fix: render flat-logged hands + on-demand "build replay"

Quick-logged hands (log_hand) store flat fields with no structured JSON, so the
hand viewer dead-ended with "no structured data to replay" — even when the full
street-by-street action was captured (e.g. the KhQh-vs-Louis hand). Now:

- hand.html renders a readable STATIC view of any flat hand (hero cards, board,
  street narratives, result, lesson) instead of erroring; also handles empty/garbage
  structured rows by falling back to the flat view.
- "▶ Build replay" button + poker.reconstruct_hand + POST /hand/{id}/reconstruct:
  parse a flat hand's narrative into structured form on demand, making any
  quick-logged hand replayable without an LLM call per log during live play.
- test_modes.py +1 (reconstruct wiring).

(Also reconstructed the two live Meadows hands and removed one empty hand in the DB.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-21 06:02:10 +00:00
parent f2de7dec61
commit 44a559c5f9
4 changed files with 97 additions and 1 deletions
+7
View File
@@ -278,6 +278,13 @@ def create_app() -> FastAPI:
async def hand_data(hand_id: int) -> dict:
return poker.get_hand(hand_id) or {}
@app.post("/hand/{hand_id}/reconstruct")
async def hand_reconstruct(hand_id: int) -> dict:
"""Parse a flat (quick-logged) hand's narrative into a replayable structure."""
out = await asyncio.to_thread(poker.reconstruct_hand, hand_id)
logbus.log("info", "hand reconstructed", id=hand_id, ok=out is not None)
return {"ok": out is not None}
@app.get("/hands")
async def hands_page() -> FileResponse:
return FileResponse(str(_STATIC / "hands.html"))
+40 -1
View File
@@ -95,11 +95,50 @@
return `<span class="card${sm?' sm':''}${RED.has(s)?' red':''}"><span class="r">${r}</span><span>${SUIT[s]}</span></span>`;
}
const cards = (arr, sm) => (arr||[]).map(c=>cardEl(c,sm)).join('');
// Split a loose card string ("KhQh", "Qh Qc", "Tc 8s Js 6d", "Ax") into codes.
const parseCards = s => (String(s||'').match(/(10|[2-9TJQKA])[shdcx]/gi) || []);
// Flat (quick-logged) hands have no structured replay — show a readable static
// view of everything that WAS captured, plus an on-demand "build replay".
function renderFlat(h){
document.getElementById('sub').textContent = h.position || '';
const hole = parseCards(h.hole_cards), board = parseCards(h.board);
const streets = [['Preflop',h.preflop],['Flop',h.flop],['Turn',h.turn],['River',h.river],['Showdown',h.showdown]]
.filter(x=>x[1]);
const canBuild = streets.length > 0;
document.getElementById('root').innerHTML = `
<div class="summary" style="text-align:center">
<div class="lbl">Hero ${esc(h.position||'')}${h.tag?' · '+esc(h.tag):''}</div>
<div style="display:flex;gap:5px;justify-content:center;margin:10px 0">
${hole.length?cards(hole):'<span class="card unknown">?</span>'}</div>
${board.length?`<div class="lbl" style="margin-top:6px">Board</div>
<div style="display:flex;gap:5px;justify-content:center;margin-top:6px">${cards(board)}</div>`:''}
</div>
${streets.length?`<div class="log">${streets.map(s=>`<div class="ln"><span class="st">${s[0]}</span>${esc(s[1])}</div>`).join('')}</div>`:''}
${h.result!=null?`<div class="summary"><div class="lbl">Result</div>
<div class="${h.result>=0?'net-pos':'net-neg'}">Hero net: ${h.result>=0?'+':''}${esc(h.result)}</div></div>`:''}
${h.lesson?`<div class="summary"><div class="lbl">Lesson</div><div>${esc(h.lesson)}</div></div>`:''}
<div class="controls">
${canBuild?'<button id="build">▶ Build replay</button>':''}
</div>
<p style="color:var(--fade);text-align:center;font-size:.78rem;margin-top:10px">
${canBuild?'Quick-logged hand (static). Build replay to reconstruct a step-through.':'Quick-logged hand — limited detail captured.'}</p>`;
const b = document.getElementById('build');
if(b) b.onclick = async () => {
b.disabled = true; b.textContent = '… building';
try{
const r = await fetch(`/hand/${h.id}/reconstruct`,{method:'POST'});
const d = await r.json();
if(d.ok) location.reload(); else { b.disabled=false; b.textContent='▶ Build replay'; alert("Couldn't reconstruct this one."); }
}catch(e){ b.disabled=false; b.textContent='▶ Build replay'; alert('Failed: '+e.message); }
};
}
function render(h){
const sub = document.getElementById('sub');
const data = h.structured;
if(!data){ document.getElementById('root').innerHTML = '<p class="err">This hand has no structured data to replay.</p>'; return; }
const hasReplay = data && (((data.players||[]).length) || ((data.actions||[]).length));
if(!hasReplay){ renderFlat(h); return; }
const players = (data.players||[]).slice();
// order so hero sits at the bottom