8 Commits

Author SHA1 Message Date
serversdown 924dc297d5 fix: recorder cancel left an empty black screen
mount() adds .rec-root (display:flex) to the overlay element, and that rule sat
after .rec-overlay's display:none — so removing .open didn't hide it. Use
.rec-overlay:not(.open){display:none} to outrank .rec-root by specificity.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:55:03 +00:00
serversdown b6cdf799dc feat: straddle support in recorder
Add a straddle from any non-blind seat (default 2×BB) via a preflop control.
Recorded as a preflop post (fits the contract — order carries 'acts last'), tagged
straddle for the log label + removability; the UI-only flag is dropped from the
emitted structured hand. Blinds stay non-removable. Documented in HAND_HISTORY.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:49:50 +00:00
serversdown c52404fbb9 fix: add Cancel to recorder + safe-area insets (notch ate the ✕)
The header ✕ sat under the iPhone status bar/notch (overlay had no safe-area
padding), so there was no reachable way out without saving. Add a labeled Cancel
button next to Save, and pad the header/footer for the notch + home indicator.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:40:32 +00:00
serversdown 4fd7eff7e9 fix: shelve recorder card picker for plain typed card entry
The tap picker wasn't working in practice. Replace it with simple text inputs for
hero/board/shown cards: case-insensitive, accepts 'ah kh' / 'AhKh' / '7d2c5h' /
'10h'. parseCards() tokenizes; the server's normalize_structured() canonicalizes
(case, 10->T, completeness). Also adds per-action remove (✕) in the street log.
Picker UI + bottom-sheet CSS removed; tap picker deferred to V2 (docs/RECORDER.md).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:35:13 +00:00
serversdown 2bd5b7fd26 fix: move recorder launch into bottom bar (Mind->Record in poker mode)
The floating +Hand button overlapped the chat send button. Replace it with a
Record tab that swaps in for Mind only in poker (cash) mode, via body.cash-mode
CSS toggle. Other modes keep Mind; Record stays hidden.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:23:28 +00:00
serversdown 50bcb5533f feat: hand recorder v1 (tap-to-build, overlay) — recorder steps 2-4
Tap-to-build hand recorder per docs/RECORDER.md. Correctness by construction: every
tap writes a known value into a known slot, emitting the canonical structured contract
(server normalize_structured() is the shape authority, so the client is best-effort).

- recorder.js: mount-agnostic module (mounts into any container -> overlay now,
  standalone later, zero logic change). Pure buildStructured(state)->contract dict.
  Card picker: sticky-suit-or-rank-first + x (unknown suit) + unknown-card; lock resets
  per slot so it never bleeds between cards. Pre-fills from /session/data (stakes->blinds,
  stack->hero, villains->seated). Per-street action entry, manual street advance.
- recorder.css: full-screen overlay using app theme tokens; floating launcher.
- index.html: overlay div + script + launcher (chat/session stays mounted underneath).

Validated end-to-end: JS core builds a hand (sticky/rainbow/unknown cards all correct)
-> POST /hands -> normalized -> /hand/{id} replay round-trips identically.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:18:38 +00:00
serversdown f745ef43a1 feat: POST /hands endpoint + seat in HUD villains (recorder step 1)
- POST /hands: store a structured hand from the recorder; normalize_structured()
  (via store_hand_history) is the shape authority, so the client stays best-effort.
  Enriches villain dossiers from the recorded players, same as the parser path.
  Verified live: best-effort body -> normalized (version, completeness, hero sync).
- _session_villains: surface each player's latest seat so the recorder can
  auto-place known players on the table.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:11:48 +00:00
serversdown d7f3ba330a docs: hand recorder design note (v1 core loop + card-entry UX)
Tap-to-build recorder: correctness by construction, reusable mount-agnostic module
(pure buildStructured core), pre-fill from live session state, emits the locked
structured-hand contract. V1 = core capture loop; card entry = contextual picker
with sticky-suit-or-rank-first flow + x/unknown. V2 = smart legal-action keypad.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 04:08:20 +00:00
20 changed files with 789 additions and 1475 deletions
+3
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@@ -53,6 +53,9 @@ DB, no shared UI components. If RTO is down, Lyra skips analysis and nothing bre
- **Positions:** `UTG UTG1 UTG2 MP LJ HJ CO BTN SB BB`.
- **Actions:** `post fold check call bet raise allin`. `amount` is a plain number (no `$`),
null for non-sized actions (fold/check). Street boards appear as `{street, board}` entries.
A **straddle** is recorded as a preflop `post` at a non-blind position (typically 2×BB,
voluntary); preflop action starts left of it and it acts last, but that's reflected by
action *order*, not a distinct verb.
- **Streets:** `preflop flop turn river`.
`lyra/poker.py:normalize_structured()` is the single function that guarantees this shape.
+148
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@@ -0,0 +1,148 @@
# Hand recorder — design note
A tap-to-build hand recorder. The point isn't "nicer input" — it's **correctness by
construction**: every tap writes a known action into a known slot, so there's no parse
step that can be wrong. It sidesteps the whole class of LLM-parse replay bugs. The text
parser stays for importing the backlog (old notes, Trilium, ChatGPT history); the recorder
is clean capture going forward.
Output is the canonical structured shape in [HAND_HISTORY.md](HAND_HISTORY.md) — so it
drops straight into the DB and the existing replay viewer, and flows to RTO unchanged.
## Principles
1. **Correctness by construction** — the UI only lets you build valid hands; the emitter
produces the contract shape; the server `normalize_structured()` is the final guarantee.
2. **Reusable module, mount-agnostic.** Decision: overlay first, swap to standalone if the
overlay fights the chat page — *reusing the code either way*. So the recorder is a
self-contained module mounted into a container element, with the **emit logic kept pure
(no DOM)**. Moving overlay → standalone is a re-mount, not a rewrite.
3. **Don't reinvent what Lyra knows.** Pre-fill from live session state.
## Architecture
```
lyra/web/static/recorder.js # the module: state machine + DOM shell + buildStructured()
lyra/web/static/recorder.css # scoped styles (full-screen table + keypad)
```
- `Recorder.mount(containerEl, { sessionId, onSave, onClose })` — instantiates into any
container. In V1 the container is a full-screen overlay `<div>` inside `index.html`
(chat/session page stays mounted underneath — a flip-over, not a route change). If that
proves janky, the *same module* mounts into `recorder.html` with zero logic changes.
- **Pure core, separable from DOM:** `buildStructured(state) -> structuredDict`. No element
access — takes the in-memory state, returns the contract object. This is the testable,
reusable heart; the DOM shell only reads/writes `state` and calls `buildStructured` on save.
## Pre-fill from live state (the "it already knows" feel)
Source: `GET /session/data` (→ `poker.hud`). Today it gives us:
- `session`: `venue`, `stakes`, `game`, `format`, `is_live`
- `stack.current` → hero's starting stack for the hand
- `villains[]`: `name`, `category`, `tendencies`, `last_note` (the players read this session)
Derived in the recorder:
- **Blinds** parsed from `stakes` ("1/3" → SB 1, BB 3) → auto-seed the `post` actions.
- **Hero stack** from `stack.current`.
**Two gaps to close as part of the build** (flagged, not yet done):
1. **Seats aren't in the HUD bundle.** `player_reads` *has* a `seat` column, but
`_session_villains()` doesn't select it — so we can name the villains but not place them.
Fix: add `seat` (latest read per player) to the villains payload, then auto-seat them.
Until then, V1 seats known villains in read-order and you assign positions by tapping.
2. **Hero position isn't tracked live** (button/seat moves every hand) — so `hero_pos` is a
per-hand tap, seeded to last-used. That's correct, not a gap to "fix", just noting it.
## In-memory state model
```js
state = {
meta: { game, stakes, venue, sessionId }, // from /session/data
blinds: { sb, bb }, // parsed from stakes
heroPos: "BTN", // tapped per hand
seats: [ { pos, name, stack, cards: null, in: true } ], // incl. hero seat
street: "preflop", // street currently being entered
board: { flop: [], turn: [], river: [] },
actions:[ { street, pos, action, amount } ], // appended as you tap
result: { pot: null, heroNet: null, summary: "" }
}
```
`buildStructured(state)`
| contract field | from |
|---|---|
| `hero_pos` | `state.heroPos` |
| `hero_cards` | the hero seat's `cards` |
| `players[]` | `state.seats` (`{pos,stack,name,cards}`; emitter doesn't set `hero`/version — server normalize does) |
| `actions[]` | `state.actions`, with a `{street, board}` reveal entry spliced in at each street boundary from `state.board` |
| `board` | `flop + turn + river` concatenated |
| `result` | `state.result` |
Client builds best-effort; **`store_hand_history()``normalize_structured()` is the
authority** (canonical cards, hero sync, `schema_version`, `completeness`). Keeps the
client dumb and the contract enforced in one place.
## Persistence
New endpoint (small, part of the build):
```
POST /hands body: { structured, session_id?, tag?, lesson? }
-> store_hand_history(structured, ...) -> { id }
```
On save: POST, then hand off to the existing viewer `/hand/{id}` to replay — which doubles
as the correctness check (what you tapped is exactly what replays).
## Scope
**V1 — core loop (chosen).** Seats + cards + per-street actions emitting valid structured
JSON. Manual street advance (a "next street" button + board entry), free bet-size entry
(type the number). Proves capture → store → replay end to end on the locked schema.
### Card entry (V1)
Contextual: tap a card slot (hero card, board square, "they showed") → a compact picker
pops at that slot. One picker holds **4 color-coded suits + 13 ranks + `x` + unknown-card**.
Whichever you tap first sets the flow for that card — no mode switch:
- **Suit first → it locks** (stays lit). Each subsequent rank tap places `rank+lockedSuit`
and auto-advances. Flush flop = `♥ T 8 5` (4 taps); suited hole = `♥ A K` (3 taps).
- **Rank first → card is pending a suit**; the next tap must be a suit (or `x`). Best for
rainbow/mixed. Locked suit stays in effect until a different suit is tapped.
- **`x`** = unknown suit → stores e.g. `Ax`; flips `completeness.cards` false so RTO skips
suit-dependent math. **Unknown-card** button = a villain card never shown (`x`).
No typing — lowercase tokens are the internal/contract format only; the player only ever
taps symbols. State: `lockedSuit` (nullable) + the active slot; auto-advance on complete.
**V2 — the smart keypad.** The contextual state machine layered on top: tracks whose turn
it is and the current bet, offers only legal actions (check vs call; bet/raise reveal size
presets ½/¾/pot/+1bb), auto-advances the street when action closes, tap-a-seat to set the
actor, one-tap "they showed [cards]" at showdown. ~610 taps, no typing. Built on the same
`state` + `buildStructured`, so V1's emitter doesn't change — V2 just drives `state` smarter.
## Layout sketch (full-screen overlay)
```
┌───────────────────────────── Record hand ─────────────── ✕ ┐
│ (CO) (BTN) │
│ (HJ) ◯ oval table ◯ (SB) │
│ (MP) (UTG) (BB·hero) │
│ board: [ 7d ][ 2c ][ 5h ] pot: 40 │
├──────────────────────────────────────────────────────────────┤
│ acting: BB [ fold ][ check ][ call ][ bet ][ raise ] │
│ amount: [ 15 ] [ ½ ][ ¾ ][ pot ][ +1bb ] (V2) │
│ [ ◀ prev street ] [ next street ▶ ] [ they showed… ] │
├──────────────────────────────────────────────────────────────┤
│ preflop: BTN raise 15 · BB call [ save & replay ] │
└──────────────────────────────────────────────────────────────┘
```
## Build order
1. `POST /hands` endpoint + add `seat` to the villains payload (server, small).
2. `recorder.js` skeleton: `mount()`, `state`, `buildStructured()` (pure).
3. Overlay shell in `index.html` (open button in session/cash mode) + `recorder.css`.
4. V1 capture flow → save → replay. Validate a real hand round-trips identically.
5. V2 smart keypad on top.
```
@@ -1,720 +0,0 @@
# Poker Logging Service Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Turn `lyra/poker.py` into a standalone logging system-of-record with a complete REST API, a single source-of-truth tool/API contract, and a human UI to log and correct everything — usable by Brian with zero LLM dependency.
**Architecture:** Thin FastAPI routes wrap the existing (already-working) `poker.py` store functions; a declarative `poker_contract.py` pins operation names + required args so the REST API and Lyra's LLM tool specs can't drift; the web UI gets dumb capture inputs (2nd stack box on chat, quick inputs on the HUD) and correction controls. This is sub-project 1 of 2; Lyra's classifier/prompts (sub-project 2) are parked.
**Tech Stack:** Python 3.11+ (venv runs 3.14), FastAPI + uvicorn, SQLite (WAL), pytest, vanilla HTML/JS/CSS.
## Global Constraints
- Python files: start with `from __future__ import annotations`; 4-space indent; ruff `line-length = 100`, `target-version = "py311"`.
- **`lyra/web/static/index.html` uses CRLF (`\r\n`) line endings and mixed tabs/spaces.** Every other static file (`session.html`, `style.css`, `nav.js`) and all Python use **LF + spaces**. Match the file you edit or you produce a noisy diff.
- Pure data capture (stack / buy-in / cash-out / hand / read) must reach the store via the REST endpoints, **never** through the chat/LLM path.
- `poker_contract.py` is the single source of truth: REST routes and `tools.py` specs must agree with it (enforced by a conformance test).
- Web app runs via `lyra-web` (uvicorn) on `0.0.0.0:7078`. DB path from `LYRA_DB_PATH` (default `data/lyra.db`, WAL).
- Test idiom: fixture sets `LYRA_DB_PATH` to a `tmp_path` file, stubs `llm.embed` (and `llm.complete` where needed), then `importlib.reload(memory)` **then** `importlib.reload(poker)` (order matters), then `importlib.reload(server)` for endpoint tests. Run with `.venv/bin/pytest` (or `uv run pytest`).
- Existing store facts to respect: `start_session(...)` uses `fmt=` (column is `format`); `add_buyin` returns a float total; `log_stack` returns the `stack_state` dict `{current, buy_in, net}`; `end_session(cash_out, ...)` takes `cash_out` first; `hud()` returns `None` when no session; `_HAND_FIELDS = ("position","hole_cards","board","preflop","flop","turn","river","showdown","pot","result","stack_after","tag","lesson")`; `upsert_player(name, **fields)` returns an int player id; `tools.dispatch(name, args, ctx)``ctx` is a plain dict.
