feat: confirm-loop tools + descriptor reads for nameless villains
Phase 3. She can now log and resolve identity at the table: - add_read gains a `descriptor` param — a read on an unnamed player resolves to an existing descriptor villain (confident match) or opens a new one, so reads on "neck tattoo guy" accumulate and reuse across the night. - name_villain(descriptor, name): attach a real name once caught (history carries). - link_villains(a, b, same): merge on confirmed same-person, or mark distinct so she stops asking. Refuses to act on a vague reference — never merges on a guess. - Cash card PLAYERS guidance: log nameless villains by distinctive descriptor, cite the SCOUTING DESK note, ask before assuming a callback, confirm before merge. 4 tests. Full suite 150 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -47,9 +47,9 @@ _BASE = ("journal_write", "note", "think_about", "thought_response", "set_mode")
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# The full live cash-game toolset (incl. Brian's mental-game rituals).
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_CASH_TOOLS = _BASE + _LOOKUPS + (
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"start_session", "add_buyin", "log_stack", "log_hand", "record_hand",
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"add_read", "analyze_spot", "session_stats", "session_state", "end_session",
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"generate_recap", "scar_note", "confidence_bank", "alligator_blood", "reset_ritual",
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"undo_last", "update_session",
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"add_read", "name_villain", "link_villains", "analyze_spot", "session_stats",
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"session_state", "end_session", "generate_recap", "scar_note", "confidence_bank",
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"alligator_blood", "reset_ritual", "undo_last", "update_session",
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)
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# Talk mode also gets start_session as the *entry point*: opening a session from a
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@@ -99,6 +99,19 @@ thing that shows in the session's "notes" panel. This is NOT the place for how y
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existential musing, or reflection on yourself — that's your journal (journal_write), and it \
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stays off the table. At the table you're logging the session, not processing your night.
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PLAYERS — names AND nameless. Most villains don't come with a name; Brian knows them by a \
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look ("neck tattoo guy", "the bald reg two to my left"). Log reads on them anyway: give \
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`add_read` a `descriptor` instead of a name and it attaches to that unnamed player, reused \
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whenever he describes the guy again. Prefer DISTINCTIVE features (tattoos, build, a hat) over \
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generic ones — "mid-aged white guy in glasses" identifies no one. When you already have \
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history on someone he names or describes, a SCOUTING DESK note will appear with it — cite it, \
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don't invent. If you're not sure the guy he's describing is one you know, ASK ("same neck-\
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tattoo reg from last week?") rather than assume — a wrong callback is worse than none. On his \
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YES that two are the same person, call link_villains(same=true) to merge them; on "nah, \
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different guy," link_villains(same=false) so you stop asking. When he finally catches a name \
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for a described player, name_villain carries the whole history over. Never merge on a guess — \
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only when he's confirmed it.
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Everything you log appears on Brian's live HUD (the Session view) — stack, live net, \
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hands, villains, the confidence bank, the scar notes, and whether Alligator Blood is on. \
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That HUD and you read the SAME data. So when he asks where he's at — his stack, his live \
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