Commit Graph

7 Commits

Author SHA1 Message Date
serversdown 951788f9ec feat: thought loop closer to her vision — wander grist, continuity, seeding, lifecycle
Four additions so the loop is "more what she wanted" (think to herself, unprompted):

- Wander grist (#1): think() new-thread mode now draws the same varied seeds
  reflect() uses (self_state.wander_seed: own curiosity/existence/disagreement or
  a resurfaced memory) + an anti-restate block of her recent thoughts + a list of
  existing open-thread titles to avoid. Directly counters the RLHF "supportive
  presence serving Brian" drift visible in her first thoughts.
- Continuity: thoughts.context_note() injects her active threads into every chat
  turn, so she's aware of her own ongoing mind and can reference it anytime — not
  only when a thought crosses the surface bar.
- Bidirectional: new think_about tool (in _BASE, all modes) lets her spawn a
  thread from conversation to develop on her own later. Conversations seed her
  solo thinking.
- Lifecycle: thoughts.decay() rests stale active threads (>48h) and decays their
  salience, sparing pending-response ones; runs each dream cycle (no LLM). Frees
  the open-thread cap and keeps the feed current.

Also: thoughts feed no longer wipes a reply you're mid-composing (skip poll
re-render while a textarea is focused/non-empty; force-refresh after send).

61 tests passing, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 23:28:15 +00:00
serversdown 559faaed30 feat: view past sessions, edit session details, log rituals while reviewing
- View any past session as a read-only HUD: /session?id=N (hud(session_id) +
  /session/data?id=); /history rows now link there. Closed sessions show played
  duration + final net; recap link when one exists.
- Edit session details during or after play: poker.update_session (recomputes net
  when buy-in/cash-out change), PATCH /session/{id}, an update_session tool ("venue
  was actually Bellagio", "I bought in for 600"), and an inline ✎ Edit form on the HUD.
- Rituals attach to the most-recent session post-close (poker.review_session_id),
  so scar/confidence/reset work while reviewing after you rack up.
- Edit form is poll-safe (won't clobber mid-edit); past-session view doesn't poll.
- test_modes.py +3 (edit, review rituals, past-session HUD); 49 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 05:12:13 +00:00
serversdown 67cf51a53f feat: undo / delete logged entries (fix fat-fingered live logging)
Previously the only delete was whole-session, so a mis-logged stack or a
mis-parsed hand was stuck on the HUD. Now:

- undo_last tool ("scratch that") — deletes the most recent hand/stack/read/
  scar/confidence/reset in the live session; added to the Cash toolset.
- poker.delete_hand/stack/read/ritual + delete_entry dispatch + undo_last.
- DELETE /session/entry/{kind}/{id} endpoint.
- HUD: per-row × delete buttons on hands, confidence-bank, and scar-note rows
  (stack/read deletes via the tool). Row ids now surfaced in the hud() bundle.
- test_modes.py +2 (undo_last across kinds, tool handler); 46 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 04:32:04 +00:00
serversdown e1e89c07e4 feat: poker session history — browse, delete, and Lyra lookup
Answers three gaps: no way to delete a single poker session (only clear_all),
no way to browse past sessions, and Lyra could only see aggregate stats.

- poker.list_sessions() (per-session summary + hand count + recap flag) and
  poker.delete_session() (removes a session + its hands/reads/observations/
  stacks/rituals; keeps the persistent villain file).
- /history page (date, stakes, venue, net, hours, recap link, per-row delete with
  confirm) + /history/data + DELETE /history/{id}. Nav links from chat + HUD.
- recent_sessions read tool, added to the shared lookups so Lyra can answer
  "how'd my last few sessions go?" in either mode.
- Delete is UI/CLI only — deliberately not a Lyra tool.
- test_modes.py +2 (list/delete, recent_sessions); 44 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 00:21:48 +00:00
serversdown 35c973df05 feat: session_state read tool so she can see the HUD
She could write everything the HUD shows but not read most of it back (stack,
live net, alligator state, scar/confidence entries) — so "what's my live net?"
or "what's in my confidence bank?" was a memory guess.

- session_state tool returns the same bundle the HUD renders, as a readable
  summary; added to the Cash toolset.
- Cash card tells her the HUD exists, that she and it share the same data, and to
  answer where-am-I questions from session_state, never memory.
- test_modes.py +1; 42 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 23:16:40 +00:00
serversdown 974ee33f71 feat: live mental-game rituals in Cash mode
Brian's own rituals (mined from his logs) become first-class, live tools instead
of post-hoc recap sections:

- Scar Note — instructive mistakes with the punt/cooler/standard distinction.
- Confidence Bank — good process, banked regardless of result.
- Alligator Blood — invokable adversity state; she suggests it when he's
  card-dead/short/stuck, and her coaching register shifts while it's on (live
  state injected into context per-turn via chat._mode_state_note).
- Reset — tilt circuit-breaker; mental marker only, stats stay continuous.

poker_rituals table + log_ritual/list_rituals/set_alligator/alligator_active;
4 tools added to the Cash toolset and taught in the mode card; HUD gains a 🐊
banner + Confidence Bank + Scar Notes panels; recap grounded via _rituals_block.
tests/test_modes.py +5 ritual tests; 41 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 06:24:28 +00:00
serversdown dfb6425395 feat: session modes (Talk/Cash) + live session HUD
Lyra now switches register based on what she's doing at the table instead of
being a wishy-washy companion mid-session.

Modes (lyra/modes.py):
- Talk (default companion) + Cash (live cash copilot); a mode = prompt card +
  tool allow-list. Tool gating via tools.specs(allow=).
- Two-register Cash voice: act-first one-line logging when fed facts; full warm
  companion voice for strategy / tilt / mental game.
- mode persisted per chat session (new sessions.mode column); auto-switch into
  Cash when start_session fires; UI forces cloud backend in Cash (tools only
  fire there).

Stack tracking + HUD:
- log_stack tool + poker_stack_log table; live net while sitting (stack - buy-in).
- poker.hud() bundle; /session HUD page (stack sparkline, hands, villains, notes,
  stats) polling /session/data every 5s; Talk/Cash switcher + Session nav.

Endpoints: /session, /session/data, GET/POST /sessions/{id}/mode, /modes.
tests/test_modes.py (gating, mode roundtrip, stack/HUD); 36 tests green. v0.3.0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 05:28:15 +00:00