width: 1px; background: var(--line);
} }
.list-indent-seg.tee::before {
content: ""; position: absolute; top: 0; bottom: 0; left: 9px; width: 1px; background: var(--line);
}
.list-indent-seg.tee::after {
content: ""; position: absolute; top: 50%; left: 9px; width: 11px; height: 1px; background: var(--line);
}
.list-indent-seg.elbow::before {
content: ""; position: absolute; top: 0; bottom: 50%; left: 9px; width: 1px; background: var(--line);
}
.list-indent-seg.elbow::after {
content: ""; position: absolute; top: 50%; left: 9px; width: 11px; height: 1px; background: var(--line);
}
/* blank: spacer only, no line */
.list-indent-seg.blank {}
.list-row {
flex: 1; display: flex; align-items: center; gap: 6px;
padding: 4px 6px 4px 2px; border-radius: 4px; margin: 1px 0;
background: transparent; min-height: 30px;
}
.list-row:hover { background: #1a1a1a; }
.list-row.done .list-name { text-decoration: line-through; color: var(--done-text); }
.list-name { font-size: 0.85rem; flex: 1; }
.list-wiki { color: var(--accent); font-size: 0.72rem; text-decoration: none; flex-shrink: 0; }
.list-wiki:hover { text-decoration: underline; }
.list-row .kappa-star { font-size: 0.72rem; }
.list-row .cross-badge { font-size: 0.7rem; }
.list-row .toggle-btn { font-size: 0.72rem; }
.list-row.done .toggle-btn { border-color: #3a6a3a; color: var(--done-text); }
.flow-view.hidden, .list-view.hidden { display: none; }
</style> </style>
</head> </head>
<body> <body>
@@ -131,109 +230,135 @@
<a href="/">← Keys</a> <a href="/">← Keys</a>
&nbsp;|&nbsp; &nbsp;|&nbsp;
<a href="/collector">Collector Checklist</a> <a href="/collector">Collector Checklist</a>
&nbsp;|&nbsp;
<a href="/loadout">Loadout Planner</a>
</nav> </nav>
<h1>Quest Trees</h1> <h1>Quest Trees</h1>
<div class="toolbar"> <div class="toolbar">
<a class="filter-btn {% if not only_collector %}active{% endif %}" href="/quests">All quests</a> <a class="filter-btn {% if not only_collector %}active{% endif %}"
<a class="filter-btn {% if only_collector %}active{% endif %}" href="/quests?collector=1">★ Collector only</a> href="/quests?view={{ view }}">All quests</a>
<a class="filter-btn {% if only_collector %}active{% endif %}"
href="/quests?collector=1&view={{ view }}">★ Collector only</a>
<span class="sep">|</span>
<a class="filter-btn {% if view != 'list' %}active{% endif %}"
href="/quests?{% if only_collector %}collector=1&{% endif %}view=flow">Flow</a>
<a class="filter-btn {% if view == 'list' %}active{% endif %}"
href="/quests?{% if only_collector %}collector=1&{% endif %}view=list">List</a>
<span class="sep">|</span>
<button class="filter-btn" type="button" onclick="setAllTradersCollapsed(true)">Collapse all</button>
<button class="filter-btn" type="button" onclick="setAllTradersCollapsed(false)">Expand all</button>
<div class="legend"> <div class="legend">
<span><span style="color:var(--kappa)"></span> Required for Collector</span> <span><span style="color:var(--kappa)"></span> Collector req</span>
<span><span style="color:var(--done-text)"></span> Marked done</span> <span><span style="color:var(--done-text)"></span> Done</span>
<span><span style="color:var(--muted);font-style:italic">← Trader</span> Cross-trader dependency</span> <span><span style="color:var(--muted);font-style:italic">cross</span> Other trader</span>
</div> </div>
</div> </div>
{% macro render_node(qid, quest_by_id, children, visible, collector_prereqs) %} {# ── FLOW VIEW ── #}
{% set q = quest_by_id[qid] %} <div class="flow-view {% if view == 'list' %}hidden{% endif %}">
{% set visible_kids = [] %}
{% for cid in children.get(qid, []) %}
{% if cid in visible %}{% set _ = visible_kids.append(cid) %}{% endif %}
{% endfor %}
<div class="tree-root">
<div class="quest-node {% if q.done %}done{% endif %}"
id="qnode-{{ qid }}" data-id="{{ qid }}" data-done="{{ '1' if q.done else '0' }}">
{% if qid in collector_prereqs %}<span class="kappa-star" title="Required for Collector"></span>{% endif %}
<span class="quest-label">
{{ q.name }}
{% if q.wiki_link %}<a href="{{ q.wiki_link }}" target="_blank">wiki</a>{% endif %}
</span>
<button class="toggle-btn" onclick="toggle(this)">
{{ '✓' if q.done else '○' }}
</button>
</div>
{% if visible_kids %}
<div class="tree-children">
{% for cid in visible_kids %}
{% set child = quest_by_id[cid] %}
{% if child.trader != q.trader %}
<div class="quest-node {% if child.done %}done{% endif %}"
data-id="{{ cid }}" data-done="{{ '1' if child.done else '0' }}">
{% if cid in collector_prereqs %}<span class="kappa-star"></span>{% endif %}
<span class="quest-label">
{{ child.name }}
{% if child.wiki_link %}<a href="{{ child.wiki_link }}" target="_blank">wiki</a>{% endif %}
</span>
<span class="cross-trader">← {{ child.trader }}</span>
<button class="toggle-btn" onclick="toggle(this)">{{ '✓' if child.done else '○' }}</button>