---
### Task 1: Contract module + tool-spec conformance test
**Files:**
- Create: `lyra/poker_contract.py`
- Create: `tests/test_poker_contract.py`
**Interfaces:**
- Produces: `lyra.poker_contract.OPERATIONS: dict[str, dict]` and `CONTRACT_VERSION: int`. Each op value: `{"required": tuple[str,...], "llm_tool": str | None, "rest": tuple[str, str] | None}` where `rest` is `(METHOD, PATH)` with PATH exactly matching the FastAPI route template.
- [ ] **Step 1: Write the contract module**
`lyra/poker_contract.py`:
```python
from __future__ import annotations
# Single source of truth for poker logging operations. The REST API, Lyra's LLM
# tool specs, the human UI, and (later) an MCP wrapper all derive from this.
# `required` MUST match the `required` list in the matching tools.py spec.
# `rest` PATH MUST match the FastAPI route template verbatim.
CONTRACT_VERSION = 1
OPERATIONS: dict[str, dict] = {
"start_session": {"required": (), "llm_tool": "start_session", "rest": ("POST", "/session")},
"update_session": {"required": (), "llm_tool": "update_session", "rest": ("PATCH", "/session/{session_id}")},
"end_session": {"required": ("cash_out",), "llm_tool": "end_session", "rest": None},
"log_stack": {"required": ("amount",), "llm_tool": "log_stack", "rest": ("POST", "/session/stack")},
"add_buyin": {"required": ("amount",), "llm_tool": "add_buyin", "rest": ("POST", "/session/buyin")},
"log_hand": {"required": (), "llm_tool": "log_hand", "rest": ("POST", "/session/hand")},
"update_hand": {"required": ("id",), "llm_tool": None, "rest": ("PATCH", "/hand/{hand_id}")},
"add_read": {"required": ("note",), "llm_tool": "add_read", "rest": ("POST", "/session/read")},
"update_player": {"required": ("id",), "llm_tool": None, "rest": ("PATCH", "/player/{player_id}")},
}
```
- [ ] **Step 2: Write the failing conformance test**
`tests/test_poker_contract.py`:
```python
from __future__ import annotations
from lyra import tools
from lyra.poker_contract import OPERATIONS
def test_llm_tool_required_args_match_contract():
for op, decl in OPERATIONS.items():
name = decl["llm_tool"]
if not name:
continue
spec = tools.TOOLS[name]["spec"]
required = set(spec["function"]["parameters"]["required"])
assert required == set(decl["required"]), (
f"{op}: tools spec required {required} != contract {set(decl['required'])}"
)
```
- [ ] **Step 3: Run the test**
Run: `.venv/bin/pytest tests/test_poker_contract.py -v`
Expected: PASS (the contract's `required` tuples were copied from the live specs).
- [ ] **Step 4: Commit**
```bash
git add lyra/poker_contract.py tests/test_poker_contract.py
git commit -m "feat: poker operation contract + tool-spec conformance test"
```
---
### Task 2: Direct capture endpoints (stack / buy-in / start)
**Files:**
- Modify: `lyra/web/server.py` (add three routes inside `create_app`, near the existing `PATCH /session/{session_id}` at server.py:116)
- Create: `tests/test_poker_api.py`
**Interfaces:**
- Consumes: `poker.log_stack(amount, note=None)`, `poker.add_buyin(amount)`, `poker.start_session(venue=, stakes=, game=, fmt=, buy_in=, mantra=)`, `poker.live_session()`.
- Produces: `POST /session/stack``{ok, stack}` or `{ok:false, error}`; `POST /session/buyin``{ok, buy_in_total}`; `POST /session``{ok, id}`.
- [ ] **Step 1: Write the failing endpoint tests**
`tests/test_poker_api.py`:
```python
from __future__ import annotations
import importlib
import pytest
@pytest.fixture
def client(tmp_path, monkeypatch):
monkeypatch.setenv("LYRA_DB_PATH", str(tmp_path / "test.db"))
from lyra import llm
monkeypatch.setattr(llm, "embed", lambda texts: [[0.1, 0.2, 0.3] for _ in texts])
import lyra.memory as memory
importlib.reload(memory)
import lyra.poker as poker
importlib.reload(poker)
import lyra.web.server as server
importlib.reload(server)
from fastapi.testclient import TestClient
return TestClient(server.app), poker
def test_post_stack_logs_and_returns_state(client):
c, poker = client
poker.start_session(venue="Meadows", stakes="1/3", buy_in=400)
r = c.post("/session/stack", json={"amount": 373})
assert r.status_code == 200
body = r.json()
assert body["ok"] is True
assert body["stack"]["current"] == 373
assert body["stack"]["net"] == pytest.approx(-27)
def test_post_stack_without_session_errors(client):
c, _ = client
r = c.post("/session/stack", json={"amount": 373})
assert r.json()["ok"] is False
assert "error" in r.json()
def test_post_buyin_increments_total(client):
c, poker = client
poker.start_session(buy_in=400)
r = c.post("/session/buyin", json={"amount": 200})
assert r.json()["buy_in_total"] == pytest.approx(600)
def test_post_session_starts_live(client):
c, poker = client
r = c.post("/session", json={"venue": "Wheeling", "stakes": "1/3", "buy_in": 400})
sid = r.json()["id"]
assert poker.live_session()["id"] == sid
```
- [ ] **Step 2: Run to verify it fails**
Run: `.venv/bin/pytest tests/test_poker_api.py -v`
Expected: FAIL with 404s (routes not defined). If it errors with "No module named 'httpx'", run `.venv/bin/pip install httpx` (TestClient needs it).
- [ ] **Step 3: Add the three routes**
In `lyra/web/server.py`, immediately after the `PATCH /session/{session_id}` handler (server.py:122), add:
```python
@app.post("/session/stack")
async def session_log_stack(request: Request) -> dict:
"""Log Brian's current stack directly (no LLM). Server-stamps the time."""
body = await request.json()
try:
amount = float(body.get("amount"))
except (TypeError, ValueError):
return {"ok": False, "error": "amount must be a number"}
note = (body.get("note") or "").strip() or None
try:
state = await asyncio.to_thread(poker.log_stack, amount, note)
except ValueError as exc:
return {"ok": False, "error": str(exc)}
logbus.log("info", "stack logged (direct)", amount=amount)
return {"ok": True, "stack": state}
@app.post("/session/buyin")
async def session_add_buyin(request: Request) -> dict:
"""Add a buy-in/rebuy directly (no LLM)."""
body = await request.json()
try:
amount = float(body.get("amount"))
except (TypeError, ValueError):
return {"ok": False, "error": "amount must be a number"}
try:
total = await asyncio.to_thread(poker.add_buyin, amount)
except ValueError as exc:
return {"ok": False, "error": str(exc)}
logbus.log("info", "buyin added (direct)", amount=amount)
return {"ok": True, "buy_in_total": total}
@app.post("/session")
async def session_start(request: Request) -> dict:
"""Open a new live session directly (no LLM)."""
body = await request.json()
sid = await asyncio.to_thread(lambda: poker.start_session(
venue=body.get("venue"), stakes=body.get("stakes"),
game=body.get("game") or "NLH", fmt=body.get("format") or "cash",
buy_in=body.get("buy_in") or 0, mantra=body.get("mantra"),
))
logbus.log("info", "poker session started (direct)", id=sid)
return {"ok": True, "id": sid}
```
- [ ] **Step 4: Run to verify it passes**
Run: `.venv/bin/pytest tests/test_poker_api.py -v`
Expected: PASS (4 tests).
- [ ] **Step 5: Commit**
```bash
git add lyra/web/server.py tests/test_poker_api.py
git commit -m "feat: direct REST endpoints for stack/buyin/start-session (no LLM)"
```
---
### Task 3: Hands API (log / edit / delete)
**Files:**
- Modify: `lyra/poker.py` (add `update_hand` near `log_hand` at poker.py:558)
- Modify: `lyra/web/server.py` (add routes after the Task 2 routes)
- Modify: `tests/test_poker_api.py` (add tests)
**Interfaces:**
- Consumes: `poker.log_hand(**fields)`, `poker.get_hand(id)`, `poker.delete_entry("hand", id)`, `_HAND_FIELDS`.
- Produces: `poker.update_hand(hand_id, **fields) -> dict | None`; `POST /session/hand``{ok, id}`; `PATCH /hand/{hand_id}``{ok, hand}`; `DELETE /hand/{hand_id}``{ok}`.
- [ ] **Step 1: Write the failing tests**
Append to `tests/test_poker_api.py`:
```python
def test_post_hand_edit_and_delete(client):
c, poker = client
poker.start_session(buy_in=400)
r = c.post("/session/hand", json={"position": "BTN", "hole_cards": "22", "result": 120})
assert r.json()["ok"] is True
hid = r.json()["id"]
r2 = c.patch(f"/hand/{hid}", json={"hole_cards": "2c2d"})
assert r2.json()["ok"] is True
assert r2.json()["hand"]["hole_cards"] == "2c2d"
r3 = c.delete(f"/hand/{hid}")
assert r3.json()["ok"] is True
assert poker.get_hand(hid) is None
```
- [ ] **Step 2: Run to verify it fails**
Run: `.venv/bin/pytest tests/test_poker_api.py::test_post_hand_edit_and_delete -v`
Expected: FAIL (404 on `/session/hand`).
- [ ] **Step 3: Add `update_hand` to the store**
In `lyra/poker.py`, immediately after `log_hand` (poker.py:558), add:
```python
def update_hand(hand_id: int, **fields) -> dict | None:
"""Edit a logged hand's flat fields (fix a mislabeled board, result, villain).
Only known columns are touched. Returns the updated hand row or None."""
sets, vals = [], []
for k, v in fields.items():
if k in _HAND_FIELDS and v is not None:
sets.append(f"{k} = ?")
vals.append(v)
if sets:
conn = _c()
with conn:
conn.execute(f"UPDATE poker_hands SET {', '.join(sets)} WHERE id = ?",
(*vals, hand_id))
return get_hand(hand_id)
```
- [ ] **Step 4: Add the three routes**
In `lyra/web/server.py`, after the Task 2 routes, add:
```python
@app.post("/session/hand")
async def session_log_hand(request: Request) -> dict:
"""Log a hand directly with flat fields (no LLM parse)."""
body = await request.json()
try:
hid = await asyncio.to_thread(lambda: poker.log_hand(**body))
except ValueError as exc:
return {"ok": False, "error": str(exc)}
logbus.log("info", "hand logged (direct)", id=hid)
return {"ok": True, "id": hid}
@app.patch("/hand/{hand_id}")
async def hand_update(hand_id: int, request: Request) -> dict:
"""Edit a logged hand's flat fields."""
body = await request.json()
h = await asyncio.to_thread(lambda: poker.update_hand(hand_id, **body))
logbus.log("info", "hand edited", id=hand_id, fields=list(body))
return {"ok": h is not None, "hand": h}
@app.delete("/hand/{hand_id}")
async def hand_delete(hand_id: int) -> dict:
"""Delete a logged hand."""
ok = await asyncio.to_thread(poker.delete_entry, "hand", hand_id)
return {"ok": ok}
```
- [ ] **Step 5: Run to verify it passes**
Run: `.venv/bin/pytest tests/test_poker_api.py -v`
Expected: PASS (all tests, including the new hand test).
- [ ] **Step 6: Commit**
```bash
git add lyra/poker.py lyra/web/server.py tests/test_poker_api.py
git commit -m "feat: hands API — log_hand endpoint, update_hand store fn, edit/delete routes"
```
---
### Task 4: Reads/players API + route conformance
**Files:**
- Modify: `lyra/poker.py` (add `update_player` near `upsert_player`)
- Modify: `lyra/web/server.py` (add routes)
- Modify: `tests/test_poker_api.py` (add tests)
- Modify: `tests/test_poker_contract.py` (add route-coverage test)
**Interfaces:**
- Consumes: `poker.add_read(note=, name=, ...)`, `poker.upsert_player(name, **fields)`.
- Produces: `poker.update_player(player_id, **fields) -> dict | None`; `POST /session/read``{ok, id}`; `PATCH /player/{player_id}``{ok, player}`.
- [ ] **Step 1: Write the failing tests**
Append to `tests/test_poker_api.py`:
```python
def test_post_read(client):
c, poker = client
poker.start_session(buy_in=400)
r = c.post("/session/read", json={"note": "3-bets light", "name": "James K"})
assert r.json()["ok"] is True
assert isinstance(r.json()["id"], int)
def test_rename_player_fixes_mislabel(client):
c, poker = client
pid = poker.upsert_player("Dave the rock", category="reg")
r = c.patch(f"/player/{pid}", json={"name": "Dave the mechanic"})
assert r.json()["ok"] is True
assert r.json()["player"]["name"] == "Dave the mechanic"
```
Append to `tests/test_poker_contract.py`:
```python
def test_rest_routes_registered():
import lyra.web.server as server
registered = set()
for route in server.app.routes:
methods = getattr(route, "methods", None)
path = getattr(route, "path", None)
if not methods or not path:
continue
for m in methods:
registered.add((m, path))
for op, decl in OPERATIONS.items():
if not decl["rest"]:
continue
method, path = decl["rest"]
assert (method, path) in registered, f"{op}: {method} {path} not registered"
```
- [ ] **Step 2: Run to verify it fails**
Run: `.venv/bin/pytest tests/test_poker_api.py::test_rename_player_fixes_mislabel tests/test_poker_contract.py::test_rest_routes_registered -v`
Expected: FAIL (404 on `/player/...`; route-coverage missing several POST/PATCH paths).
- [ ] **Step 3: Add `update_player` to the store**
In `lyra/poker.py`, immediately after `upsert_player` (find it near poker.py:1010), add:
```python
_PLAYER_FIELDS = ("name", "venue", "description", "tendencies", "adjustment", "category")
def update_player(player_id: int, **fields) -> dict | None:
"""Edit a player's dossier (rename, fix tendencies/category). Returns the row or None."""
sets, vals = [], []
for k, v in fields.items():
if k in _PLAYER_FIELDS and v is not None:
sets.append(f"{k} = ?")
vals.append(v)
if sets:
conn = _c()
with conn:
conn.execute(f"UPDATE poker_players SET {', '.join(sets)} WHERE id = ?",
(*vals, player_id))
row = _c().execute("SELECT * FROM poker_players WHERE id = ?", (player_id,)).fetchone()
return dict(row) if row else None
```
- [ ] **Step 4: Add the two routes**
In `lyra/web/server.py`, after the Task 3 routes, add:
```python
@app.post("/session/read")
async def session_add_read(request: Request) -> dict:
"""Log a read directly (no LLM); upserts the villain file when name is given."""
body = await request.json()
rid = await asyncio.to_thread(lambda: poker.add_read(
note=body.get("note") or "", seat=body.get("seat"), name=body.get("name"),
tendencies=body.get("tendencies"), adjustment=body.get("adjustment"),
description=body.get("description"), category=body.get("category"),
venue=body.get("venue"),
))
return {"ok": True, "id": rid}
@app.patch("/player/{player_id}")
async def player_update(player_id: int, request: Request) -> dict:
"""Edit a player's dossier (rename, fix tendencies)."""
body = await request.json()
p = await asyncio.to_thread(lambda: poker.update_player(player_id, **body))
logbus.log("info", "player edited", id=player_id, fields=list(body))
return {"ok": p is not None, "player": p}
```
- [ ] **Step 5: Run to verify it passes**
Run: `.venv/bin/pytest tests/test_poker_api.py tests/test_poker_contract.py -v`
Expected: PASS (all API tests + both conformance tests).
