fix: shelve recorder card picker for plain typed card entry

The tap picker wasn't working in practice. Replace it with simple text inputs for
hero/board/shown cards: case-insensitive, accepts 'ah kh' / 'AhKh' / '7d2c5h' /
'10h'. parseCards() tokenizes; the server's normalize_structured() canonicalizes
(case, 10->T, completeness). Also adds per-action remove (✕) in the street log.
Picker UI + bottom-sheet CSS removed; tap picker deferred to V2 (docs/RECORDER.md).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-27 04:35:13 +00:00
parent 2bd5b7fd26
commit 4fd7eff7e9
2 changed files with 83 additions and 224 deletions
+9 -32
View File
@@ -58,24 +58,17 @@
background: var(--bg-elev, #0e0e0e); border: 1px solid var(--border, #2a1d12);
color: var(--text-main, #e8e8e8); font-family: inherit; font-size: .85rem;
}
.rec-seat-cards { display: flex; gap: 5px; }
.rec-rm { background: none; border: none; color: var(--text-fade, #8a8a8a); font-size: .9rem; padding: 4px; }
/* cards */
.rec-card {
display: inline-flex; align-items: center; justify-content: center;
min-width: 30px; height: 40px; padding: 0 5px; border-radius: 6px;
background: #f4f4f4; color: #111; font-weight: 700; font-size: 1rem; line-height: 1;
/* typed card entry */
.rec-field { display: block; margin-top: 10px; }
.rec-cards {
width: 100%; padding: 10px 11px; border-radius: 8px;
background: var(--bg-elev, #0e0e0e); border: 1px solid var(--border, #2a1d12);
color: var(--text-main, #e8e8e8); font-family: inherit; font-size: .95rem;
letter-spacing: 1px; box-sizing: border-box;
}
.rec-card .rs { font-size: .8rem; margin-left: 1px; }
.rec-card.spade, .rec-card.club { color: #111; }
.rec-card.heart { color: #d11; }
.rec-card.diamond { color: #1463d1; }
.rec-card.empty { background: var(--bg-elev, #0e0e0e); color: var(--text-fade, #8a8a8a); border: 1px dashed var(--border-bright, #4a2f15); }
.rec-card.empty.active { border-color: var(--accent, #ff7a00); color: var(--accent, #ff7a00); }
.rec-card.unknown { background: #2a2a2a; color: #aaa; }
.rec-board { display: flex; gap: 6px; margin: 8px 0; }
.rec-cards.sm { width: 88px; flex: none; padding: 8px 9px; font-size: .85rem; }
.rec-street-tabs { display: flex; gap: 6px; margin-bottom: 8px; }
.rec-tab {
@@ -105,23 +98,7 @@
.rec-save { width: 100%; padding: 14px; border-radius: 10px; background: var(--accent, #ff7a00); color: #111; border: none; font-weight: 700; font-size: 1rem; }
.rec-save:disabled { opacity: .6; }
/* card picker bottom sheet */
.rec-picker-wrap { position: fixed; inset: 0; background: rgba(0,0,0,.5); display: flex; align-items: flex-end; z-index: 1100; }
.rec-picker { width: 100%; background: var(--bg-elev, #0e0e0e); border-top: 1px solid var(--border-bright, #4a2f15); border-radius: 16px 16px 0 0; padding: 14px; }
.rec-picker-head { display: flex; align-items: center; justify-content: space-between; font-size: .85rem; color: var(--text-fade, #8a8a8a); margin-bottom: 12px; }
.rec-pk-x { background: var(--border-bright, #4a2f15); color: #fff; border: none; border-radius: 8px; padding: 6px 12px; font-weight: 600; }
.rec-suits { display: flex; gap: 8px; margin-bottom: 12px; }
.rec-suit { flex: 1; height: 52px; border-radius: 10px; font-size: 1.6rem; background: #f4f4f4; border: 2px solid transparent; }
.rec-suit.spade, .rec-suit.club { color: #111; }
.rec-suit.heart { color: #d11; }
.rec-suit.diamond { color: #1463d1; }
.rec-suit.x { background: #2a2a2a; color: #aaa; font-size: 1.1rem; font-weight: 700; }
.rec-suit.on { border-color: var(--accent, #ff7a00); box-shadow: 0 0 0 2px var(--accent, #ff7a00); }
.rec-ranks { display: grid; grid-template-columns: repeat(7, 1fr); gap: 7px; }
.rec-rank { height: 46px; border-radius: 9px; font-size: 1.05rem; font-weight: 700; background: var(--bg-dark, #070707); color: var(--text-main, #e8e8e8); border: 1px solid var(--border, #2a1d12); }
.rec-rank.on { background: var(--accent, #ff7a00); color: #111; border-color: var(--accent, #ff7a00); }
.rec-pk-foot { display: flex; justify-content: space-between; margin-top: 12px; }
.rec-pk-foot button { background: var(--bg-dark, #070707); color: var(--text-fade, #8a8a8a); border: 1px solid var(--border, #2a1d12); border-radius: 8px; padding: 9px 14px; font-size: .85rem; }
.rec-undo { background: none; border: none; color: var(--text-fade, #8a8a8a); font-size: .75rem; padding: 0 4px; }
/* The Record tab swaps in for Mind in the bottom bar, but only in poker (cash) mode.
