feat: live table roster — seat_players / unseat_player + HUD card
The missing backbone for read tracking: a place for "who's at the table" to live. When Brian reads the table off Bravo (handles like TAG), Lyra registers them as seated this session; reads/TAGs then attach to those players by handle instead of spawning duplicates or getting missed. - session_players table; seat_player/seat_players/unseat_player/session_roster; _resolve_or_create_player (shared name/descriptor resolution, dedupe guard). - tools seat_players (accepts objects or a plain name list) + unseat_player. - HUD gains `roster`; Session page shows a 🪑 Table card (seat, handle, category, read count, last read). - Cash card: capture the roster when he names the table; a Bravo handle like TAG is a PERSON, seated as a player — never the tight-aggressive style. 5 tests. Full suite 162 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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"""Live table roster: seat players, attach reads by handle, roster on the HUD."""
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from __future__ import annotations
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import importlib
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import numpy as np
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import pytest
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def _fake_embed(texts):
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out = []
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for t in texts:
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v = np.zeros(64, dtype=np.float32)
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for w in t.lower().split():
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v[hash(w) % 64] += 1.0
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out.append((v if v.any() else np.full(64, 1e-6, dtype=np.float32)).tolist())
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return out
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@pytest.fixture
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def mods(tmp_path, monkeypatch):
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monkeypatch.setenv("LYRA_DB_PATH", str(tmp_path / "test.db"))
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from lyra import llm
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monkeypatch.setattr(llm, "embed", _fake_embed)
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import lyra.memory as memory
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importlib.reload(memory)
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import lyra.poker as poker
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importlib.reload(poker)
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import lyra.tools as tools
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importlib.reload(tools)
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return poker, tools
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def test_seat_players_builds_roster(mods):
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poker, _ = mods
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poker.start_session(venue="Meadows", buy_in=300)
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n = poker.seat_players(["TAG", "Jonathan", {"name": "Wheelz", "seat": "3"}])
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assert n == 3
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roster = poker.session_roster()
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names = {r["name"] for r in roster}
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assert names == {"TAG", "Jonathan", "Wheelz"}
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assert next(r for r in roster if r["name"] == "Wheelz")["seat"] == "3"
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def test_read_attaches_to_seated_player_by_handle(mods):
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poker, _ = mods
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poker.start_session(venue="Meadows", buy_in=300)
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poker.seat_players(["TAG"])
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poker.add_read(note="limped A4o from the SB, UTG straddle", name="TAG")
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roster = poker.session_roster()
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tag = next(r for r in roster if r["name"] == "TAG")
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assert tag["reads"] == 1 and "A4o" in tag["last_note"]
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# No duplicate TAG spawned — the read landed on the seated player.
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assert sum(p["name"] == "TAG" for p in poker.get_villain_file()) == 1
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def test_seat_players_tool_and_roster_in_hud(mods):
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poker, tools = mods
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poker.start_session(venue="Meadows", buy_in=300)
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out = tools.dispatch("seat_players", {"players": [{"name": "TAG"}, {"name": "JD"}]}, {})
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assert "TAG" in out and "JD" in out
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assert len(poker.hud()["roster"]) == 2
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def test_unseat_player_removes_from_roster_keeps_history(mods):
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poker, _ = mods
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poker.start_session(venue="Meadows", buy_in=300)
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poker.seat_players(["TAG"])
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poker.add_read(note="showed a bluff", name="TAG")
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assert poker.unseat_player(name="TAG") is True
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assert poker.session_roster() == [] # off the table
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assert poker.player_profile("TAG")["reads"] # history intact
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def test_seat_players_accepts_plain_name_list_via_tool(mods):
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poker, tools = mods
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poker.start_session(venue="Meadows", buy_in=300)
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tools.dispatch("seat_players", {"players": "TAG, JD, Wheelz"}, {})
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assert {r["name"] for r in poker.session_roster()} == {"TAG", "JD", "Wheelz"}
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