</div>
{% else %}
{{ render_node(cid, quest_by_id, children, visible, collector_prereqs) }}
{% endif %}
{% endfor %}
</div>
{% endif %}
</div>
{% endmacro %}
{% for trader in traders %} {% for trader in traders %}
{% set roots = trader_roots[trader] %} {% set roots = trader_roots[trader] %}
{% set total_trader = namespace(n=0) %} {% set total_t = namespace(n=0) %}
{% set done_trader = namespace(n=0) %} {% set done_t = namespace(n=0) %}
{# count visible quests for this trader #}
{% for qid in visible %} {% for qid in visible %}
{% if quest_by_id[qid].trader == trader %} {% if quest_by_id[qid].trader == trader %}
{% set total_trader.n = total_trader.n + 1 %} {% set total_t.n = total_t.n + 1 %}
{% if quest_by_id[qid].done %}{% set done_trader.n = done_trader.n + 1 %}{% endif %} {% if quest_by_id[qid].done %}{% set done_t.n = done_t.n + 1 %}{% endif %}
{% endif %} {% endif %}
{% endfor %} {% endfor %}
<div class="trader-section" id="flow-{{ trader | replace(' ', '-') }}">
<div class="trader-section" id="trader-{{ trader | replace(' ', '-') }}">
<div class="trader-header" onclick="toggleTrader(this)"> <div class="trader-header" onclick="toggleTrader(this)">
<span class="trader-name">{{ trader }}</span> <span class="trader-name">{{ trader }}</span>
<span class="trader-counts">{{ done_trader.n }} / {{ total_trader.n }}</span> <span class="trader-counts">{{ done_t.n }} / {{ total_t.n }}</span>
<span class="chevron"></span> <span class="chevron"></span>
</div> </div>
<div class="trader-body"> <div class="trader-body">
{% for root_id in roots %} {% for root_id in roots %}
{{ render_node(root_id, quest_by_id, children, visible, collector_prereqs) }} {{ render_chain(root_id, quest_by_id, children, visible, collector_prereqs, 0) }}
{% endfor %} {% endfor %}
</div> </div>
</div> </div>
{% endfor %} {% endfor %}
</div>
{# ── LIST VIEW ── #}
<div class="list-view {% if view != 'list' %}hidden{% endif %}">
{% for trader in traders %}
{% set roots = trader_roots[trader] %}
{% set total_t = namespace(n=0) %}
{% set done_t = namespace(n=0) %}
{% for qid in visible %}
{% if quest_by_id[qid].trader == trader %}
{% set total_t.n = total_t.n + 1 %}
{% if quest_by_id[qid].done %}{% set done_t.n = done_t.n + 1 %}{% endif %}
{% endif %}
{% endfor %}
<div class="trader-section" id="list-{{ trader | replace(' ', '-') }}">
<div class="trader-header" onclick="toggleTrader(this)">
<span class="trader-name">{{ trader }}</span>
<span class="trader-counts">{{ done_t.n }} / {{ total_t.n }}</span>
<span class="chevron"></span>
</div>
<div class="trader-body">
<div class="list-tree">
{% for root_id in roots %}
{{ render_list_item(root_id, quest_by_id, children, visible, collector_prereqs, [], loop.last) }}
{% endfor %}
</div>
</div>
</div>
{% endfor %}
</div>
</div> </div>
<script> <script>
function toggleTrader(header) { function toggleTrader(header) {
header.closest('.trader-section').classList.toggle('collapsed'); header.closest('.trader-section').classList.toggle('collapsed');
persistCollapsed();
} }
function setAllTradersCollapsed(collapsed) {
document.querySelectorAll('.trader-section').forEach(s => s.classList.toggle('collapsed', collapsed));
persistCollapsed();
}
const COLLAPSE_KEY = 'quests.collapsedTraders2';
function persistCollapsed() {
const ids = Array.from(document.querySelectorAll('.trader-section.collapsed')).map(s => s.id);
localStorage.setItem(COLLAPSE_KEY, JSON.stringify(ids));
}
(function restoreCollapsed() {
try {
JSON.parse(localStorage.getItem(COLLAPSE_KEY) || '[]').forEach(id => {
const s = document.getElementById(id);
if (s) s.classList.add('collapsed');
});
} catch(e) {}
})();
function toggle(btn) { function toggle(btn) {
const node = btn.closest('.quest-node'); const node = btn.closest('[data-id]');
const id = node.dataset.id; const id = node.dataset.id;
const nowDone = node.dataset.done === '1' ? 0 : 1; const nowDone = node.dataset.done === '1' ? 0 : 1;
fetch('/collector/toggle', { fetch('/collector/toggle', {
method: 'POST', method: 'POST',
body: new URLSearchParams({ quest_id: id, done: nowDone }) body: new URLSearchParams({ quest_id: id, done: nowDone })
}) })
.then(r => r.json()) .then(r => r.json())
.then(() => { .then(() => {
// Update all nodes with this quest id (may appear as cross-trader duplicate) document.querySelectorAll(`[data-id="${id}"]`).forEach(n => {
document.querySelectorAll(`.quest-node[data-id="${id}"]`).forEach(n => {
n.dataset.done = nowDone; n.dataset.done = nowDone;
const b = n.querySelector('.toggle-btn'); const b = n.querySelector('.toggle-btn');
if (!b) return;
if (nowDone) { n.classList.add('done'); b.textContent = '✓'; } if (nowDone) { n.classList.add('done'); b.textContent = '✓'; }
else { n.classList.remove('done'); b.textContent = '○'; } else { n.classList.remove('done'); b.textContent = '○'; }
}); });