body.cash-mode is toggled on mode change in index.html. */
+74 -192
View File
@@ -1,30 +1,38 @@
/* Hand recorder — tap-to-build poker hands. See docs/RECORDER.md.
*
* Correctness by construction: every tap writes a known value into a known slot,
* so there's no parse step that can be wrong. Output is the canonical structured
* Correctness by construction: each field writes a known value into a known slot,
* so there's no LLM parse step that can be wrong. Output is the canonical structured
* contract (docs/HAND_HISTORY.md); the server's normalize_structured() is the final
* authority on shape, so this stays best-effort.
* authority on shape (case, suits, 10->T, completeness), so this stays best-effort.
*
* Mount-agnostic: Recorder.mount(container, opts) renders into ANY element — a
* full-screen overlay in index.html today, a standalone recorder.html later, with
* zero logic changes. buildStructured(state) is pure (no DOM) — the reusable core.
*
* Card entry: plain typed text for now ("ah kh", "AhKh", "7d 2c 5h"). The tap picker
* is shelved (docs/RECORDER.md V2) — parseCards() + server normalize handle the rest.
*/
(function () {
"use strict";
// --- constants ------------------------------------------------------------
const SUITS = [
{ s: "s", sym: "♠", cls: "spade" },
{ s: "h", sym: "♥", cls: "heart" },
{ s: "d", sym: "♦", cls: "diamond" },
{ s: "c", sym: "♣", cls: "club" },
];
const RANKS = ["A", "K", "Q", "J", "T", "9", "8", "7", "6", "5", "4", "3", "2"];
const SUITS = { s: "♠", h: "♥", d: "♦", c: "♣" };
const POSITIONS = ["UTG", "UTG1", "UTG2", "MP", "LJ", "HJ", "CO", "BTN", "SB", "BB"];
const STREETS = ["preflop", "flop", "turn", "river"];
const STREET_BOARD = { flop: 3, turn: 1, river: 1 }; // cards revealed per street
const STREET_BOARD = { flop: 3, turn: 1, river: 1 };
const ACTIONS = ["fold", "check", "call", "bet", "raise", "allin"];
const SIZED = { bet: true, raise: true, allin: true }; // actions that carry an amount
const SIZED = { bet: true, raise: true, allin: true };
// --- card text -> tokens (server normalizes case/suit/10) ------------------
function parseCards(str) {
if (!str) return [];
const s = String(str).trim().replace(/10/g, "T");
if (!s) return [];
const parts = /\s/.test(s) ? s.split(/\s+/) : s.match(/.{1,2}/g) || [];
return parts.map((p) => p.trim()).filter(Boolean);
}
function cardsText(arr) {
return arr && arr.length ? arr.join(" ") : "";
}
// --- pure core: state -> contract dict (testable, no DOM) ------------------
function buildStructured(state) {
@@ -38,7 +46,6 @@
return p;
});
// One flat chronological action list; each street opens with its board reveal.
const actions = [];
for (const st of STREETS) {
const reveal = state.board[st];
@@ -73,7 +80,6 @@
};
}
// --- state construction ---------------------------------------------------
function parseBlinds(stakes) {
const m = (stakes || "").match(/(\d+(?:\.\d+)?)\s*\/\s*(\d+(?:\.\d+)?)/);
return m ? { sb: parseFloat(m[1]), bb: parseFloat(m[2]) } : { sb: null, bb: null };
@@ -84,7 +90,6 @@
const stack = (hud && hud.stack) || {};
const blinds = parseBlinds(sess.stakes);
// Seat known villains where Lyra has a read; hero added on position pick.
const seats = [];
for (const v of (hud && hud.villains) || []) {
if (v.seat && POSITIONS.includes(v.seat)) {
@@ -111,75 +116,9 @@
board: { flop: [], turn: [], river: [] },
actions,
result: { pot: null, heroNet: null, summary: "" },
// transient editor:
pick: null, // active card target: {type:'hero'|'board'|'seat', pos?}
lockedSuit: null,
pendingRank: null,
};
}
// --- card picker logic ----------------------------------------------------
function pickTargetCards(state) {
const p = state.pick;
if (!p) return null;
if (p.type === "hero") {
const hero = ensureHero(state);
return { arr: (hero.cards = hero.cards || []), max: 2 };
}
if (p.type === "seat") {
const seat = state.seats.find((s) => s.pos === p.pos);
if (!seat) return null;
return { arr: (seat.cards = seat.cards || []), max: 2 };
}
if (p.type === "board") {
return { arr: state.board[p.street], max: STREET_BOARD[p.street] };
}
return null;
}
function pushCard(state, token) {
const t = pickTargetCards(state);
if (!t || t.arr.length >= t.max) return;
t.arr.push(token);
if (t.arr.length >= t.max) state.pick = null; // slot full -> close picker
}
function onSuitTap(state, suit) {
state.lockedSuit = suit;
if (state.pendingRank) {
pushCard(state, state.pendingRank + suit);
state.pendingRank = null;
}
}
function onRankTap(state, rank) {
if (state.lockedSuit) {
pushCard(state, rank + state.lockedSuit);
} else {
state.pendingRank = rank; // await a suit (or x)
}
}
function onUnknownSuit(state) {
// 'x' suit: complete a pending rank as unknown-suit (e.g. "Ax"); flips
// completeness on the server. No-op without a pending rank.
if (state.pendingRank) {
pushCard(state, state.pendingRank + "x");
state.pendingRank = null;
}
}
function onUnknownCard(state) {
state.pendingRank = null;
pushCard(state, "x"); // a card never shown
}
function backspaceCard(state) {
const t = pickTargetCards(state);
if (t && t.arr.length) t.arr.pop();
state.pendingRank = null;
}
function ensureHero(state) {
let hero = state.seats.find((s) => s.pos === state.heroPos);
if (!hero && state.heroPos) {
@@ -189,16 +128,16 @@
return hero || {};
}
// expose pure + helpers for testing / V2 reuse
window.Recorder = {
buildStructured,
parseCards,
parseBlinds,
initialState,
_internals: { onSuitTap, onRankTap, onUnknownSuit, onUnknownCard, pushCard, POSITIONS, STREETS },
_internals: { POSITIONS, STREETS },
mount,
};
// --- mount / render (DOM shell) ------------------------------------------
// --- mount / render -------------------------------------------------------
async function mount(container, opts) {
opts = opts || {};
let hud = opts.hud;
@@ -212,7 +151,6 @@
}
const state = initialState(hud);
const ctx = { container, state, opts };
container.classList.add("rec-root");
container.addEventListener("click", (e) => handleClick(ctx, e));
container.addEventListener("input", (e) => handleInput(ctx, e));
@@ -220,24 +158,9 @@
return ctx;
}
function h(html) {
return html;
}
function cardChip(token, active) {
if (!token) return `<span class="rec-card empty${active ? " active" : ""}">+</span>`;
if (token === "x") return `<span class="rec-card unknown">?</span>`;
const rank = token[0];
const suit = token[1];
const meta = SUITS.find((x) => x.s === suit);
const cls = meta ? meta.cls : "unknown";
const sym = meta ? meta.sym : "?";
return `<span class="rec-card ${cls}">${rank}<span class="rs">${sym}</span></span>`;
}
function render(ctx) {
const s = ctx.state;
const heroCards = (s.seats.find((x) => x.pos === s.heroPos) || {}).cards || [];
const hero = s.seats.find((x) => x.pos === s.heroPos) || {};
ctx.container.innerHTML = `
<div class="rec-head">
<div class="rec-title">Record hand</div>
@@ -251,11 +174,11 @@
<div class="rec-pos-row">
${POSITIONS.map((p) => `<button class="rec-pos${s.heroPos === p ? " on" : ""}" data-act="hero-pos" data-pos="${p}">${p}</button>`).join("")}
</div>
<div class="rec-hero-cards" data-act="pick" data-type="hero">
<span class="rec-label">cards</span>
${cardChip(heroCards[0], s.pick && s.pick.type === "hero" && heroCards.length === 0)}
${cardChip(heroCards[1], s.pick && s.pick.type === "hero" && heroCards.length === 1)}
</div>
<label class="rec-field">
<span class="rec-label">your cards</span>
<input class="rec-cards" data-act="hero-cards" autocapitalize="off" autocomplete="off" spellcheck="false"
placeholder="e.g. ah kh" value="${esc(cardsText(hero.cards))}">
</label>
</section>
<section class="rec-sec">