- [ ] **Step 6: Run the full suite (no regressions)**
Run: `.venv/bin/pytest -q`
Expected: PASS (existing poker/tools/chat tests still green).
- [ ] **Step 7: Commit**
```bash
git add lyra/poker.py lyra/web/server.py tests/test_poker_api.py tests/test_poker_contract.py
git commit -m "feat: reads/players API + REST route conformance test"
```
---
### Task 5: Chat-page stack quick-capture (2nd input box)
**Files:**
- Modify: `lyra/web/static/index.html` (**CRLF + tabs** — add markup + JS)
- Modify: `lyra/web/static/style.css` (LF + spaces — add styling)
**Interfaces:**
- Consumes: `POST /session/stack` (Task 2). Reads `currentSession` and the Live Log DOM (`#thinkingContent`, `#thinkingEmpty`) already present in index.html.
- Produces: a stack-only input that logs without any chat/LLM call.
- [ ] **Step 1: Add the input row markup**
In `lyra/web/static/index.html`, insert **between** the `<div id="input">…</div>` block (ends ~index.html:125) and `<nav id="tabbar">` (index.html:128). **Use CRLF + tab indentation to match the file.**
```html
<!-- Stack quick-capture (no LLM): type a number -> logs current stack -->
<div id="stackQuick">
<input id="stackQuickInput" type="number" inputmode="decimal" placeholder="Stack $" aria-label="Log current stack">
<button id="stackQuickBtn" type="button" title="Log stack (no chat)">Log</button>
</div>
```
- [ ] **Step 2: Add the JS**
In the `<script>` of `index.html`, near `sendMessage` (index.html:299), add (CRLF + tabs):
```javascript
function liveLogLine(text) {
const content = document.getElementById("thinkingContent");
const empty = document.getElementById("thinkingEmpty");
if (empty) empty.style.display = "none";
const div = document.createElement("div");
div.className = "thinking-event";
div.textContent = text;
content.appendChild(div);
content.scrollTop = content.scrollHeight;
}
async function logStackQuick() {
const el = document.getElementById("stackQuickInput");
const raw = (el.value || "").replace(/[^0-9.]/g, "");
if (!raw) return;
const amount = Number(raw);
try {
const r = await fetch("/session/stack", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ amount })
});
const data = await r.json();
if (!data.ok) { liveLogLine("⚠ " + (data.error || "stack not logged")); return; }
const t = new Date().toLocaleTimeString([], { hour: "numeric", minute: "2-digit" });
const net = (data.stack && data.stack.net != null)
? ` (net ${data.stack.net >= 0 ? "+" : ""}${data.stack.net})` : "";
liveLogLine(`💰 $${amount} logged · ${t}${net}`);
el.value = "";
} catch (e) {
liveLogLine("⚠ stack log failed: " + e.message);
}
}
document.getElementById("stackQuickBtn").addEventListener("click", logStackQuick);
document.getElementById("stackQuickInput").addEventListener("keydown", (e) => {
if (e.key === "Enter") { e.preventDefault(); logStackQuick(); }
});
```
- [ ] **Step 3: Add styling**
In `lyra/web/static/style.css` (LF + spaces), add:
```css
#stackQuick {
display: flex;
gap: 8px;
align-items: center;
padding: 6px 12px;
border-top: 1px solid var(--border, #222);
}
#stackQuick input {
flex: 1;
min-width: 0;
padding: 8px 10px;
background: var(--panel, #111);
color: inherit;
border: 1px solid var(--border, #333);
border-radius: 8px;
}
#stackQuick button {
padding: 8px 14px;
background: var(--accent, #ff7a18);
color: #000;
border: none;
border-radius: 8px;
font-weight: 600;
}
```
- [ ] **Step 4: Verify manually**
Start the app: `.venv/bin/python -m lyra.web.server` (serves on :7078). With a live session (start one via the HUD or `curl -XPOST localhost:7078/session -d '{"buy_in":400}' -H 'Content-Type: application/json'`):
- The stack box appears below the message input, above the nav icons.
- Type `350`, press Enter → a `💰 $350 logged · …` line appears in the Live Log, the box clears, and **no chat bubble is added**.
- Confirm persisted: `curl -s localhost:7078/session/data | python -m json.tool` shows `stack.current == 350`.
- [ ] **Step 5: Commit**
```bash
git add lyra/web/static/index.html lyra/web/static/style.css
git commit -m "feat: stack quick-capture box on chat page (no LLM)"
```
---
### Task 6: HUD quick-capture + correction controls
**Files:**
- Modify: `lyra/web/static/session.html` (LF + spaces — Stack card markup, villain rename control, JS functions)
**Interfaces:**
- Consumes: `POST /session/stack`, `POST /session/buyin` (Task 2), `PATCH /session/{id}` (existing), `PATCH /player/{id}` (Task 4). Reads existing globals `curSession`, `refresh()`, and the villain render block.
- [ ] **Step 1: Add quick inputs to the Stack card**
In `lyra/web/static/session.html`, replace the Stack card block (session.html:280-289) with the same block plus a `quick` row before its closing `</div>`:
```javascript
<div class="card">
<p class="label">Stack</p>
<div class="stack-row">
<span class="stack-now">${stack.current == null ? '—' : money(stack.current)}</span>
<span class="net ${netClass(stack.net)}">${stack.net == null ? '' : signed(stack.net)}</span>
<span class="stack-meta">bought in ${money(stack.buy_in)}<br>${(stack.log||[]).length} update(s)</span>
</div>
${sparkline(stack.log || [])}
<div class="quick">
<input id="qStack" type="number" inputmode="decimal" placeholder="Stack $" onkeydown="if(event.key==='Enter')postStack()">
<button onclick="postStack()">Log stack</button>
<input id="qBuyin" type="number" inputmode="decimal" placeholder="Buy-in $" onkeydown="if(event.key==='Enter')postBuyin()">
<button onclick="postBuyin()">Add buy-in</button>
<input id="qCashout" type="number" inputmode="decimal" placeholder="Cash out $" onkeydown="if(event.key==='Enter')postCashout()">
<button onclick="postCashout()">Cash out</button>
</div>
</div>
```
- [ ] **Step 2: Add the quick-capture + rename JS functions**
In the `<script>` of `session.html`, near `saveEdit()` (session.html:192), add:
```javascript
async function postQuick(url, amount, body){
const r = await fetch(url, { method: 'POST', headers: {'Content-Type':'application/json'},
body: JSON.stringify(body || { amount }) });
const d = await r.json();
if(!d.ok){ alert(d.error || 'failed'); return false; }
refresh(); return true;
}
function numVal(id){ const el = document.getElementById(id); return Number((el.value||'').replace(/[^0-9.]/g,'')); }
async function postStack(){ const v = numVal('qStack'); if(v) { if(await postQuick('/session/stack', v)) document.getElementById('qStack').value=''; } }
async function postBuyin(){ const v = numVal('qBuyin'); if(v) { if(await postQuick('/session/buyin', v)) document.getElementById('qBuyin').value=''; } }
async function postCashout(){
if(!curSession) return;
const v = numVal('qCashout'); if(!v) return;
const r = await fetch('/session/'+curSession.id, { method:'PATCH', headers:{'Content-Type':'application/json'},
body: JSON.stringify({ cash_out: v }) });
if(!(await r.json()).ok){ alert('failed'); return; }
document.getElementById('qCashout').value=''; refresh();
}
async function renamePlayer(id, current){
const name = prompt('Rename player', current || ''); if(!name) return;
const r = await fetch('/player/'+id, { method:'PATCH', headers:{'Content-Type':'application/json'},
body: JSON.stringify({ name }) });
if(!(await r.json()).ok){ alert('failed'); return; }
refresh();
}
```
- [ ] **Step 3: Add the rename control to the villains list**
In `session.html`, find the villains render block in `render(data)` (it maps over `data.villains` / the `villains` array). For each villain item, add a rename affordance next to the name, using the player id field present on the villain row (commonly `v.id` or `v.player_id` — use whichever the bundle provides):
```javascript
<button class="mini" title="Rename / fix" onclick="renamePlayer(${v.id}, '${esc(v.name||'')}')"></button>
```
Read the existing villain block first to splice this in cleanly and confirm the id field name.
- [ ] **Step 4: Add minimal styling**
In the inline `<style>` of `session.html`, add:
```css
.quick { display:flex; flex-wrap:wrap; gap:6px; margin-top:12px; }
.quick input { width:96px; padding:7px 9px; background:#111; color:inherit; border:1px solid #333; border-radius:8px; }
.quick button { padding:7px 11px; background:var(--accent,#ff7a18); color:#000; border:none; border-radius:8px; font-weight:600; }
button.mini { background:transparent; border:none; color:#888; cursor:pointer; padding:0 4px; }
```
- [ ] **Step 5: Verify manually**
With the app running and a live session, open `/session`:
- Log a stack via `qStack` → sparkline + net update without a chat call.
- Add a buy-in via `qBuyin` → "bought in" total rises.
- Enter a cash-out via `qCashout` → session net updates.
- Click ✎ on a villain, rename it → name changes after refresh. Confirm via `curl -s localhost:7078/session/data`.
- [ ] **Step 6: Commit**
```bash
git add lyra/web/static/session.html
git commit -m "feat: HUD quick-capture (stack/buyin/cashout) + villain rename"
```
---
### Task 7: iOS-PWA bottom safe-area gap fix
**Files:**
- Modify: `lyra/web/static/style.css` (bottom nav / container safe-area)
**Interfaces:** none (visual fix). The empty band below the nav icons is the home-indicator inset not being consumed by `#tabbar`.
- [ ] **Step 1: Load the iOS-PWA skill**
Invoke the `building-ios-pwas` skill and follow its guidance for safe-area / `100dvh` handling before editing. The current `#tabbar` (style.css:921-952) applies `env(safe-area-inset-left/right)` and `padding-bottom: 6px`, but does **not** add `env(safe-area-inset-bottom)` — the likely cause.
- [ ] **Step 2: Apply the safe-area fix**
In `lyra/web/static/style.css`, in the mobile `#tabbar` rule (style.css:921-929), change the bottom padding to consume the inset, and ensure the bar is pinned:
```css
#tabbar {
/* …existing flex/border rules… */
position: fixed;
left: 0;
right: 0;
bottom: 0;
padding-bottom: calc(6px + env(safe-area-inset-bottom));
}
```
And ensure the chat scroll container reserves space for the bar so content isn't hidden behind it (match the container selector used at style.css:836-852):
```css
@media (max-width: 768px) {
#messages {
padding-bottom: calc(64px + env(safe-area-inset-bottom));
}
}
```
- [ ] **Step 3: Verify on device**
Open the PWA (Add to Home Screen) on iPhone:
- The empty band below the icons is gone; the nav sits flush above the home indicator.
- The stack quick-capture box (Task 5) sits directly above the nav.
- Open the keyboard: `body.kb` still hides the tabbar (style.css:952) and the input pins to the keyboard — confirm no regression.
- If the gap persists or content clips, follow the `building-ios-pwas` skill's `100dvh`/`visualViewport` guidance and iterate.
- [ ] **Step 4: Commit**
```bash
git add lyra/web/static/style.css
git commit -m "fix: consume iOS home-indicator safe-area inset under bottom nav"
```
---
## Self-Review
**Spec coverage:**
- Complete API surface (create/update/delete per entity) → Tasks 2 (stack/buyin/start), 3 (hands), 4 (reads/players); existing PATCH/DELETE session + entry routes retained.
- Single documented/versioned tool-API contract → Task 1 (`poker_contract.py`, `CONTRACT_VERSION`) + conformance tests (Tasks 1, 4).
- Human UI to log + edit/correct → Tasks 5 (chat 2nd box), 6 (HUD quick inputs + villain rename + existing edit form/delete).
- Pure capture never touches LLM → all capture goes through REST endpoints (Tasks 26); verified in manual steps (no chat bubble).
- 2nd input box + PWA fix → Tasks 5, 7.
- Non-goals respected: no classifier/prompts, no MI50 tool enablement, no MCP, buy-in stays scalar (`add_buyin` increments `buy_in_total`).
**Placeholder scan:** All code steps contain complete code. The one "locate the block" instruction (Task 6 Step 3, villain rename) provides the exact button snippet and names the id-field ambiguity to resolve by reading the file — not a placeholder, a grounded splice.
**Type consistency:** `poker_contract.OPERATIONS` shape is consistent across Tasks 1 and 4; REST paths in the contract (`/session/stack`, `/session/buyin`, `/session`, `/session/hand`, `/hand/{hand_id}`, `/session/read`, `/player/{player_id}`, `/session/{session_id}`) match the routes added in Tasks 24 exactly; `update_hand`/`update_player` signatures match their callers; response shapes (`{ok, stack}`, `{ok, buy_in_total}`, `{ok, id}`, `{ok, hand}`, `{ok, player}`) are used consistently in tests and routes.
**Open implementation note:** Task 6 Step 3 requires reading `session.html`'s villain render to confirm the player id field name (`v.id` vs `v.player_id`) before splicing the rename button.
@@ -1,158 +0,0 @@
# Poker logging service + message-type prompts
- **Date:** 2026-06-28
- **Status:** Sub-project 1 spec ready for review; sub-project 2 parked.
- **Branch:** `feat/poker-mode-prompts`
## Origin
This started as "make Lyra's poker replies less generic" (message-type-specific prompts). During design we decided to **build the logging tool first** as a standalone system of record with a clean API and a human-usable UI, then wire Lyra in as a *client* of it. Rationale:
- Brian can log and **correct** data himself, independent of whether Lyra parsed it right (she mislabeled "Dave the rock" vs "Dave the mechanic" mid-session).
- The data stops being hostage to the agent. Lyra becomes one client among potentially several.
- It's reusable: RTO (the solver) and a **fine-tuned poker model on the MI50** could consume the same hand/session data through the same contract.
## Decomposition
Two sub-projects, built and shipped in order.
