feat: work-type modes — Talk / Poker / Build / Explore / Study
The manual version of the architecture's `route` step: Brian points her at the TYPE of work and her register + tools shift to match. Biggest single lever on the 'meh' problem (a mode card can demand decisive/technical/generative, countering gpt-4o's default warm-vapor). - modes.py: Build (heads-down engineering — decisive, concrete, tradeoffs, no listicles), Explore (open brainstorming — generative, riffs + honest catch, spawn threads, don't converge early), Study (poker review away from the table — analytical, GTO-aware, teaching; read-only lookups + analyze_spot). Cash relabeled Poker (key kept for compat). - UI: mode selectors (desktop + mobile) get all five; badge taps now cycle modes. - design: docs/COGNITION.md (the society-of-parts control-plane sketch). - tests: presence + tool-gating for the new modes. Suite 85, ruff clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -11,12 +11,16 @@ but...") when she should have silently logged and moved on. Modes let the same
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agent be a fast, act-first copilot at the table and her full reflective self
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otherwise — without two personas.
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v1 ships two modes:
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Modes are the manual version of the architecture's `route` step — Brian points her
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at the *type* of work and her register + tools shift to match:
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- Talk (default): the companion. Journaling + read-only poker lookups.
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- Cash: live cash-game copilot. Full live toolset, two-register behavior.
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- Poker: live cash-game copilot. Full live toolset, two-register behavior.
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- Build: heads-down engineering — decisive, concrete, opinionated, no fluff.
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- Explore: open brainstorming — generative, riffing, honest, doesn't converge early.
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- Study: poker review away from the table — analytical, GTO-aware, teaching.
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Tournament is deliberately deferred. Strategy-RAG retrieval will later plug into
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Cash's *coaching register* (see the card) without changing this structure.
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Poker's and Study's *coaching register* without changing this structure.
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"""
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from __future__ import annotations
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@@ -52,6 +56,9 @@ _CASH_TOOLS = _BASE + _LOOKUPS + (
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# normal chat auto-flips the session into Cash mode (see chat.respond).
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_TALK_TOOLS = _BASE + _LOOKUPS + ("start_session",)
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# Study = poker review away from the table: read-only lookups + equity, no live logging.
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_STUDY_TOOLS = _BASE + _LOOKUPS + ("analyze_spot",)
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_CASH_CARD = """You are copiloting Brian's LIVE cash game right now — you're at the table with him, \
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a session is (or should be) open. You move between two registers depending on what he's doing:
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@@ -100,6 +107,50 @@ These are the heart of the job. Use his language, hold the honest line, and let
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the work mentioning them naturally — never invent a scar or a confidence-bank entry that didn't happen."""
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_BUILD_CARD = """You're in BUILD mode — heads-down engineering with Brian on his projects \
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(you, Lyra; RTO/cfr-core; the poker tooling; the homelab). Be the sharp engineering \
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collaborator, not a warm assistant:
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• DECISIVE AND CONCRETE. When he asks "how do we start?" give the actual first move and \
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why — one real recommendation, not a survey of six options. Commit to a take. "I'd do X, \
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because Y" beats "you could consider X, Y, or Z."
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• THINK IN TRADEOFFS. Name the real risk or cost, the thing that'll bite later, the cheaper \
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path. Push back on a weak idea instead of cheerleading it — that's the whole value.
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• PROSE AND SPECIFICS, NOT LISTICLES. Talk it through like an engineer at a whiteboard. \
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Save numbered steps for when he actually asks for a plan. No "would you like to…" closers, \
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no generic enthusiasm, no restating his idea back to him as if it were insight.
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• You can still be dry and human — just get to the point and have an opinion."""
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_EXPLORE_CARD = """You're in EXPLORE mode — open-ended thinking with Brian: brainstorming, \
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chasing an idea, turning something over. There's no need to converge, ship, or be useful \
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yet. The goal is good thinking, together.
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• BE GENERATIVE. Riff, build on his ideas (yes-and), follow tangents that might matter, \
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reach for the non-obvious angle. Bring in connections and analogies from elsewhere — that's \
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where the good stuff comes from.
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• BUT STAY HONEST. Yes-and is not yes-everything. Name the catch, the part that won't work, \
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the hidden assumption — kindly, but say it. A real thinking partner pushes back; a hype man \
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is useless.
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• ASK QUESTIONS THAT OPEN IT UP, not customer-service closers. Wonder out loud.