@@ -288,20 +211,17 @@
<div class="rec-foot">
<button class="rec-save" data-act="save">Save &amp; replay</button>
</div>
${s.pick ? renderPicker(s) : ""}
`;
}
function renderSeat(seat) {
const cards = seat.cards || [];
return `
<div class="rec-seat">
<span class="rec-seat-pos">${seat.pos}</span>
<input class="rec-name" data-act="seat-name" data-pos="${seat.pos}" placeholder="name" value="${esc(seat.name || "")}">
<span class="rec-seat-cards" data-act="pick" data-type="seat" data-pos="${seat.pos}">
${cardChip(cards[0])} ${cardChip(cards[1])}
</span>
<input class="rec-name" data-act="seat-name" data-pos="${seat.pos}" autocapitalize="off" autocomplete="off"
placeholder="name" value="${esc(seat.name || "")}">
<input class="rec-cards sm" data-act="seat-cards" data-pos="${seat.pos}" autocapitalize="off" autocomplete="off" spellcheck="false"
placeholder="shown?" value="${esc(cardsText(seat.cards))}">
<button class="rec-rm" data-act="rm-seat" data-pos="${seat.pos}">✕</button>
</div>`;
}
@@ -309,18 +229,17 @@
function renderStreet(ctx) {
const s = ctx.state;
const st = s.street;
const board = s.board[st] || [];
const need = STREET_BOARD[st] || 0;
const boardSlots =
const players = s.seats.map((x) => x.pos);
const boardInput =
st === "preflop"
? ""
: `<div class="rec-board" data-act="pick" data-type="board" data-street="${st}">
${Array.from({ length: need }).map((_, i) => cardChip(board[i], s.pick && s.pick.type === "board" && s.pick.street === st && board.length === i)).join("")}
</div>`;
const players = s.seats.map((x) => x.pos);
const acts = s.actions.filter((a) => a.street === st && a.action !== "post");
: `<label class="rec-field">
<span class="rec-label">${st} board (${STREET_BOARD[st]})</span>
<input class="rec-cards" data-act="board-cards" data-street="${st}" autocapitalize="off" autocomplete="off" spellcheck="false"
placeholder="${st === "flop" ? "e.g. 7d 2c 5h" : "e.g. 5h"}" value="${esc(cardsText(s.board[st]))}">
</label>`;
return `
${boardSlots}
${boardInput}
<div class="rec-act-add">
<select class="rec-sel" data-act="na-pos">
<option value="">who</option>
@@ -334,32 +253,8 @@
<button class="rec-add-act" data-act="add-action">add</button>
</div>
<div class="rec-log">
${(s.board[st] && s.board[st].length && st !== "preflop") ? `<div class="rec-ln brd">${st}: ${s.board[st].map((c) => cardChip(c)).join("")}</div>` : ""}
${s.actions.filter((a) => a.street === st).map((a) => `<div class="rec-ln">${a.pos} <b>${a.action}</b>${a.amount != null ? " " + a.amount : ""}</div>`).join("")}
</div>`;
}
function renderPicker(s) {
const pend = s.pendingRank;
return `
<div class="rec-picker-wrap" data-act="picker-bg">
<div class="rec-picker" data-stop="1">
<div class="rec-picker-head">
${pend ? `pick a suit for <b>${pend}</b>` : "tap a suit (locks) or a rank"}
<button class="rec-pk-x" data-act="pick-close">done</button>
</div>
<div class="rec-suits">
${SUITS.map((su) => `<button class="rec-suit ${su.cls}${s.lockedSuit === su.s ? " on" : ""}" data-act="suit" data-s="${su.s}">${su.sym}</button>`).join("")}
<button class="rec-suit x" data-act="xsuit">x</button>
</div>
<div class="rec-ranks">
${RANKS.map((r) => `<button class="rec-rank${pend === r ? " on" : ""}" data-act="rank" data-r="${r}">${r}</button>`).join("")}
</div>
<div class="rec-pk-foot">
<button data-act="xcard">unknown card</button>
<button data-act="backspace">⌫</button>
</div>
</div>
${s.board[st] && s.board[st].length && st !== "preflop" ? `<div class="rec-ln brd">${st}: ${cardsText(s.board[st])}</div>` : ""}
${s.actions.filter((a) => a.street === st).map((a, i) => `<div class="rec-ln">${a.pos} <b>${a.action}</b>${a.amount != null ? " " + a.amount : ""}${a.action === "post" ? "" : ` <button class="rec-undo" data-act="rm-action" data-street="${st}" data-i="${i}">✕</button>`}</div>`).join("")}
</div>`;
}
@@ -381,7 +276,6 @@
return;
case "hero-pos": {
const pos = t.getAttribute("data-pos");
// moving hero seat: drop any old hero-only seat, ensure new
const old = s.seats.find((x) => x.pos === s.heroPos);
if (old && old.name === "Hero" && !(old.cards || []).length) {
s.seats = s.seats.filter((x) => x !== old);
@@ -399,38 +293,12 @@
case "street":
s.street = t.getAttribute("data-street");
break;
case "pick":
// A new slot starts neutral: first suit tapped locks for the rest of THIS slot
// (flush flops stay fast), first rank tapped waits for its suit. The lock never
// bleeds from one slot into the next.