### Sub-project 1 — Poker logging service *(this spec)*
Harden `lyra/poker.py` into a well-bounded store, expose a **complete REST API** over it, define a **stable, documented tool/API contract**, and build the human UI to log/edit/correct everything. Fully usable by Brian alone, zero LLM dependency.
### Sub-project 2 — Lyra wiring *(parked; summarized at the end)*
Message-type classifier + type-specific prompt fragments; Lyra's tools call the sub-project 1 service. Separately, enabling tool-calling on the MI50 backend so a fine-tuned poker model can drive the same contract.
**Why the contract is first-class:** in every design (in-process, REST, MCP) the *model* never calls the API directly — it emits a tool-call and the host app executes it. So what lets the cloud model, the MI50 fine-tune, RTO, and a human UI all interoperate is a single **stable tool/API schema** (operation names + JSON arg schemas). That contract is the training target for the fine-tune and the seam for every backend. MCP is deferred: it's a thin wrap over the same service, worth adding only when a *second host application* appears.
---
# Sub-project 1 — Poker logging service
## Goals
1. A complete API surface over the poker data model — create/read/update/delete for every entity, not just the few edit/delete endpoints exposed today.
2. A single **documented, versioned tool/API contract** that the REST API, Lyra's LLM tools, the human UI, a future MCP wrapper, and the MI50 fine-tune all share.
3. A human UI to **log** (fast capture) and **edit/correct** (fix Lyra's mistakes) every entity.
4. The 2nd input box (stack quick-capture) and the iOS-PWA bottom safe-area fix.
5. Pure data capture never touches the LLM.
## Non-goals
- Lyra's classifier / prompt fragments (sub-project 2).
- Enabling tools on the MI50 backend (sub-project 2).
- MCP wrapper (deferred until a second host app exists).
- Itemized buy-in history — buy-ins stay a single `buy_in_total` scalar.
- Rewriting the SQLite schema; we build on the existing tables.
## Current state (what exists)
- **Store & logic:** `lyra/poker.py` — schema at `poker.py:21` (tables `poker_sessions`, `poker_hands`, `poker_stack_log`, `poker_rituals`, `poker_players`, `player_reads`, `player_observations`). Functions: `start_session` (157), `add_buyin` (389), `log_stack` (407), `stack_state` (446), `update_session` (362), `end_session` (515), `log_hand` (541, flat/no-LLM), `record_hand` (770, LLM-parses shorthand), `add_read` (1010), `hud` (1245).
- **Exposed endpoints (`lyra/web/server.py`):** `GET /session/data` (hud), `PATCH /session/{id}`, `DELETE /session/entry/{kind}/{id}`, `GET/DELETE /history`, `GET /hand/{id}/data`, `POST /hand/{id}/reconstruct`, `GET /hands/data`, `GET /recap/...`. **No** direct create endpoint for stack/buyin/hand/read/session — those are reachable only through chat → tool-calling.
- **UI:** `index.html` (chat), `session.html` (live HUD: stack card + sparkline + a PATCH-based edit form via `saveEdit()` at `session.html:192`, and `del(kind,id)` at `211`), `history.html`, `hand.html`.
- **Tool specs:** `lyra/tools.py` already defines arg schemas for each operation (`_f(...)` specs, `tools.py:469-658`) — the embryo of the contract.
## Design
### 1. Store layer — harden `poker.py`
Keep the existing functions and tables; tighten the module into a clean service boundary so both the REST layer and Lyra's tools call the *same* functions. Each operation: validates input, resolves the target session (`_resolve`), writes, returns a consistent dict. No behavior change to existing callers; this is consolidation, not a rewrite.
### 2. The tool/API contract *(first-class deliverable)*
A single source-of-truth document + schema defining every operation: name, purpose, JSON arg schema, return shape, and which REST route + which LLM tool map to it. Versioned (e.g. `contract_version: 1`). Lives at `docs/POKER_API.md` (or a machine-readable `poker_contract.py` that both the REST routes and `tools.py` specs derive from — preferred, so they can't drift).
Operations (the canonical set):
| Operation | Args | Entity |
|---|---|---|
| `start_session` | venue, stakes, game, format, buy_in, mantra | session |
| `update_session` | venue, stakes, game, format, buy_in_total, cash_out, mantra, mood | session |
| `end_session` | cash_out, mood | session |
| `delete_session` | id | session |
| `log_stack` | amount, note | stack entry |
| `delete_stack` | id | stack entry |
| `add_buyin` | amount | session (increments buy_in_total) |
| `log_hand` | position, hole_cards, board, streets…, pot, result, tag, lesson | hand |
| `record_hand` | shorthand (LLM-parsed) | hand |
| `update_hand` | id, any hand field | hand |
| `delete_hand` | id | hand |
| `add_read` | note, name, seat, tendencies, adjustment, category, venue | player/read |
| `update_read` / `update_player` | id, fields | player/read |
| `delete_read` | id | player/read |
| rituals: `scar_note`, `confidence_bank`, `alligator_blood`, `reset_ritual` | … | ritual |
### 3. REST API — complete the surface (`lyra/web/server.py`)
Add the missing **create/update** routes so the human UI (and any non-LLM client) can do everything:
- `POST /session/stack``log_stack(amount, note?)`; server-stamped time; returns `stack_state()`.
- `POST /session/buyin``add_buyin(amount)`; returns `buy_in_total`.
- `POST /session``start_session(...)`.
- `POST /session/hand``log_hand(...)` (flat) and/or `record_hand(shorthand)`.
- `PATCH /hand/{id}``update_hand(...)`; `DELETE /hand/{id}`.
- `POST /session/read``add_read(...)`; `PATCH /read/{id}`; `DELETE` via existing entry-delete.
- Keep existing `PATCH /session/{id}`, `DELETE /session/entry/{kind}/{id}`, `GET /session/data`.
All return `{ok, ...}` and a clear error on "no live session." Routes are thin wrappers over the store, mirroring the contract one-to-one.
### 4. Human UI — log + edit/correct
**Fast capture:**
- **2nd input box** (`index.html`): slim row **below the message input, above the bottom nav icons**. Type a number → `POST /session/stack` → time-stamped, sparkline updates, a one-line confirmation drops into the **Live Log**. **No chat message, no LLM call.** Stack-only in v1. Tolerates `$685`/`685`.
- **HUD widget** (`session.html`, in the Stack card at `:280`, mirroring `saveEdit()` at `:192`): stack field (`POST /session/stack`), buy-in field (`POST /session/buyin`), cash-out field (existing PATCH).
**Edit / correct (fix Lyra's mistakes):**
- Edit any session field (exists via the PATCH edit form — verify coverage).
- Hands list with edit + delete (`hand.html` + new PATCH/DELETE) — fix mislabeled villains, wrong board, wrong result.
- Reads/players list with edit + delete — rename "Dave the rock" ≠ "Dave the mechanic", fix tendencies.
- Stack entries deletable (exists via `del('stack', id)`) — verify.
### 5. iOS-PWA bottom safe-area fix
The empty band below the nav icons is a safe-area issue (likely `100vh` not accounting for `env(safe-area-inset-bottom)` / the home indicator). Fix the layout container + bottom nav CSS so the app fills the viewport with the icons seated above the home indicator. Use the `building-ios-pwas` skill at implementation time.
## Testing / verification
- **Contract conformance:** a test asserting each REST route and each `tools.py` spec matches the canonical contract (names, required args) — catches drift between the human API and the LLM API.
- **Endpoint round-trips:** create → read → update → delete for stack, buyin, hand, read against a test session; assert rows written, time stamped, `stack_state()`/`hud()` reflect changes; assert clean error with no live session.
- **UI manual pass:** log a stack via the 2nd box and confirm it lands in Live Log + sparkline without a chat reply; edit a hand's villain and confirm persistence; delete a bad read.
- **PWA:** on the iOS PWA, confirm the bottom gap is gone and the 2nd input box sits above the nav with the keyboard open.
---
# Sub-project 2 — Lyra wiring *(parked)*
Detail preserved here; gets its own spec → plan after sub-project 1 is MVP'd.
## Why it exists (diagnosis from real sessions)
Evidence from `sess-dff2s91c` (2026-06-27 Meadows, 2026-06-28 Wheeling):
- **Coaching essay on every turn, including pure data** — `Stack=$685` drew 46 sentences of "keep that momentum rolling." (Sub-project 1's dumb capture removes these from the LLM entirely.)
- **False tilt/fatigue reads** — "table broke, it's 11:50pm" → repeated "late-night fatigue… mental reset"; Brian: *"you seem to be reading me as tilted."* Cause: the `_route` mood nudge (`mind.py:328`) firing on non-mood messages.
- **No bet-intent reasoning** — a value bet ($40, full house) that folded out 88 was praised as "the power of representing something stronger." It was value *lost*, not a successful rep.
- **Eyeballs instead of `analyze_spot`** — 77 multiway got "a disciplined fold might have been better," no math, violating the persona's "never eyeball poker math" rule.
- **Even her sharp reads leak bad logic** — the Connie read included "limp-checking in position" (contradictory).
Root cause: one broad per-turn card (`_CASH_CARD`, `modes.py:66`) describes traits; the model satisfies trait language with safe abstraction.
## Planned approach
- **Classifier** (`lyra/poker_classify.py`): `classify(message) -> HAND | STATUS | MENTAL | LOG | CHAT`. Heuristic v1 (card-token regex, position/street keywords, feeling phrases, time/venue), swappable for an LLM/MI50 classifier behind the same signature. Ambiguous → CHAT.
- **Pipeline:** a `_classify` step in `mind.PIPELINE` sets `ctx.msg_type` (poker mode only); `build_messages` injects the **type fragment** in the seat now held by `mode.card` (`mind.py:152`) instead of the whole `_CASH_CARD`.
- **Fragments** (`lyra/poker_prompts.py`, `POKER_FRAGMENTS`): concrete rules + response shape per type.
- **HAND:** log it → `analyze_spot` if close → reason about **bet intent** (value/bluff/protection — did it work? a fold to a value bet = value lost, flag it) → name leaks (value-owning, missed value, sizing) → one opinion. No reflexive praise. Pull `player_profile` before referencing a villain. Seeded with 2 real-hand exemplars (the $40 value bet; the 77 spot).
- **STATUS:** 12 sentences, no coaching, no tilt-reading.
- **MENTAL:** full presence (already works — preserve).
- **LOG:** one line.
- **CHAT:** full voice, real opinion.
- **Pipeline fixes:** kill the misfiring `_route` mood nudge (`mind.py:328`); trim the always-on mode-menu note (`mind.py:77`) in poker mode.
- **MI50 tool-calling:** enable tools on the MI50 backend (`chat.py` `TOOL_BACKENDS = {"cloud"}` at `:21`) so a fine-tuned, tool-calling poker model can drive the contract. Requires the fine-tune to emit the contract's tool-call format.
## HAND exemplars (preserved for sub-project 2)
> *Brian:* "Flopped bottom set with 22, turned a full house, bet $40 on the river, he folded 88."
> *Lyra:* "That's a value bet that got no value — 88 was never folding to a smaller stab. $40 into that pot was too much; ~$2025 gets called by the over-pair and worse two-pairs. The hand's a monster, the leak is the sizing."
> *Brian:* "77 multiway, flop 4h5c3c, HJ bets 75, BTN shoves 74, I call. Turn/river check through, HJ wins with 64."
> *Lyra:* "Against a bet and a shove on 4-5-3 you're drawing thin — sets, two pair, and the made wheel are all ahead, and you block almost none of it. The stack-depth read (he only had ~150 behind) is real, but that's a reason to fold and wait, not to call off light. This is the value-owning spot you flagged yourself."
+2 -21
View File
@@ -9,39 +9,20 @@ a long silence *means* to her is left to her own reflection, not prescribed here
from __future__ import annotations
from datetime import datetime, timezone
from zoneinfo import ZoneInfo
from lyra import config
def now() -> datetime:
return datetime.now(timezone.utc)
def _local_tz() -> ZoneInfo | timezone:
"""Brian's configured local zone (falls back to UTC if it can't be loaded)."""
try:
return ZoneInfo(config.load().timezone)
except Exception:
return timezone.utc
def _parse(iso: str) -> datetime:
dt = datetime.fromisoformat(iso)
return dt if dt.tzinfo else dt.replace(tzinfo=timezone.utc)
def short(iso_or_dt: str | datetime | None = None) -> str:
"""Local time-of-day like '10:45pm', for timeline rows."""
dt = _parse(iso_or_dt) if isinstance(iso_or_dt, str) else (iso_or_dt or now())
return dt.astimezone(_local_tz()).strftime("%-I:%M%p").lower()
def stamp(dt: datetime | None = None) -> str:
"""Wall-clock stamp in Brian's local timezone, e.g.