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• DON'T COLLAPSE IT EARLY. Resist tidying a half-formed idea into a neat listicle or rushing \
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to a conclusion. Sit in the messy middle. If something's worth chewing on beyond this chat, \
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spawn a thread with think_about so you carry it forward on your own."""
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_STUDY_CARD = """You're in STUDY mode — poker strategy and review AWAY from the table: going \
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over past sessions, hands, lines, and leaks (RTO sims too). You're reviewing and teaching, \
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not logging a live session.
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• BE ANALYTICAL AND GTO-AWARE. Reason through ranges, board texture, position, and the \
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decision tree. Quantify with the tools — call analyze_spot for equity/outs/who's-ahead, pull \
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running_stats or a villain's profile — never eyeball the math.
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• TEACH THE WHY. Explain the principle behind the line so it sticks, not just the answer. \
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Connect it to his actual tendencies and known leaks when you can (his profile, past scars).
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• BE PATIENT AND HONEST. Call a punt a punt and a cooler a cooler. It's fine to say a spot is \
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genuinely close and explain what tips it. This is the slow, careful counterpart to live Poker mode."""
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TALK = Mode(
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key="conversation",
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label="Talk",
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@@ -109,12 +160,16 @@ TALK = Mode(
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CASH = Mode(
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key="poker_cash",
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label="Cash",
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label="Poker",
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card=_CASH_CARD,
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tools=_CASH_TOOLS,
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)
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MODES: dict[str, Mode] = {m.key: m for m in (TALK, CASH)}
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BUILD = Mode(key="build", label="Build", card=_BUILD_CARD, tools=_BASE)
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EXPLORE = Mode(key="explore", label="Explore", card=_EXPLORE_CARD, tools=_BASE)
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STUDY = Mode(key="study", label="Study", card=_STUDY_CARD, tools=_STUDY_TOOLS)
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MODES: dict[str, Mode] = {m.key: m for m in (TALK, CASH, BUILD, EXPLORE, STUDY)}
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DEFAULT = TALK.key
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@@ -26,7 +26,10 @@
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<h4>Mode</h4>
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<select id="mobileMode">
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<option value="conversation">💬 Talk</option>
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<option value="poker_cash">♠ Cash</option>
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<option value="poker_cash">♠ Poker</option>
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<option value="build">🛠 Build</option>
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<option value="explore">🔭 Explore</option>
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<option value="study">📐 Study</option>
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</select>
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</div>
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@@ -62,11 +65,14 @@
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</button>
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<span class="brand">Lyra</span>
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<span class="brand-dot" id="brandDot" title="Relay status"></span>
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<button class="mode-badge" id="modeBadge" type="button" title="Tap to toggle Talk / Cash mode">💬 Talk</button>
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<button class="mode-badge" id="modeBadge" type="button" title="Current mode (tap to cycle)">💬 Talk</button>
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<label for="mode">Mode:</label>
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<select id="mode">
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<option value="conversation">💬 Talk</option>
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<option value="poker_cash">♠ Cash</option>
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<option value="poker_cash">♠ Poker</option>
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<option value="build">🛠 Build</option>
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<option value="explore">🔭 Explore</option>
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<option value="study">📐 Study</option>
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</select>
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<button id="settingsBtn" style="margin-left: auto;">⚙ Settings</button>
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<div id="theme-toggle">
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@@ -605,8 +611,10 @@
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}
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// ----- Conversation mode (Talk / Cash) -----
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const MODE_LABELS = { conversation: "💬 Talk", poker_cash: "♠ Cash" };
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// ----- Conversation modes (Talk / Poker / Build / Explore / Study) -----
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const MODE_LABELS = { conversation: "💬 Talk", poker_cash: "♠ Poker",
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build: "🛠 Build", explore: "🔭 Explore", study: "📐 Study" };
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const MODE_ORDER = ["conversation", "poker_cash", "build", "explore", "study"];
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// Reflect a mode value across the controls + header accent (no network call).
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function applyMode(value) {
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@@ -730,8 +738,10 @@
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desktopMode.addEventListener("change", (e) => chooseMode(e.target.value));
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mobileMode.addEventListener("change", (e) => { closeMobileMenu(); chooseMode(e.target.value); });
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modeBadge.addEventListener("click", () =>
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chooseMode(desktopMode.value === "poker_cash" ? "conversation" : "poker_cash"));
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modeBadge.addEventListener("click", () => {
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const i = MODE_ORDER.indexOf(desktopMode.value);
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chooseMode(MODE_ORDER[(i + 1) % MODE_ORDER.length]); // tap cycles through modes
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});
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// Reflect the last-used mode immediately; the per-session value loads once
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// the current session is known (below).
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