s.pick = pickFromEl(t);
s.pendingRank = null;
s.lockedSuit = null;
break;
case "pick-close":
case "picker-bg":
if (act === "picker-bg" && e.target.closest("[data-stop]")) return;
s.pick = null;
s.pendingRank = null;
break;
case "suit":
onSuitTap(s, t.getAttribute("data-s"));
break;
case "xsuit":
onUnknownSuit(s);
break;
case "rank":
onRankTap(s, t.getAttribute("data-r"));
break;
case "xcard":
onUnknownCard(s);
break;
case "backspace":
backspaceCard(s);
break;
case "add-action":
addActionFromControls(ctx);
break;
case "rm-action":
removeAction(s, t.getAttribute("data-street"), parseInt(t.getAttribute("data-i"), 10));
break;
case "save":
return doSave(ctx);
default:
@@ -444,36 +312,48 @@
const t = e.target.closest("[data-act]");
if (!t) return;
const act = t.getAttribute("data-act");
if (act === "seat-name") {
if (act === "hero-cards") {
const hero = ensureHero(s);
hero.cards = parseCards(t.value);
} else if (act === "seat-cards") {
const seat = s.seats.find((x) => x.pos === t.getAttribute("data-pos"));
if (seat) seat.cards = parseCards(t.value);
} else if (act === "board-cards") {
s.board[t.getAttribute("data-street")] = parseCards(t.value);
} else if (act === "seat-name") {
const seat = s.seats.find((x) => x.pos === t.getAttribute("data-pos"));
if (seat) seat.name = t.value.trim() || null;
} else if (act === "result") {
const k = t.getAttribute("data-k");
s.result[k] = t.value === "" ? null : parseFloat(t.value);
}
// na-* and these inputs don't need a re-render mid-typing
}
function pickFromEl(t) {
const type = t.getAttribute("data-type");
if (type === "board") return { type, street: t.getAttribute("data-street") };
if (type === "seat") return { type, pos: t.getAttribute("data-pos") };
return { type: "hero" };
// no re-render mid-typing (keeps input focus)
}
function addActionFromControls(ctx) {
const root = ctx.container;
const pos = root.querySelector('[data-act="na-pos"]').value;
const action = root.querySelector('[data-act="na-action"]').value;
const amtEl = root.querySelector('[data-act="na-amount"]');
const amt = amtEl.value;
const amt = root.querySelector('[data-act="na-amount"]').value;
if (!pos || !action) return;
const entry = { street: ctx.state.street, pos, action };
if (SIZED[action] && amt !== "") entry.amount = parseFloat(amt);
else entry.amount = null;
entry.amount = SIZED[action] && amt !== "" ? parseFloat(amt) : null;
ctx.state.actions.push(entry);
}
function removeAction(state, street, idxWithinStreet) {
let seen = -1;
for (let i = 0; i < state.actions.length; i++) {
if (state.actions[i].street === street) {
seen++;
if (seen === idxWithinStreet) {
state.actions.splice(i, 1);
return;
}
}
}
}
async function doSave(ctx) {
const structured = buildStructured(ctx.state);
const btn = ctx.container.querySelector(".rec-save");
@@ -504,4 +384,6 @@
function esc(x) {
return String(x == null ? "" : x).replace(/[&<>"]/g, (c) => ({ "&": "&amp;", "<": "&lt;", ">": "&gt;", '"': "&quot;" }[c]));
}
void SUITS;
})();