'Friday, 27 Jun 2026, 01:50 EDT'. Times are stored UTC; this is what she *reads*,
so 'what time is it' answers in his time, not UTC."""
return (dt or now()).astimezone(_local_tz()).strftime("%A, %d %b %Y, %H:%M %Z")
"""Wall-clock stamp, e.g. 'Wednesday, 17 Jun 2026, 01:50 UTC'."""
return (dt or now()).strftime("%A, %d %b %Y, %H:%M UTC")
def gap_seconds(since_iso: str | None, ref: datetime | None = None) -> float | None:
+9 -45
View File
@@ -2,13 +2,11 @@
from __future__ import annotations
import json
import time
from typing import Iterator, Literal, TypedDict
import httpx
from openai import OpenAI
from lyra import logbus
from lyra.config import load
@@ -20,54 +18,30 @@ class Message(TypedDict):
Backend = Literal["local", "cloud", "mi50"]
def _approx_tok(messages: list) -> int:
"""Rough prompt size (chars/4) — enough to see what's loading a backend."""
total = 0
for m in messages or []:
if isinstance(m, dict) and isinstance(m.get("content"), str):
total += len(m["content"])
return total // 4
def _resolved_model(cfg, backend: Backend, model: str | None) -> str:
if backend == "cloud":
return model or cfg.cloud_model
if backend == "mi50":
return model or cfg.mi50_model
return model or cfg.local_model
def complete(messages: list[Message], backend: Backend = "local", model: str | None = None) -> str:
"""Generate a completion. `model` overrides the backend's default model
(used so live chat can run a stronger cloud model than bulk consolidation)."""
cfg = load()
mdl = _resolved_model(cfg, backend, model)
logbus.log("info", "llm call", kind="complete", backend=backend, model=mdl, tok=_approx_tok(messages))
t0 = time.monotonic()
if backend == "cloud":
if not cfg.openai_api_key:
raise RuntimeError("OPENAI_API_KEY is not set")
client = OpenAI(api_key=cfg.openai_api_key)
resp = client.chat.completions.create(model=mdl, messages=messages)
out = resp.choices[0].message.content or ""
elif backend == "mi50":
resp = client.chat.completions.create(model=model or cfg.cloud_model, messages=messages)
return resp.choices[0].message.content or ""
if backend == "mi50":
# MI50 box runs an OpenAI-compatible llama.cpp server; key is unused.
client = OpenAI(api_key="not-needed", base_url=cfg.mi50_base_url)
resp = client.chat.completions.create(model=mdl, messages=messages)
out = resp.choices[0].message.content or ""
else:
resp = client.chat.completions.create(model=model or cfg.mi50_model, messages=messages)
return resp.choices[0].message.content or ""
resp = httpx.post(
f"{cfg.local_base_url}/api/chat",
json={"model": mdl, "messages": messages, "stream": False},
json={"model": model or cfg.local_model, "messages": messages, "stream": False},
timeout=120,
)
resp.raise_for_status()
out = resp.json()["message"]["content"]
logbus.log("info", "llm done", kind="complete", backend=backend,
ms=int((time.monotonic() - t0) * 1000), out=len(out))
return out
return resp.json()["message"]["content"]
def chat_call(
@@ -94,8 +68,6 @@ def chat_call(
kwargs: dict = {"model": mdl, "messages": messages}
if tools:
kwargs["tools"] = tools
logbus.log("info", "llm call", kind="chat", backend=backend, model=mdl, tok=_approx_tok(messages))
t0 = time.monotonic()
msg = client.chat.completions.create(**kwargs).choices[0].message
tcs = None
if getattr(msg, "tool_calls", None):
@@ -103,9 +75,6 @@ def chat_call(
{"id": tc.id, "name": tc.function.name, "arguments": tc.function.arguments}
for tc in msg.tool_calls
]
logbus.log("info", "llm done", kind="chat", backend=backend,
ms=int((time.monotonic() - t0) * 1000), out=len(msg.content or ""),
tools=[t["name"] for t in tcs] if tcs else None)
return msg.model_dump(), tcs
# local (Ollama): no tool-calling here — return plain content.
@@ -136,8 +105,6 @@ def chat_call_stream(
kwargs: dict = {"model": mdl, "messages": messages, "stream": True}
if tools:
kwargs["tools"] = tools
logbus.log("info", "llm call", kind="chat-stream", backend=backend, model=mdl, tok=_approx_tok(messages))
t0 = time.monotonic()
parts: list[str] = []
frags: dict[int, dict] = {} # tool-call fragments accumulated by index
for chunk in client.chat.completions.create(**kwargs):
@@ -156,9 +123,6 @@ def chat_call_stream(
if tc.function and tc.function.arguments:
slot["arguments"] += tc.function.arguments
content = "".join(parts)
logbus.log("info", "llm done", kind="chat-stream", backend=backend,
ms=int((time.monotonic() - t0) * 1000), out=len(content),
tools=[frags[i]["name"] for i in sorted(frags)] if frags else None)
if frags:
calls = [frags[i] for i in sorted(frags)]
assistant = {
+5 -11
View File
@@ -67,17 +67,11 @@ _CASH_CARD = """You are copiloting Brian's LIVE cash game right now — you're a
a session is (or should be) open. You move between two registers depending on what he's doing:
• HE HANDS YOU FACTS TO TRACK — his stack, a hand, a read on someone, a rebuy, a result. \
LOGGING IS THE JOB: if his message contains anything trackable, you MUST call the tool \
FIRST, before you reply — every single time. Logging and talking are not either/or; do \
BOTH. Never let a conversational reply take the place of the log. A described hand ALWAYS \
gets logged, even mid-banter, even if he's just telling a story about it — don't skip the \
hand because you're busy reacting to it. Then confirm in ONE short line ("$350 stack \
logged."). Don't narrate, don't explain logging, don't ask permission — just do it. \
Routing: current stack → log_stack (and pass `note` with the why if he gives one — "card \
dead", "doubled up vs the LAG"). A hand he describes → record_hand (a real, replayable \
hand) — prefer this over log_hand so it lands on his timeline with a link. A read on a \
player → add_read. A rebuy → add_buyin. A result/pot → it rides with the hand. This is the \
quiet, fast half of the job; he shouldn't feel you working, but it must always happen.
Log it with the right tool and confirm in ONE short line ("$350 stack logged."). Don't \
narrate, don't explain what logging is, don't ask permission — just do it. He says his \
current stack → log_stack. He describes a hand → log_hand (terse) or record_hand (a full \
hand he wants saved/replayable). A read on a player → add_read. A rebuy → add_buyin. This is \
the quiet, fast half of the job; he shouldn't feel you working.
• HE ASKS FOR ADVICE, OR TELLS YOU HOW HE'S FEELING — tilted, steaming, card-dead, bored, \
stuck, "should I have folded the river?" THIS is when he needs you most. Drop the shorthand \
+13 -94
View File
@@ -16,7 +16,7 @@ import json
import re
from datetime import datetime, timezone
from lyra import clock, llm, memory
from lyra import llm, memory
_SCHEMA = """
CREATE TABLE IF NOT EXISTS poker_sessions (
@@ -138,8 +138,7 @@ def _c():
conn.executescript(_SCHEMA)
# Add columns introduced after a DB already had the tables (no-op if present).
for ddl in ("ALTER TABLE poker_hands ADD COLUMN structured TEXT",
"ALTER TABLE poker_sessions ADD COLUMN chat_session_id TEXT",
"ALTER TABLE poker_stack_log ADD COLUMN note TEXT"):
"ALTER TABLE poker_sessions ADD COLUMN chat_session_id TEXT"):
try:
conn.execute(ddl)
except Exception:
@@ -404,18 +403,17 @@ def add_buyin(amount: float, session_id: int | None = None) -> float:
# --- stack tracking ---
def log_stack(amount: float, note: str | None = None, session_id: int | None = None) -> dict:
"""Record Brian's current chip stack, optionally with the why ("card dead",
"doubled up vs Sal") — that context becomes the session-timeline line. Returns
{current, buy_in, net} where net is his live net while sitting."""
def log_stack(amount: float, session_id: int | None = None) -> dict:
"""Record Brian's current chip stack. Returns {current, buy_in, net} where net
is his live net while sitting (current stack total bought in)."""
sid = _resolve(session_id)
if sid is None:
raise ValueError("no live session")
conn = _c()
with conn:
conn.execute(
"INSERT INTO poker_stack_log (session_id, amount, note, created_at) VALUES (?, ?, ?, ?)",
(sid, float(amount), (note or "").strip() or None, _now()),
"INSERT INTO poker_stack_log (session_id, amount, created_at) VALUES (?, ?, ?)",
(sid, float(amount), _now()),
)
return stack_state(sid)
@@ -438,7 +436,7 @@ def stack_log(session_id: int | None = None) -> list[dict]:
if sid is None:
return []
return [dict(r) for r in _c().execute(
"SELECT id, amount, note, created_at FROM poker_stack_log WHERE session_id = ? ORDER BY id",
"SELECT id, amount, created_at FROM poker_stack_log WHERE session_id = ? ORDER BY id",
(sid,),
).fetchall()]
@@ -558,22 +556,6 @@ def log_hand(session_id: int | None = None, **fields) -> int:
return int(cur.lastrowid)
def update_hand(hand_id: int, **fields) -> dict | None:
"""Edit a logged hand's flat fields (fix a mislabeled board, result, villain).
Only known columns are touched. Returns the updated hand row or None."""
sets, vals = [], []
for k, v in fields.items():
if k in _HAND_FIELDS and v is not None:
sets.append(f"{k} = ?")
vals.append(v)
if sets:
conn = _c()
with conn:
conn.execute(f"UPDATE poker_hands SET {', '.join(sets)} WHERE id = ?",
(*vals, hand_id))
return get_hand(hand_id)
def list_hands(session_id: int | None = None) -> list[dict]:
sid = _resolve(session_id)
if sid is None:
@@ -1023,25 +1005,6 @@ def upsert_player(name: str, venue: str | None = None, description: str | None =
return int(cur.lastrowid)
_PLAYER_FIELDS = ("name", "venue", "description", "tendencies", "adjustment", "category")
def update_player(player_id: int, **fields) -> dict | None:
"""Edit a player's dossier (rename, fix tendencies/category). Returns the row or None."""
sets, vals = [], []
for k, v in fields.items():
if k in _PLAYER_FIELDS and v is not None:
sets.append(f"{k} = ?")
vals.append(v)
if sets:
conn = _c()
with conn:
conn.execute(f"UPDATE poker_players SET {', '.join(sets)} WHERE id = ?",
(*vals, player_id))
row = _c().execute("SELECT * FROM poker_players WHERE id = ?", (player_id,)).fetchone()
return dict(row) if row else None
def add_read(note: str, seat: str | None = None, name: str | None = None,
session_id: int | None = None, **player_fields) -> int:
"""Log a live read. If `name` is given, upsert the player and link the read."""
@@ -1216,63 +1179,20 @@ def running_stats(stakes: str | None = None, venue: str | None = None,
# --- live session HUD (everything tracked in the current session, for the UI) ---
def timeline(session_id: int | None = None) -> list[dict]:
"""The session's running log: start, stack updates (+context), hands (linkable),
reads, and rituals, interleaved chronologically with local time-of-day stamps.
This is what Brian sees as the night's story — '10:45 start … 12:00a doubled up,
$750 (hand)'. Each entry: {time, at, kind, text, hand_id?, amount?, result?}."""
sid = _resolve(session_id)
if sid is None:
return []
s = get_session(sid) or {}
events: list[dict] = []
if s.get("started_at"):
bits = [s.get("stakes"), s.get("game"), f"at {s['venue']}" if s.get("venue") else None]
label = " ".join(b for b in bits if b)
events.append({"at": s["started_at"], "kind": "start",
"text": ("Session start — " + label) if label else "Session start"})
for r in stack_log(sid):
events.append({"at": r["created_at"], "kind": "stack",
"amount": r.get("amount"), "text": r.get("note") or "stack update"})
for h in list_hands(sid):
desc = " ".join(b for b in (h.get("position"), h.get("hole_cards")) if b)
events.append({"at": h["at"], "kind": "hand", "hand_id": h["id"],
"result": h.get("result"), "text": desc or "hand"})
for r in _c().execute(
"SELECT pr.created_at AS at, pr.seat AS seat, pr.note AS note, p.name AS name "
"FROM player_reads pr LEFT JOIN poker_players p ON p.id = pr.player_id "
"WHERE pr.session_id = ?", (sid,),
).fetchall():
who = r["name"] or (f"seat {r['seat']}" if r["seat"] else "villain")
events.append({"at": r["at"], "kind": "read", "text": f"Read — {who}: {r['note']}"})
for r in list_rituals(sid):
tag = f"[{r['classification']}] " if r.get("classification") else ""
events.append({"at": r["created_at"], "kind": r["kind"],
"text": tag + (r.get("content") or r["kind"]), "hand_id": r.get("hand_id")})
events.sort(key=lambda e: e["at"] or "")
for e in events:
e["time"] = clock.short(e["at"])
return events
def _session_villains(sid: int) -> list[dict]:
"""Players read this session, with their standing dossier fields."""
rows = _c().execute(
"SELECT p.id AS id, p.name AS name, p.category AS category, p.tendencies AS tendencies, "
"SELECT p.name AS name, p.category AS category, p.tendencies AS tendencies, "
"p.adjustment AS adjustment, "
"(SELECT note FROM player_reads r2 WHERE r2.player_id = p.id "
" AND r2.session_id = ? ORDER BY r2.id DESC LIMIT 1) AS last_note "
" AND r2.session_id = ? ORDER BY r2.id DESC LIMIT 1) AS last_note, "
"(SELECT seat FROM player_reads r3 WHERE r3.player_id = p.id "
" AND r3.session_id = ? ORDER BY r3.id DESC LIMIT 1) AS seat "
"FROM poker_players p "
"WHERE p.id IN (SELECT DISTINCT player_id FROM player_reads "
" WHERE session_id = ? AND player_id IS NOT NULL) "
"ORDER BY p.updated_at DESC",
(sid, sid),
(sid, sid, sid),
).fetchall()
return [dict(r) for r in rows]
@@ -1333,7 +1253,6 @@ def hud(session_id: int | None = None) -> dict | None:
},
"hands": hands,
"villains": _session_villains(sid),
"timeline": timeline(sid),
"notes": notes,
"rituals": {
"alligator": alligator_active(sid),
-19
View File
@@ -1,19 +0,0 @@
from __future__ import annotations
# Single source of truth for poker logging operations. The REST API, Lyra's LLM
# tool specs, the human UI, and (later) an MCP wrapper all derive from this.
# `required` MUST match the `required` list in the matching tools.py spec.
# `rest` PATH MUST match the FastAPI route template verbatim.
CONTRACT_VERSION = 1
OPERATIONS: dict[str, dict] = {
"start_session": {"required": (), "llm_tool": "start_session", "rest": ("POST", "/session")},
"update_session": {"required": (), "llm_tool": "update_session", "rest": ("PATCH", "/session/{session_id}")},
"end_session": {"required": ("cash_out",), "llm_tool": "end_session", "rest": None},
"log_stack": {"required": ("amount",), "llm_tool": "log_stack", "rest": ("POST", "/session/stack")},
"add_buyin": {"required": ("amount",), "llm_tool": "add_buyin", "rest": ("POST", "/session/buyin")},
"log_hand": {"required": (), "llm_tool": "log_hand", "rest": ("POST", "/session/hand")},
"update_hand": {"required": ("id",), "llm_tool": None, "rest": ("PATCH", "/hand/{hand_id}")},
"add_read": {"required": ("note",), "llm_tool": "add_read", "rest": ("POST", "/session/read")},
"update_player": {"required": ("id",), "llm_tool": None, "rest": ("PATCH", "/player/{player_id}")},
}
+5 -9
View File
@@ -129,20 +129,16 @@ def maybe_summarize_async(session_id: str, backend: Backend | None = None) -> No
def summarize_all(
backend: Backend | None = None, limit: int | None = None, workers: int | None = None
backend: Backend | None = None, limit: int | None = None, workers: int = 8
) -> dict:
"""Summarize every session that needs it. Idempotent and resumable.
Concurrency is backend-aware: the cloud API parallelizes happily, but the
local/MI50 GPU servers run a single slot (llama.cpp --parallel 1) firing N
requests at them just queues, blows the client timeout, and thrashes the KV
cache (wasted compute + heat). So GPU backends run serially unless overridden.
DB reads/writes (store_summary embeds) stay on the main thread, so the single
SQLite connection is never touched from multiple threads.
