feat: live mental-game rituals in Cash mode
Brian's own rituals (mined from his logs) become first-class, live tools instead of post-hoc recap sections: - Scar Note — instructive mistakes with the punt/cooler/standard distinction. - Confidence Bank — good process, banked regardless of result. - Alligator Blood — invokable adversity state; she suggests it when he's card-dead/short/stuck, and her coaching register shifts while it's on (live state injected into context per-turn via chat._mode_state_note). - Reset — tilt circuit-breaker; mental marker only, stats stay continuous. poker_rituals table + log_ritual/list_rituals/set_alligator/alligator_active; 4 tools added to the Cash toolset and taught in the mode card; HUD gains a 🐊 banner + Confidence Bank + Scar Notes panels; recap grounded via _rituals_block. tests/test_modes.py +5 ritual tests; 41 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -19,6 +19,16 @@ register based on what she's actually doing at the table.
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- Mode persists per chat session (new `mode` column); Cash mode forces the cloud
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backend, since tools only fire there.
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### Mental-game rituals
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- Brian's own rituals are now first-class, live tools (not just post-hoc recap
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sections): **Scar Notes** (with the punt / cooler / standard distinction),
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**Confidence Bank** (good process, banked regardless of result), **Alligator
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Blood** mode (an invokable adversity state — she'll suggest it when he's
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card-dead/short/stuck, and her coaching register shifts while it's on), and
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**Reset** (a tilt circuit-breaker; mental marker, stats stay continuous).
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- Rituals show on the HUD (🐊 banner, Confidence Bank + Scar Notes panels) and feed
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the recap's Scar Notes / Confidence Bank sections with what actually happened.
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### Session HUD
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- **Live HUD** at `/session` (bottom-nav tab on mobile, header link on desktop) —
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polls every 5s: header (venue/stakes/elapsed/live net), stack with
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