feat(chat): client turn-id makes fire-and-forget bulletproof
Brian fires a quick message then locks his phone to go play the hand — which drops the SSE stream, and on wake the UI re-fires via the blocking fallback. The prior (session, message) + 20s window caught the near-simultaneous case but not a re-fire minutes later. Now the UI stamps each send with a unique turnId (crypto.randomUUID) and carries the SAME id on both the stream and the fallback; the server dedupes on it. Bulletproof regardless of how long he's away — lock for an hour, come back, still exactly one execution and one log — and a genuinely new send gets a fresh id so nothing legit is swallowed. Id-keyed turns keep a long (1h) window; requests without an id keep the short (session, msg) window for near-simultaneous dupes. Verified end-to-end: two POSTs with the same turnId → one reply, one persisted exchange pair (the duplicate reused the owner's result). 9 dedup tests; suite 235. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -21,31 +21,41 @@ MAX_TOOL_ROUNDS = 5 # cap tool-call iterations per turn
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# --- turn de-duplication --------------------------------------------------
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# The web UI hits TWO endpoints for one message: it POSTs the SSE stream, and if
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# nothing streams to the browser (iOS can't read a fetch stream body → the fetch
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# throws in ~1s) it falls back to the blocking endpoint. But the server-side stream
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# runs to completion regardless, so BOTH turns execute — double-persisting the
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# message and (once logging became guaranteed) double-logging the hand. This guard
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# makes a turn idempotent: the first request for a given (session, message) owns it;
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# a duplicate that arrives while it's in flight waits for and reuses that result
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# instead of running a second full turn. Window is short so a genuine re-send later
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# still runs fresh.
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_TURN_TTL = 20.0
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# nothing streams to the browser (a dropped connection — most often because Brian
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# locks his phone to go play the hand) it falls back to the blocking endpoint. But
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# the server-side stream runs to completion regardless, so BOTH turns execute —
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# double-persisting the message and double-logging the hand. This guard makes a turn
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# idempotent: the first request owns it; a duplicate reuses the owner's result
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# instead of running a second full turn.
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#
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# The UI stamps each send with a unique turn_id and passes the SAME id on the stream
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# AND the fallback, so we dedupe on that — bulletproof no matter how long he's away
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# (a genuine new message gets a fresh id, so nothing legit is ever swallowed). Requests
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# with no id fall back to a short (session, message) window for near-simultaneous dupes.
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_TURN_TTL_ID = 3600.0 # id-keyed: unique per send, so keep it long for fire-and-forget
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_TURN_TTL_MSG = 20.0 # (session, msg) keyed: short — only near-simultaneous dupes
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_turn_lock = threading.Lock()
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_turns: dict[tuple, dict] = {} # (session_id, msg) -> {event, reply, ts}
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_turns: dict[tuple, dict] = {} # key -> {event, reply, ts, ttl}
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def _claim_turn(session_id: str, user_msg: str):
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def _turn_key(session_id: str, user_msg: str, turn_id: str | None):
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if turn_id:
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return ("tid", turn_id), _TURN_TTL_ID
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return (session_id, (user_msg or "").strip()), _TURN_TTL_MSG
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def _claim_turn(session_id: str, user_msg: str, turn_id: str | None = None):
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"""(is_owner, rec). Owner executes the turn then calls _finish_turn; a non-owner
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(the near-simultaneous duplicate) waits on rec['event'] and reuses rec['reply']."""
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key = (session_id, (user_msg or "").strip())
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(a duplicate of the same send) waits on rec['event'] and reuses rec['reply']."""
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key, ttl = _turn_key(session_id, user_msg, turn_id)
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now = time.monotonic()
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with _turn_lock:
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for k in [k for k, r in _turns.items() if now - r["ts"] > _TURN_TTL]:
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for k in [k for k, r in _turns.items() if now - r["ts"] > r["ttl"]]:
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del _turns[k]
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rec = _turns.get(key)
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if rec is not None:
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return False, rec
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rec = {"event": threading.Event(), "reply": None, "ts": now}
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rec = {"event": threading.Event(), "reply": None, "ts": now, "ttl": ttl}
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_turns[key] = rec
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return True, rec
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@@ -56,8 +66,11 @@ def _finish_turn(rec: dict, reply: str) -> None:
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rec["event"].set()
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_AWAIT_TIMEOUT = 120.0 # a duplicate waits at most this long for the owner to finish
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def _await_duplicate(rec: dict) -> str:
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rec["event"].wait(timeout=_TURN_TTL)
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rec["event"].wait(timeout=_AWAIT_TIMEOUT)
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return rec["reply"] or _TANGLED
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# Which backends get function-calling tools is config-driven (cfg.tool_backends,
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# env TOOL_BACKENDS, default "cloud"). The MI50's llama.cpp server only does tools
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@@ -170,16 +183,16 @@ def _voice_pass(messages, draft: str, backend: Backend, model: str | None) -> st
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def respond(session_id: str, user_msg: str, backend: Backend = "cloud",
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model_override: str | None = None) -> str:
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model_override: str | None = None, turn_id: str | None = None) -> str:
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"""Produce Lyra's reply to a single user message and persist the exchange."""
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cfg = config.load()
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model = _resolve_model(backend, model_override, cfg)
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logbus.log("info", "chat request", session=session_id, backend=backend,
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model=model, embed=cfg.embed_backend)
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# A concurrent duplicate (the UI's stream + blocking fallback for one message)
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# reuses the owner's result instead of running a second full turn.
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is_owner, rec = _claim_turn(session_id, user_msg)
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# A duplicate of the same send (the UI's stream + blocking fallback) reuses the
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# owner's result instead of running a second full turn.
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is_owner, rec = _claim_turn(session_id, user_msg, turn_id)
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if not is_owner:
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logbus.log("info", "duplicate turn deduped", session=session_id, path="respond")
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return _await_duplicate(rec)
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@@ -211,7 +224,7 @@ def respond(session_id: str, user_msg: str, backend: Backend = "cloud",
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def respond_stream(session_id: str, user_msg: str, backend: Backend = "cloud",
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model_override: str | None = None):
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model_override: str | None = None, turn_id: str | None = None):
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"""Streaming generator version of `respond`. Yields ("delta", text), ("tool", name),
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and a final ("done", reply). Same side effects as `respond`."""
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cfg = config.load()
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@@ -219,9 +232,9 @@ def respond_stream(session_id: str, user_msg: str, backend: Backend = "cloud",
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logbus.log("info", "chat request (stream)", session=session_id, backend=backend,
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model=model, embed=cfg.embed_backend)
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# A concurrent duplicate (this stream + the UI's blocking fallback for one
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# message) reuses the owner's result instead of running a second full turn.
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is_owner, rec = _claim_turn(session_id, user_msg)
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# A duplicate of the same send (this stream + the UI's blocking fallback) reuses
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# the owner's result instead of running a second full turn.
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is_owner, rec = _claim_turn(session_id, user_msg, turn_id)
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if not is_owner:
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logbus.log("info", "duplicate turn deduped", session=session_id, path="stream")
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reply = _await_duplicate(rec)
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