LLM summarization runs concurrently across `workers` threads (great for a
cloud backend). DB reads (loading transcripts) and writes (store_summary,
which also embeds) happen on the main thread, so the single SQLite
connection is never touched from multiple threads.
"""
backend = backend or config.load().summary_backend
if workers is None:
workers = 8 if backend == "cloud" else 1
# Main thread: collect the work (transcripts) for sessions needing a summary.
todo: list[tuple[str, str, int]] = []
+3 -7
View File
@@ -184,9 +184,8 @@ def _log_stack(args: dict, ctx: dict) -> str:
amount = float(args.get("amount"))
except (TypeError, ValueError):
return "Give me a number for the stack."
note = (args.get("note") or "").strip() or None
try:
st = poker.log_stack(amount, note=note)
st = poker.log_stack(amount)
except ValueError:
return "No live session — start one first, then I'll track your stack."
net = st.get("net")
@@ -520,11 +519,8 @@ TOOLS.update({
"log_stack",
"Record Brian's CURRENT total chip stack in the live session. Call whenever "
"he states his stack ('I'm at 350', 'down to 220', 'stacked off to 900'). "
"Tracks his stack over time and his live net while he's still sitting. Pass "
"`note` with the WHY when he gives it ('card dead', 'doubled up vs the LAG') — "
"it becomes the line in his session timeline.",
{"amount": {**_N, "description": "Current total chip stack, in dollars"},
"note": {**_S, "description": "Optional context for the change, e.g. 'card dead', 'doubled up'"}},
"Tracks his stack over time and his live net while he's still sitting.",
{"amount": {**_N, "description": "Current total chip stack, in dollars"}},
["amount"])},
"scar_note": {"handler": _scar_note, "spec": _f(
"scar_note",
+18 -88
View File
@@ -121,94 +121,6 @@ def create_app() -> FastAPI:
logbus.log("info", "session edited", id=session_id, fields=list(body))
return {"ok": s is not None, "session": s}
@app.post("/session/stack")
async def session_log_stack(request: Request) -> dict:
"""Log Brian's current stack directly (no LLM). Server-stamps the time."""
body = await request.json()
try:
amount = float(body.get("amount"))
except (TypeError, ValueError):
return {"ok": False, "error": "amount must be a number"}
note = (body.get("note") or "").strip() or None
try:
state = await asyncio.to_thread(poker.log_stack, amount, note)
except ValueError as exc:
return {"ok": False, "error": str(exc)}
logbus.log("info", "stack logged (direct)", amount=amount)
return {"ok": True, "stack": state}
@app.post("/session/buyin")
async def session_add_buyin(request: Request) -> dict:
"""Add a buy-in/rebuy directly (no LLM)."""
body = await request.json()
try:
amount = float(body.get("amount"))
except (TypeError, ValueError):
return {"ok": False, "error": "amount must be a number"}
try:
total = await asyncio.to_thread(poker.add_buyin, amount)
except ValueError as exc:
return {"ok": False, "error": str(exc)}
logbus.log("info", "buyin added (direct)", amount=amount)
return {"ok": True, "buy_in_total": total}
@app.post("/session")
async def session_start(request: Request) -> dict:
"""Open a new live session directly (no LLM)."""
body = await request.json()
sid = await asyncio.to_thread(lambda: poker.start_session(
venue=body.get("venue"), stakes=body.get("stakes"),
game=body.get("game") or "NLH", fmt=body.get("format") or "cash",
buy_in=body.get("buy_in") or 0, mantra=body.get("mantra"),
))
logbus.log("info", "poker session started (direct)", id=sid)
return {"ok": True, "id": sid}
@app.post("/session/hand")
async def session_log_hand(request: Request) -> dict:
"""Log a hand directly with flat fields (no LLM parse)."""
body = await request.json()
try:
hid = await asyncio.to_thread(lambda: poker.log_hand(**body))
except ValueError as exc:
return {"ok": False, "error": str(exc)}
logbus.log("info", "hand logged (direct)", id=hid)
return {"ok": True, "id": hid}
@app.patch("/hand/{hand_id}")
async def hand_update(hand_id: int, request: Request) -> dict:
"""Edit a logged hand's flat fields."""
body = await request.json()
h = await asyncio.to_thread(lambda: poker.update_hand(hand_id, **body))
logbus.log("info", "hand edited", id=hand_id, fields=list(body))
return {"ok": h is not None, "hand": h}
@app.delete("/hand/{hand_id}")
async def hand_delete(hand_id: int) -> dict:
"""Delete a logged hand."""
ok = await asyncio.to_thread(poker.delete_entry, "hand", hand_id)
return {"ok": ok}
@app.post("/session/read")
async def session_add_read(request: Request) -> dict:
"""Log a read directly (no LLM); upserts the villain file when name is given."""
body = await request.json()
rid = await asyncio.to_thread(lambda: poker.add_read(
note=body.get("note") or "", seat=body.get("seat"), name=body.get("name"),
tendencies=body.get("tendencies"), adjustment=body.get("adjustment"),
description=body.get("description"), category=body.get("category"),
venue=body.get("venue"),
))
return {"ok": True, "id": rid}
@app.patch("/player/{player_id}")
async def player_update(player_id: int, request: Request) -> dict:
"""Edit a player's dossier (rename, fix tendencies)."""
body = await request.json()
p = await asyncio.to_thread(lambda: poker.update_player(player_id, **body))
logbus.log("info", "player edited", id=player_id, fields=list(body))
return {"ok": p is not None, "player": p}
@app.delete("/session/entry/{kind}/{entry_id}")
async def delete_entry(kind: str, entry_id: int) -> dict:
"""Delete one HUD entry (hand | stack | read | ritual) by id."""
@@ -427,6 +339,24 @@ def create_app() -> FastAPI:
async def hands_data(limit: int = 60) -> dict:
return {"hands": poker.list_recent_hands(limit=limit)}
@app.post("/hands")
async def hands_create(request: Request) -> dict:
"""Store a structured hand built by the recorder. Body:
{structured, session_id?, tag?, lesson?}. normalize_structured() (in
store_hand_history) is the authority on shape, so the client can be best-effort."""
body = await request.json()
structured = body.get("structured")
if not isinstance(structured, dict):
return {"ok": False, "error": "missing structured hand body"}
hid = await asyncio.to_thread(
poker.store_hand_history, structured,
session_id=body.get("session_id"), tag=body.get("tag"), lesson=body.get("lesson"),
)
# Enrich villain dossiers from the recorded players, same as the parser path.
await asyncio.to_thread(poker.link_hand_players, hid, structured, body.get("session_id"))
logbus.log("info", "hand recorded", id=hid, session=body.get("session_id"))
return {"ok": True, "id": hid}
@app.get("/recap/{session_id}")
async def recap_page() -> FileResponse:
return FileResponse(str(_STATIC / "recap.html"))
+23 -75
View File
@@ -3,14 +3,15 @@
<head>
<meta charset="UTF-8" />
<title>Lyra Core Chat</title>
<link rel="stylesheet" href="style.css?v=8" />
<link rel="stylesheet" href="style.css" />
<link rel="stylesheet" href="/recorder.css" />
<!-- PWA -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
<meta name="mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="apple-mobile-web-app-title" content="Lyra" />
<meta name="theme-color" content="#141414" />
<meta name="theme-color" content="#070707" />
<link rel="apple-touch-icon" href="apple-touch-icon.png" />
<link rel="icon" type="image/png" href="icon-192.png" />
<link rel="manifest" href="manifest.json" />
@@ -124,18 +125,13 @@
<button id="sendBtn" aria-label="Send" title="Send (or ⌘/Ctrl+Enter)"></button>
</div>
<!-- Stack quick-capture (no LLM): type a number -> logs current stack -->
<div id="stackQuick">
<input id="stackQuickInput" type="number" inputmode="decimal" placeholder="Stack $" aria-label="Log current stack">
<button id="stackQuickBtn" type="button" title="Log stack (no chat)">Log</button>
</div>
<!-- Bottom tab bar (mobile only; hides while the keyboard is open) -->
<nav id="tabbar" aria-label="Primary navigation">
<a class="tab active" href="/" aria-current="page"><span class="ti">💬</span><span class="tl">Chat</span></a>
<a class="tab" href="/session"><span class="ti">🎬</span><span class="tl">Session</span></a>
<a class="tab" href="/hands"><span class="ti">🃏</span><span class="tl">Hands</span></a>
<a class="tab" href="/self"><span class="ti">🧠</span><span class="tl">Mind</span></a>
<a class="tab tab-mind" href="/self"><span class="ti">🧠</span><span class="tl">Mind</span></a>
<button class="tab tab-rec" id="recordTab" type="button"><span class="ti"></span><span class="tl">Record</span></button>
<button class="tab" id="moreTab" type="button"><span class="ti"></span><span class="tl">More</span></button>
</nav>
</div>
@@ -215,72 +211,6 @@
const API_URL = `${RELAY_BASE}/v1/chat/completions`;
const STREAM_URL = `${RELAY_BASE}/v1/chat/stream`;
// Stack quick-capture (no LLM): type a number -> POST /session/stack.
function stackQuickLog() {
const el = document.getElementById("stackQuickInput");
if (!el) return;
const raw = (el.value || "").replace(/[^0-9.]/g, "");
if (!raw) return;
const amount = Number(raw);
const content = document.getElementById("thinkingContent");
const empty = document.getElementById("thinkingEmpty");
fetch("/session/stack", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ amount })
}).then(r => r.json()).then(data => {
if (empty && empty.parentNode) empty.parentNode.removeChild(empty);
const line = document.createElement("div");
const t = new Date().toLocaleTimeString();
if (!data.ok) {
line.className = "log-line log-error";
line.textContent = "⚠ " + (data.error || "stack not logged");
} else {
line.className = "log-line log-info";
const net = (data.stack && data.stack.net != null)
? " (net " + (data.stack.net >= 0 ? "+" : "") + data.stack.net + ")" : "";
line.textContent = t + " 💰 $" + amount + " logged" + net;
el.value = "";
}
if (content) { content.appendChild(line); content.scrollTop = content.scrollHeight; }
}).catch(e => {
if (content) {
const line = document.createElement("div");
line.className = "log-line log-error";
line.textContent = "⚠ stack log failed: " + e.message;
content.appendChild(line);
}
});
}
// Only show the stack quick-logger when a poker session is actually live —
// otherwise logging just errors ("no live session").
function updateStackQuickVisibility() {
const box = document.getElementById("stackQuick");
if (!box) return;
fetch("/session/data", { cache: "no-store" })
.then(function (r) { return r.json(); })
.then(function (data) {
const live = !!(data && data.session && data.session.is_live);
box.style.display = live ? "flex" : "none";
})
.catch(function () { box.style.display = "none"; });
}
(function wireStackQuick() {
const box = document.getElementById("stackQuick");
const btn = document.getElementById("stackQuickBtn");
const inp = document.getElementById("stackQuickInput");
if (box) box.style.display = "none"; // hidden until a live session is confirmed
if (btn) btn.addEventListener("click", stackQuickLog);
if (inp) inp.addEventListener("keydown", function (e) {
if (e.key === "Enter") { e.preventDefault(); stackQuickLog(); }
});
updateStackQuickVisibility();
setInterval(updateStackQuickVisibility, 10000);
document.addEventListener("visibilitychange", function () {
if (!document.hidden) updateStackQuickVisibility();
});
})();
function generateSessionId() {
return "sess-" + Math.random().toString(36).substring(2, 10);
}
@@ -1317,5 +1247,23 @@
});
</script>
<script src="/nav.js"></script>
<!-- Hand recorder (overlay; chat/session stays mounted underneath) -->
<div id="recorderOverlay" class="rec-overlay"></div>
<script src="/recorder.js"></script>
<script>
(function () {
var overlay = document.getElementById("recorderOverlay");
var recordTab = document.getElementById("recordTab");
function close() { overlay.classList.remove("open"); overlay.innerHTML = ""; }
if (recordTab) recordTab.addEventListener("click", function () {
overlay.innerHTML = "";
overlay.classList.add("open");
window.Recorder.mount(overlay, {
onClose: close,
onSave: function (id) { close(); window.open("/hand/" + id, "_blank"); }
});
});
})();
</script>
</body>
</html>
+117
View File
@@ -0,0 +1,117 @@
/* Hand recorder overlay. Uses the app theme tokens (--accent, --bg-* etc.) from
style.css when mounted in index.html. For a standalone recorder.html, import those
tokens too (see :root in style.css). */
.rec-overlay {
position: fixed;
inset: 0;
z-index: 1000;
background: var(--bg-dark, #070707);
flex-direction: column;
}
/* :not(.open) outranks .rec-root's display:flex (added on mount), so closing the
overlay actually hides it instead of leaving an empty black screen. */
.rec-overlay:not(.open) { display: none; }
.rec-overlay.open { display: flex; }
.rec-root {
display: flex;
flex-direction: column;
height: 100%;
color: var(--text-main, #e8e8e8);
font-family: var(--font-console, ui-monospace, monospace);
}
.rec-head {
display: flex;
align-items: center;
gap: 10px;
padding: 12px 14px;
padding-top: calc(12px + env(safe-area-inset-top)); /* clear the notch/status bar */
border-bottom: 1px solid var(--border, #2a1d12);
}
.rec-title { font-weight: 700; color: var(--accent, #ff7a00); }
.rec-meta { color: var(--text-fade, #8a8a8a); font-size: .82rem; flex: 1; }
.rec-x {
background: none; border: 1px solid var(--border, #2a1d12); color: var(--text-fade, #8a8a8a);
border-radius: 8px; width: 34px; height: 34px; font-size: 1rem;
}
.rec-body { flex: 1; overflow-y: auto; padding: 12px 14px 20px; -webkit-overflow-scrolling: touch; }
.rec-sec { margin-bottom: 18px; }
.rec-label { font-size: .7rem; text-transform: uppercase; letter-spacing: .6px; color: var(--text-fade, #8a8a8a); margin-bottom: 6px; }
.rec-dim { color: var(--text-fade, #8a8a8a); font-size: .85rem; }
.rec-pos-row { display: flex; flex-wrap: wrap; gap: 6px; }
.rec-pos {
min-width: 44px; padding: 9px 10px; border-radius: 9px;
background: var(--bg-elev, #0e0e0e); color: var(--text-main, #e8e8e8);
border: 1px solid var(--border, #2a1d12); font-size: .82rem; font-weight: 600;
}
.rec-pos.on { background: var(--accent, #ff7a00); color: #111; border-color: var(--accent, #ff7a00); }
.rec-pos.add { color: var(--text-fade, #8a8a8a); border-style: dashed; }
.rec-hero-cards { display: flex; align-items: center; gap: 8px; margin-top: 10px; }
.rec-seats { display: flex; flex-direction: column; gap: 8px; margin-bottom: 8px; }
.rec-seat { display: flex; align-items: center; gap: 8px; }
.rec-seat-pos { min-width: 42px; font-weight: 700; color: var(--gold, #ffb347); }
.rec-name {
flex: 1; min-width: 0; padding: 8px 9px; border-radius: 8px;
background: var(--bg-elev, #0e0e0e); border: 1px solid var(--border, #2a1d12);
color: var(--text-main, #e8e8e8); font-family: inherit; font-size: .85rem;
}
.rec-rm { background: none; border: none; color: var(--text-fade, #8a8a8a); font-size: .9rem; padding: 4px; }
/* typed card entry */
.rec-field { display: block; margin-top: 10px; }
.rec-cards {
width: 100%; padding: 10px 11px; border-radius: 8px;
background: var(--bg-elev, #0e0e0e); border: 1px solid var(--border, #2a1d12);
color: var(--text-main, #e8e8e8); font-family: inherit; font-size: .95rem;
letter-spacing: 1px; box-sizing: border-box;
}
.rec-cards.sm { width: 88px; flex: none; padding: 8px 9px; font-size: .85rem; }
.rec-street-tabs { display: flex; gap: 6px; margin-bottom: 8px; }
.rec-tab {
flex: 1; padding: 9px 6px; border-radius: 9px; font-size: .78rem; font-weight: 600;
background: var(--bg-elev, #0e0e0e); color: var(--text-main, #e8e8e8); border: 1px solid var(--border, #2a1d12);
}
.rec-tab.on { background: var(--accent, #ff7a00); color: #111; border-color: var(--accent, #ff7a00); }
.rec-act-add { display: flex; gap: 6px; margin: 8px 0; }
.rec-sel, .rec-num {
padding: 9px 8px; border-radius: 8px; background: var(--bg-elev, #0e0e0e);
border: 1px solid var(--border, #2a1d12); color: var(--text-main, #e8e8e8);
font-family: inherit; font-size: .85rem; min-width: 0;
}
.rec-sel { flex: 1; }
.rec-num { width: 70px; }
.rec-add-act { padding: 9px 12px; border-radius: 8px; background: var(--border-bright, #4a2f15); color: #fff; border: none; font-weight: 600; }
.rec-result { display: flex; gap: 12px; }
.rec-result label { display: flex; flex-direction: column; gap: 4px; font-size: .72rem; color: var(--text-fade, #8a8a8a); }
.rec-log { display: flex; flex-direction: column; gap: 3px; margin-top: 6px; }
.rec-ln { font-size: .82rem; color: var(--text-main, #e8e8e8); }
.rec-ln.brd { display: flex; gap: 4px; align-items: center; color: var(--text-fade, #8a8a8a); }
.rec-ln b { color: var(--accent, #ff7a00); font-weight: 700; }
.rec-foot {
display: flex; gap: 10px;
padding: 12px 14px;
padding-bottom: calc(12px + env(safe-area-inset-bottom));
border-top: 1px solid var(--border, #2a1d12);
}
.rec-save { flex: 1; padding: 14px; border-radius: 10px; background: var(--accent, #ff7a00); color: #111; border: none; font-weight: 700; font-size: 1rem; }
.rec-save:disabled { opacity: .6; }
.rec-cancel { padding: 14px 18px; border-radius: 10px; background: var(--bg-elev, #0e0e0e); color: var(--text-fade, #8a8a8a); border: 1px solid var(--border, #2a1d12); font-weight: 600; font-size: 1rem; }
.rec-undo { background: none; border: none; color: var(--text-fade, #8a8a8a); font-size: .75rem; padding: 0 4px; }
/* The Record tab swaps in for Mind in the bottom bar, but only in poker (cash) mode.
