feat(prompting): Phase A — suppress the two mush sources in poker mode

Per docs/superpowers/specs/2026-07-01-poker-prompts-design.md, Phase A. Two
independent pipeline fixes that reduce mush at the table, ahead of the classifier:

1. _mode_menu_note is no longer injected in poker_cash — mid-session she should
   not be offering to switch modes.
2. _route skips the register/mood nudge in poker_cash — the lexicon heuristic
   misfired (neutral logistics like "table broke, 11:50pm" read as tilt/fatigue).
   Poker register will come from the Phase B MENTAL fragment instead. Non-poker
   modes keep the nudge unchanged.

2 tests. Full suite 180 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-04 23:25:16 +00:00
parent 8693c60873
commit ad1087e630
2 changed files with 32 additions and 2 deletions
+10 -1
View File
@@ -159,7 +159,10 @@ def build_messages(session_id: str, user_msg: str,
# Mode awareness: she can offer to switch when the work clearly shifts (she decides
# when — better than a keyword guess). One line, on his yes she calls set_mode.
messages.append({"role": "system", "content": _mode_menu_note(mode)})
# Suppressed at the live table (poker_cash) — mid-session she shouldn't be offering
# to change modes; it's pure noise when the job is logging and coaching.
if not (mode and mode.key == "poker_cash"):
messages.append({"role": "system", "content": _mode_menu_note(mode)})
# Live ritual state (e.g. Alligator Blood ON) — dynamic, rides with the card.
state_note = _mode_state_note(mode)
@@ -337,6 +340,12 @@ def _route(ctx: TurnContext) -> TurnContext:
a charged emotional moment adds a per-turn register nudge (deterministic). Most
turns are neutral and get no note — that's the point (don't over-narrate)."""
ctx.mode = modes.get(memory.get_session_mode(ctx.session_id))
# At the live table the register comes from the poker prompt fragments (esp. the
# MENTAL one), not this lexicon nudge — which misfired, reading neutral logistics
# ("table broke, it's 11:50pm") as tilt/fatigue. Resolve the mode, but skip the
# register/note block in poker_cash. Non-poker modes keep the nudge unchanged.
if ctx.mode and ctx.mode.key == "poker_cash":
return ctx
m = ctx.moment or {}
note = None
if m.get("tilt", 0) >= _TILT_BAR: