Files
onlyscavs/migrations_v2.sql
serversdwn 84768ae587 Add Loadout Planner and Quest Trees templates
- Created loadout.html for a comprehensive loadout planner, allowing users to filter and view gear options across various categories including guns, armor, helmets, headwear, backpacks, and rigs.
- Implemented a build builder feature to calculate total loadout weight and save builds.
- Added quests.html to display quest trees with trader dependencies, filtering options, and quest completion tracking.
2026-02-22 08:51:28 +00:00

75 lines
3.3 KiB
SQL

PRAGMA foreign_keys = ON;
-- Unified gear item table for weapons, armor, helmets, backpacks, rigs, and mods/attachments
CREATE TABLE IF NOT EXISTS gear_items (
id TEXT PRIMARY KEY,
api_id TEXT UNIQUE NOT NULL,
name TEXT NOT NULL,
short_name TEXT,
category TEXT NOT NULL, -- 'gun' | 'armor' | 'helmet' | 'backpack' | 'rig' | 'mod'
weight_kg REAL,
grid_image_url TEXT,
wiki_url TEXT,
-- Weapon-specific fields
caliber TEXT,
fire_rate INTEGER,
ergonomics INTEGER,
recoil_vertical INTEGER,
default_weight REAL, -- weight of gun with default preset mods attached
-- Armor / Helmet / Rig shared fields
armor_class INTEGER, -- 1-6, NULL if not applicable
durability REAL,
material TEXT,
zones TEXT, -- comma-separated protection zone names
head_zones TEXT, -- comma-separated head zone names (helmets only)
deafening TEXT, -- None | Low | Medium | High | Complete (helmets)
-- Backpack / Rig capacity
capacity INTEGER, -- total grid cell count
-- Mod/attachment classification
mod_type TEXT, -- 'suppressor' | 'scope' | 'flashlight' | 'foregrip' | 'stock' | etc.
imported_at TEXT DEFAULT CURRENT_TIMESTAMP,
updated_at TEXT DEFAULT CURRENT_TIMESTAMP
);
CREATE INDEX IF NOT EXISTS idx_gear_category ON gear_items(category);
CREATE INDEX IF NOT EXISTS idx_gear_armor_class ON gear_items(armor_class);
CREATE INDEX IF NOT EXISTS idx_gear_capacity ON gear_items(capacity);
CREATE INDEX IF NOT EXISTS idx_gear_weight ON gear_items(weight_kg);
CREATE INDEX IF NOT EXISTS idx_gear_caliber ON gear_items(caliber);
-- Weapon mod slots: records which named slots exist on each gun
CREATE TABLE IF NOT EXISTS gun_slots (
gun_id TEXT NOT NULL REFERENCES gear_items(id) ON DELETE CASCADE,
slot_id TEXT NOT NULL, -- tarkov internal slot ID
slot_name TEXT NOT NULL, -- human-readable name (e.g. "Muzzle")
slot_nameid TEXT, -- normalized nameId (e.g. "mod_muzzle")
required INTEGER DEFAULT 0, -- 1 if the slot must be filled
PRIMARY KEY (gun_id, slot_id)
);
CREATE INDEX IF NOT EXISTS idx_gun_slots_nameid ON gun_slots(slot_nameid);
-- Which items are compatible with each gun slot (from API filters.allowedItems)
CREATE TABLE IF NOT EXISTS gun_slot_items (
gun_id TEXT NOT NULL,
slot_id TEXT NOT NULL,
item_id TEXT NOT NULL REFERENCES gear_items(id) ON DELETE CASCADE,
PRIMARY KEY (gun_id, slot_id, item_id),
FOREIGN KEY (gun_id, slot_id) REFERENCES gun_slots(gun_id, slot_id) ON DELETE CASCADE
);
CREATE INDEX IF NOT EXISTS idx_gun_slot_items_item ON gun_slot_items(item_id);
-- Saved loadout builds
CREATE TABLE IF NOT EXISTS saved_builds (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL DEFAULT 'My Build',
gun_id TEXT REFERENCES gear_items(id),
armor_id TEXT REFERENCES gear_items(id),
helmet_id TEXT REFERENCES gear_items(id),
rig_id TEXT REFERENCES gear_items(id),
backpack_id TEXT REFERENCES gear_items(id),
notes TEXT,
created_at TEXT DEFAULT CURRENT_TIMESTAMP
);