body.cash-mode is toggled on mode change in index.html. */
#tabbar .tab-rec { display: none; }
body.cash-mode #tabbar .tab-rec { display: flex; }
body.cash-mode #tabbar .tab-mind { display: none; }
#tabbar .tab-rec .ti { color: var(--accent, #ff7a00); filter: none; }
+425
View File
@@ -0,0 +1,425 @@
/* Hand recorder tap-to-build poker hands. See docs/RECORDER.md.
*
* Correctness by construction: each field writes a known value into a known slot,
* so there's no LLM parse step that can be wrong. Output is the canonical structured
* contract (docs/HAND_HISTORY.md); the server's normalize_structured() is the final
* authority on shape (case, suits, 10->T, completeness), so this stays best-effort.
*
* Mount-agnostic: Recorder.mount(container, opts) renders into ANY element a
* full-screen overlay in index.html today, a standalone recorder.html later, with
* zero logic changes. buildStructured(state) is pure (no DOM) the reusable core.
*
* Card entry: plain typed text for now ("ah kh", "AhKh", "7d 2c 5h"). The tap picker
* is shelved (docs/RECORDER.md V2) parseCards() + server normalize handle the rest.
*/
(function () {
"use strict";
const SUITS = { s: "♠", h: "♥", d: "♦", c: "♣" };
const POSITIONS = ["UTG", "UTG1", "UTG2", "MP", "LJ", "HJ", "CO", "BTN", "SB", "BB"];
const STREETS = ["preflop", "flop", "turn", "river"];
const STREET_BOARD = { flop: 3, turn: 1, river: 1 };
const ACTIONS = ["fold", "check", "call", "bet", "raise", "allin"];
const SIZED = { bet: true, raise: true, allin: true };
// --- card text -> tokens (server normalizes case/suit/10) ------------------
function parseCards(str) {
if (!str) return [];
const s = String(str).trim().replace(/10/g, "T");
if (!s) return [];
const parts = /\s/.test(s) ? s.split(/\s+/) : s.match(/.{1,2}/g) || [];
return parts.map((p) => p.trim()).filter(Boolean);
}
function cardsText(arr) {
return arr && arr.length ? arr.join(" ") : "";
}
// --- pure core: state -> contract dict (testable, no DOM) ------------------
function buildStructured(state) {
const players = state.seats
.filter((s) => s.pos)
.map((s) => {
const p = { pos: s.pos };
if (s.stack != null) p.stack = s.stack;
if (s.name) p.name = s.name;
p.cards = s.cards && s.cards.length ? s.cards.slice() : null;
return p;
});
const actions = [];
for (const st of STREETS) {
const reveal = state.board[st];
if (st !== "preflop" && reveal && reveal.length) {
actions.push({ street: st, board: reveal.slice() });
}
for (const a of state.actions.filter((x) => x.street === st)) {
actions.push({
street: st,
pos: a.pos,
action: a.action,
amount: a.amount != null ? a.amount : null,
});
}
}
const hero = state.seats.find((s) => s.pos === state.heroPos);
const board = [].concat(state.board.flop, state.board.turn, state.board.river);
return {
game: state.meta.game || "NLH",
stakes: state.meta.stakes || null,
hero_pos: state.heroPos || null,
hero_cards: hero && hero.cards ? hero.cards.slice() : [],
players,
actions,
board,
result: {
pot: state.result.pot,
hero_net: state.result.heroNet,
summary: state.result.summary || "",
},
};
}
function parseBlinds(stakes) {
const m = (stakes || "").match(/(\d+(?:\.\d+)?)\s*\/\s*(\d+(?:\.\d+)?)/);
return m ? { sb: parseFloat(m[1]), bb: parseFloat(m[2]) } : { sb: null, bb: null };
}
function initialState(hud) {
const sess = (hud && hud.session) || {};
const stack = (hud && hud.stack) || {};
const blinds = parseBlinds(sess.stakes);
const seats = [];
for (const v of (hud && hud.villains) || []) {
if (v.seat && POSITIONS.includes(v.seat)) {
seats.push({ pos: v.seat, name: v.name || null, stack: null, cards: null });
}
}
const actions = [];
if (blinds.sb != null) actions.push({ street: "preflop", pos: "SB", action: "post", amount: blinds.sb });
if (blinds.bb != null) actions.push({ street: "preflop", pos: "BB", action: "post", amount: blinds.bb });
return {
meta: {
game: sess.game || "NLH",
stakes: sess.stakes || null,
venue: sess.venue || null,
sessionId: sess.id != null ? sess.id : null,
},
blinds,
heroStack: stack.current != null ? stack.current : null,
heroPos: null,
seats,
street: "preflop",
board: { flop: [], turn: [], river: [] },
actions,
result: { pot: null, heroNet: null, summary: "" },
};
}
function ensureHero(state) {
let hero = state.seats.find((s) => s.pos === state.heroPos);
if (!hero && state.heroPos) {
hero = { pos: state.heroPos, name: "Hero", stack: state.heroStack, cards: [] };
state.seats.push(hero);
}
return hero || {};
}
window.Recorder = {
buildStructured,
parseCards,
parseBlinds,
initialState,
_internals: { POSITIONS, STREETS },
mount,
};
// --- mount / render -------------------------------------------------------
async function mount(container, opts) {
opts = opts || {};
let hud = opts.hud;
if (!hud) {
try {
const url = opts.sessionId != null ? `/session/data?id=${opts.sessionId}` : "/session/data";
hud = await fetch(url).then((r) => r.json());
} catch (e) {
hud = { session: null };
}
}
const state = initialState(hud);
const ctx = { container, state, opts };
container.classList.add("rec-root");
container.addEventListener("click", (e) => handleClick(ctx, e));
container.addEventListener("input", (e) => handleInput(ctx, e));
render(ctx);
return ctx;
}
function render(ctx) {
const s = ctx.state;
const hero = s.seats.find((x) => x.pos === s.heroPos) || {};
ctx.container.innerHTML = `
<div class="rec-head">
<div class="rec-title">Record hand</div>
<div class="rec-meta">${esc(s.meta.venue || "")}${s.meta.stakes ? " · " + esc(s.meta.stakes) : ""}</div>
<button class="rec-x" data-act="close"></button>
</div>
<div class="rec-body">
<section class="rec-sec">
<div class="rec-label">Your seat</div>
<div class="rec-pos-row">
${POSITIONS.map((p) => `<button class="rec-pos${s.heroPos === p ? " on" : ""}" data-act="hero-pos" data-pos="${p}">${p}</button>`).join("")}
</div>
<label class="rec-field">
<span class="rec-label">your cards</span>
<input class="rec-cards" data-act="hero-cards" autocapitalize="off" autocomplete="off" spellcheck="false"
placeholder="e.g. ah kh" value="${esc(cardsText(hero.cards))}">
</label>
</section>
<section class="rec-sec">
<div class="rec-label">Players in the hand</div>
<div class="rec-seats">
${s.seats.filter((x) => x.pos !== s.heroPos).map((seat) => renderSeat(seat)).join("") || '<div class="rec-dim">none yet</div>'}
</div>
<div class="rec-pos-row">
${POSITIONS.filter((p) => p !== s.heroPos && !s.seats.some((x) => x.pos === p)).map((p) => `<button class="rec-pos add" data-act="add-seat" data-pos="${p}">+ ${p}</button>`).join("")}
</div>
</section>
<section class="rec-sec">
<div class="rec-label">Streets</div>
<div class="rec-street-tabs">
${STREETS.map((st) => `<button class="rec-tab${s.street === st ? " on" : ""}" data-act="street" data-street="${st}">${st}${boardCount(s, st)}</button>`).join("")}
</div>
${renderStreet(ctx)}
</section>
<section class="rec-sec">
<div class="rec-label">Result</div>
<div class="rec-result">
<label>pot <input class="rec-num" data-act="result" data-k="pot" inputmode="decimal" value="${s.result.pot != null ? s.result.pot : ""}"></label>
<label>your net <input class="rec-num" data-act="result" data-k="heroNet" inputmode="decimal" value="${s.result.heroNet != null ? s.result.heroNet : ""}"></label>
</div>
</section>
</div>
<div class="rec-foot">
<button class="rec-cancel" data-act="close">Cancel</button>
<button class="rec-save" data-act="save">Save &amp; replay</button>
</div>
`;
}
function renderSeat(seat) {
return `
<div class="rec-seat">
<span class="rec-seat-pos">${seat.pos}</span>
<input class="rec-name" data-act="seat-name" data-pos="${seat.pos}" autocapitalize="off" autocomplete="off"
placeholder="name" value="${esc(seat.name || "")}">
<input class="rec-cards sm" data-act="seat-cards" data-pos="${seat.pos}" autocapitalize="off" autocomplete="off" spellcheck="false"
placeholder="shown?" value="${esc(cardsText(seat.cards))}">
<button class="rec-rm" data-act="rm-seat" data-pos="${seat.pos}"></button>
</div>`;
}
function renderStreet(ctx) {
const s = ctx.state;
const st = s.street;
const players = s.seats.map((x) => x.pos);
const boardInput =
st === "preflop"
? ""
: `<label class="rec-field">
<span class="rec-label">${st} board (${STREET_BOARD[st]})</span>
<input class="rec-cards" data-act="board-cards" data-street="${st}" autocapitalize="off" autocomplete="off" spellcheck="false"
placeholder="${st === "flop" ? "e.g. 7d 2c 5h" : "e.g. 5h"}" value="${esc(cardsText(s.board[st]))}">
</label>`;
// Straddle: a voluntary preflop blind from any non-blind seat, default 2×BB.
