Injector Quick Reference

All stim injectors — situation guide + full effect comparison

Situation Guide — what to grab when
🩸 Bleeding / Wound
{% for inj in situations.bleed %}
{{ inj.short }} {{ inj.desc }} {% if inj.warn %}⚠ {{ inj.warn }}{% endif %}
{% endfor %}
❤️ HP Regen
{% for inj in situations.regen %}
{{ inj.short }} {{ inj.desc }} {% if inj.warn %}⚠ {{ inj.warn }}{% endif %}
{% endfor %}
Stamina / Speed
{% for inj in situations.stam %}
{{ inj.short }} {{ inj.desc }} {% if inj.warn %}⚠ {{ inj.warn }}{% endif %}
{% endfor %}
💪 Skill Boosts
{% for inj in situations.skill %}
{{ inj.short }} {{ inj.desc }} {% if inj.warn %}⚠ {{ inj.warn }}{% endif %}
{% endfor %}
🌡️ Temperature / Special
{% for inj in situations.special %}
{{ inj.short }} {{ inj.desc }} {% if inj.warn %}⚠ {{ inj.warn }}{% endif %}
{% endfor %}
☠️ High Risk / Gamble
{% for inj in situations.risky %}
{{ inj.short }} {{ inj.desc }} {% if inj.warn %}⚠ {{ inj.warn }}{% endif %}
{% endfor %}
Full Comparison Grid
{% for inj in injectors %} {% endfor %} {% for inj in injectors %}{% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %}{% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %}{% endfor %} {% for skill_name in skill_rows %} {% for inj in injectors %} {% endfor %} {% endfor %} {% for inj in injectors %}{% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %}{% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %} {% endfor %} {% for inj in injectors %} {% endfor %}
Effect {% if inj.icon %}{% endif %} {{ inj.short }} {% if inj.wiki %}wiki ↗{% endif %}
Healing
HP regen /s {% if inj.hp_regen %} +{{ inj.hp_regen }} {{ inj.hp_regen_dur }}s {% else %}{% endif %}
Stops bleeding {% if inj.stops_bleed %}{% else %}{% endif %}
Antidote {% if inj.antidote %}{% else %}{% endif %}
Stamina
Max stamina {% if inj.max_stam %} {{ '+' if inj.max_stam > 0 else '' }}{{ inj.max_stam }} {{ inj.max_stam_dur }}s {% else %}{% endif %}
Stam recovery /s {% if inj.stam_rec %} {{ '+' if inj.stam_rec > 0 else '' }}{{ inj.stam_rec }} {{ inj.stam_rec_dur }}s {% else %}{% endif %}
Weight limit {% if inj.weight %} {{ '+' if inj.weight > 0 else '' }}{{ (inj.weight * 100)|int }}% {{ inj.weight_dur }}s {% else %}{% endif %}
Skill Buffs
{{ skill_name }} {% set val = inj.skills.get(skill_name) %} {% if val %} {{ '+' if val.value > 0 else '' }}{{ val.value }} {{ val.duration }}s {% else %}{% endif %}
Special
Body temp Δ {% if inj.body_temp %} {{ '+' if inj.body_temp > 0 else '' }}{{ inj.body_temp }}° {{ inj.body_temp_dur }}s {% else %}{% endif %}
Energy Δ /s {% if inj.energy %} {{ '+' if inj.energy > 0 else '' }}{{ inj.energy }} {{ inj.energy_dur }}s {% else %}{% endif %}
Hydration Δ /s {% if inj.hydration %} {{ '+' if inj.hydration > 0 else '' }}{{ inj.hydration }} {{ inj.hydration_dur }}s {% else %}{% endif %}
Side Effects
Tremors {% if inj.tremor %} {{ inj.tremor_delay }}s delay · {{ inj.tremor_dur }}s {% else %}{% endif %}
Tunnel vision {% if inj.tunnel %} {{ inj.tunnel_delay }}s delay · {{ inj.tunnel_dur }}s {% else %}{% endif %}
Pain {% if inj.pain %} {{ inj.pain_delay }}s delay · {{ inj.pain_dur }}s {% else %}{% endif %}