// Action starts left of it and it acts last preflop — order is whatever you enter.
const stradAmt = s.blinds.bb != null ? 2 * s.blinds.bb : null;
const stradElig = players.filter((p) => p !== "SB" && p !== "BB" && !s.actions.some((a) => a.straddle && a.pos === p));
const straddle =
st === "preflop" && stradElig.length
? `<div class="rec-act-add">
<select class="rec-sel" data-act="str-pos">
<option value="">+ straddle${stradAmt != null ? " (" + stradAmt + ")" : ""}</option>
${stradElig.map((p) => `<option value="${p}">${p}</option>`).join("")}
</select>
<button class="rec-add-act" data-act="add-straddle">add</button>
</div>`
: "";
return `
${boardInput}
${straddle}
<div class="rec-act-add">
<select class="rec-sel" data-act="na-pos">
<option value="">who</option>
${players.map((p) => `<option value="${p}">${p}${p === s.heroPos ? " (you)" : ""}</option>`).join("")}
</select>
<select class="rec-sel" data-act="na-action">
<option value="">action</option>
${ACTIONS.map((a) => `<option value="${a}">${a}</option>`).join("")}
</select>
<input class="rec-num" data-act="na-amount" inputmode="decimal" placeholder="$">
<button class="rec-add-act" data-act="add-action">add</button>
</div>
<div class="rec-log">
${s.board[st] && s.board[st].length && st !== "preflop" ? `<div class="rec-ln brd">${st}: ${cardsText(s.board[st])}</div>` : ""}
${s.actions
.filter((a) => a.street === st)
.map((a, i) => {
const label = a.straddle ? "straddle" : a.action;
const amt = a.amount != null ? " " + a.amount : "";
const fixed = a.action === "post" && !a.straddle; // blinds aren't removable
const rm = fixed ? "" : ` <button class="rec-undo" data-act="rm-action" data-street="${st}" data-i="${i}">✕</button>`;
return `<div class="rec-ln">${a.pos} <b>${label}</b>${amt}${rm}</div>`;
})
.join("")}
</div>`;
}
function boardCount(s, st) {
const n = (s.board[st] || []).length;
return n ? ` ${n}` : "";
}
// --- events ---------------------------------------------------------------
function handleClick(ctx, e) {
const s = ctx.state;
const t = e.target.closest("[data-act]");
if (!t) return;
const act = t.getAttribute("data-act");
switch (act) {
case "close":
if (ctx.opts.onClose) ctx.opts.onClose();
return;
case "hero-pos": {
const pos = t.getAttribute("data-pos");
const old = s.seats.find((x) => x.pos === s.heroPos);
if (old && old.name === "Hero" && !(old.cards || []).length) {
s.seats = s.seats.filter((x) => x !== old);
}
s.heroPos = s.heroPos === pos ? null : pos;
if (s.heroPos) ensureHero(s);
break;
}
case "add-seat":
s.seats.push({ pos: t.getAttribute("data-pos"), name: null, stack: null, cards: null });
break;
case "rm-seat":
s.seats = s.seats.filter((x) => x.pos !== t.getAttribute("data-pos"));
break;
case "street":
s.street = t.getAttribute("data-street");
break;
case "add-action":
addActionFromControls(ctx);
break;
case "add-straddle": {
const sel = ctx.container.querySelector('[data-act="str-pos"]');
const pos = sel && sel.value;
if (pos) {
const amt = s.blinds.bb != null ? 2 * s.blinds.bb : null;
s.actions.push({ street: "preflop", pos, action: "post", amount: amt, straddle: true });
}
break;
}
case "rm-action":
removeAction(s, t.getAttribute("data-street"), parseInt(t.getAttribute("data-i"), 10));
break;
case "save":
return doSave(ctx);
default:
return; // inputs handled in handleInput
}
render(ctx);
}
function handleInput(ctx, e) {
const s = ctx.state;
const t = e.target.closest("[data-act]");
if (!t) return;
const act = t.getAttribute("data-act");
if (act === "hero-cards") {
const hero = ensureHero(s);
hero.cards = parseCards(t.value);
} else if (act === "seat-cards") {
const seat = s.seats.find((x) => x.pos === t.getAttribute("data-pos"));
if (seat) seat.cards = parseCards(t.value);
} else if (act === "board-cards") {
s.board[t.getAttribute("data-street")] = parseCards(t.value);
} else if (act === "seat-name") {
const seat = s.seats.find((x) => x.pos === t.getAttribute("data-pos"));
if (seat) seat.name = t.value.trim() || null;
} else if (act === "result") {
const k = t.getAttribute("data-k");
s.result[k] = t.value === "" ? null : parseFloat(t.value);
}
// no re-render mid-typing (keeps input focus)
}
function addActionFromControls(ctx) {
const root = ctx.container;
const pos = root.querySelector('[data-act="na-pos"]').value;
const action = root.querySelector('[data-act="na-action"]').value;
const amt = root.querySelector('[data-act="na-amount"]').value;
if (!pos || !action) return;
const entry = { street: ctx.state.street, pos, action };
entry.amount = SIZED[action] && amt !== "" ? parseFloat(amt) : null;
ctx.state.actions.push(entry);
}
function removeAction(state, street, idxWithinStreet) {
let seen = -1;
for (let i = 0; i < state.actions.length; i++) {
if (state.actions[i].street === street) {
seen++;
if (seen === idxWithinStreet) {
state.actions.splice(i, 1);
return;
}
}
}
}
async function doSave(ctx) {
const structured = buildStructured(ctx.state);
const btn = ctx.container.querySelector(".rec-save");
if (btn) {
btn.disabled = true;
btn.textContent = "Saving…";
}
try {
const res = await fetch("/hands", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ structured, session_id: ctx.state.meta.sessionId }),
}).then((r) => r.json());
if (res && res.ok) {
if (ctx.opts.onSave) ctx.opts.onSave(res.id);
else window.location.href = `/hand/${res.id}`;
} else {
throw new Error((res && res.error) || "save failed");
}
} catch (err) {
if (btn) {
btn.disabled = false;
btn.textContent = "Save failed — retry";
}
}
}
function esc(x) {
return String(x == null ? "" : x).replace(/[&<>"]/g, (c) => ({ "&": "&amp;", "<": "&lt;", ">": "&gt;", '"': "&quot;" }[c]));
}
void SUITS;
})();
+1 -65
View File
@@ -104,26 +104,6 @@
.big-empty { text-align: center; padding: 50px 20px; color: var(--fade); }
.big-empty .ico { font-size: 2.4rem; }
.big-empty a { color: var(--accent); text-decoration: none; }
/* running timeline */
ul.tl { list-style: none; margin: 0; padding: 0; }
ul.tl li { display: flex; gap: 10px; padding: 8px 0; border-bottom: 1px solid var(--bg-line); align-items: baseline; font-size: .92rem; line-height: 1.4; }
ul.tl li:last-child { border-bottom: none; }
.tl-time { color: var(--fade); font-variant-numeric: tabular-nums; font-size: .78rem; min-width: 60px; flex: none; }
.tl-body { flex: 1; }
.tl-amt { margin-left: 6px; font-variant-numeric: tabular-nums; }
li.start .tl-body { color: var(--accent); font-weight: 600; }
li.scar .tl-body, li.confidence .tl-body { font-style: italic; }
.tl-body a.hand { color: var(--accent); text-decoration: none; white-space: nowrap; }
/* quick-capture (no LLM) + inline correction controls */
.quick { display: flex; flex-wrap: wrap; gap: 6px; margin-top: 14px; }
.quick input { width: 100px; background: var(--bg-line); border: 1px solid var(--border);
border-radius: 8px; padding: 8px 10px; color: var(--text); }
.quick input:focus { outline: none; border-color: var(--accent); }
.quick button { background: var(--accent); color: #0a0a0a; border: 1px solid var(--accent);
border-radius: 8px; padding: 8px 12px; cursor: pointer; font-weight: 600; }
button.mini { background: none; border: none; color: var(--fade); cursor: pointer;
font-size: .9rem; padding: 0 6px; }
button.mini:active { color: var(--accent); }
</style>
</head>
<body>
@@ -227,30 +207,6 @@
} catch(e){ alert('Delete failed: '+e.message); }
}
// Quick-capture (no LLM): post a number to a direct endpoint, then refresh.
function numVal(id){ const el = document.getElementById(id); return Number(((el && el.value) || '').replace(/[^0-9.]/g,'')); }
async function postQuick(url, amount){
const r = await fetch(url, { method:'POST', headers:{'Content-Type':'application/json'}, body: JSON.stringify({ amount }) });
const d = await r.json();
if(!d.ok){ alert(d.error || 'failed'); return false; }
return true;
}
async function postStack(){ const v = numVal('qStack'); if(v && await postQuick('/session/stack', v)){ document.getElementById('qStack').value=''; refresh(); } }
async function postBuyin(){ const v = numVal('qBuyin'); if(v && await postQuick('/session/buyin', v)){ document.getElementById('qBuyin').value=''; refresh(); } }
async function postCashout(){
if(!curSession) return;
const v = numVal('qCashout'); if(!v) return;
const r = await fetch('/session/'+curSession.id, { method:'PATCH', headers:{'Content-Type':'application/json'}, body: JSON.stringify({ cash_out: v }) });
if(!(await r.json()).ok){ alert('failed'); return; }
document.getElementById('qCashout').value=''; refresh();
}
async function renamePlayer(id, current){
const name = prompt('Rename player', current || ''); if(!name) return;
const r = await fetch('/player/'+id, { method:'PATCH', headers:{'Content-Type':'application/json'}, body: JSON.stringify({ name }) });
if(!(await r.json()).ok){ alert('failed'); return; }
refresh();
}
function render(data){
const s = data.session;
if (!s) {
@@ -263,7 +219,6 @@
}
curSession = s;
const stack = data.stack || {};
const timeline = data.timeline || [];
const hands = data.hands || [];
const villains = data.villains || [];
const notes = data.notes || [];
@@ -319,25 +274,7 @@
<span class="stack-meta">bought in ${money(stack.buy_in)}<br>${(stack.log||[]).length} update(s)</span>
</div>
${sparkline(stack.log || [])}
${stack.current == null ? '<p class="empty" style="margin:12px 0 0">No stack logged yet — log it below or tell Lyra ("I\'m at 350").</p>' : ''}
<div class="quick">
<input id="qStack" type="number" inputmode="decimal" placeholder="Stack $" onkeydown="if(event.key==='Enter')postStack()">
<button onclick="postStack()">Log stack</button>
<input id="qBuyin" type="number" inputmode="decimal" placeholder="Buy-in $" onkeydown="if(event.key==='Enter')postBuyin()">
<button onclick="postBuyin()">Add buy-in</button>
<input id="qCashout" type="number" inputmode="decimal" placeholder="Cash out $" onkeydown="if(event.key==='Enter')postCashout()">
<button onclick="postCashout()">Cash out</button>
</div>
</div>
<div class="card">
<p class="label">📜 Timeline</p>
${timeline.length ? `<ul class="tl">${timeline.map(e => `
<li class="${esc(e.kind)}">
<span class="tl-time">${esc(e.time)}</span>
<span class="tl-body">${esc(e.text)}${e.amount != null ? ` <b class="tl-amt">${money(e.amount)}</b>` : ''}${e.result != null ? ` <span class="res ${e.result>=0?'up':'down'}">${signed(e.result)}</span>` : ''}${e.hand_id ? ` <a class="hand" href="/hand/${e.hand_id}">hand </a>` : ''}</span>
</li>`).join('')}</ul>`
: '<p class="empty">Nothing yet tonight — the running log fills in as you play.</p>'}
${stack.current == null ? '<p class="empty" style="margin:12px 0 0">No stack logged yet — tell Lyra your stack ("I\'m at 350").</p>' : ''}
</div>
<div class="card">
@@ -374,7 +311,6 @@
${villains.length ? `<ul class="rows">${villains.map(v => `
<li class="villain">
<b>${esc(v.name)}</b> ${v.category ? `<span class="cat">[${esc(v.category)}]</span>` : ''}
<button class="mini" title="Rename / fix" onclick="renamePlayer(${v.id}, '${esc(v.name||'').replace(/'/g,"\\'")}')"></button>
${v.tendencies ? `<div>${esc(v.tendencies)}</div>` : ''}
${v.last_note ? `<div class="note-meta">“${esc(v.last_note)}”</div>` : ''}
</li>`).join('')}</ul>`
+5 -44
View File
@@ -62,12 +62,6 @@ html {
text-size-adjust: 100%;
}
html {
/* Paints the iOS home-indicator strip below the dvh shell; match the tab bar so the
bar looks like it continues to the physical bottom edge. */
background: var(--bg-line);
}
body {
margin: 0;
background: var(--bg-dark);
@@ -836,17 +830,15 @@ select:hover {
@media screen and (max-width: 768px) {
body {
padding: 0;
background: var(--bg-line); /* matches the tab bar so any strip below #chat is seamless */
background: var(--bg-elev); /* matches the tab bar so any strip below #chat is seamless */
}
#chat {
position: fixed;
top: 0; left: 0; right: 0;
width: 100%;
height: 100vh; /* fallback for old browsers */
height: 100dvh; /* the *visible* viewport keep all content (incl. the tab bar)
inside what iOS actually paints, so nothing is clipped into the
home-indicator dead zone. The strip below is matched in color. */
height: 100dvh; /* the *visible* viewport (excludes the home-indicator zone);
overrides the base 95vh. Body bg matches the bar below it. */
background: var(--bg-dark);
border-radius: 0;
border: none;
@@ -930,11 +922,8 @@ select:hover {
display: flex;
flex: none; /* never let it be compressed/clipped by the flex column */
border-top: 1px solid var(--border);
background: var(--bg-line); /* lighter than the page so it reads as a solid bar */
/* Shell is 100dvh, so the bar sits at the bottom of the rendered area with the icons
fully visible. Minimal padding keeps them low; the home-indicator strip just below
the rendered area is painted the same color (html bg) so the bar looks continuous. */
padding-bottom: 4px;
background: var(--bg-elev);
padding-bottom: 6px; /* 100dvh already excludes the home-indicator zone */
padding-left: env(safe-area-inset-left);
padding-right: env(safe-area-inset-right);
}
@@ -1242,31 +1231,3 @@ select:hover {
scroll-behavior: auto !important;
}
}
/* Stack quick-capture (2nd input box on the chat page) — logs without the LLM. */
#stackQuick {
display: flex;
gap: 8px;
align-items: center;
padding: 6px 12px;
border-top: 1px solid var(--border);
background: var(--bg-panel);
}
#stackQuick input {
flex: 1;
min-width: 0;
padding: 8px 10px;
background: var(--bg-elev);
color: inherit;
border: 1px solid var(--border);
border-radius: 8px;
}
#stackQuick button {
padding: 8px 14px;
background: var(--accent);
color: #000;
border: none;
border-radius: 8px;
font-weight: 600;
cursor: pointer;
}
+8
View File
@@ -101,3 +101,11 @@ def test_list_recent_hands_flags_structured(poker):
rows = {r["id"]: r for r in poker.list_recent_hands()}
assert rows[structured_id]["has_structured"] is True
assert rows[flat_id]["has_structured"] is False
def test_hud_villains_carry_seat(poker):
"""The recorder auto-places known players, so the HUD bundle must expose their seat."""
poker.start_session(venue="Meadows", stakes="1/3", buy_in=400)
poker.add_read("3-bets light", seat="BTN", name="Sal", category="risky")
villains = {v["name"]: v for v in poker.hud()["villains"]}
assert villains["Sal"]["seat"] == "BTN"
-82
View File
@@ -1,82 +0,0 @@
from __future__ import annotations
import importlib
import pytest
@pytest.fixture
def client(tmp_path, monkeypatch):
monkeypatch.setenv("LYRA_DB_PATH", str(tmp_path / "test.db"))
from lyra import llm
monkeypatch.setattr(llm, "embed", lambda texts: [[0.1, 0.2, 0.3] for _ in texts])
import lyra.memory as memory
importlib.reload(memory)
import lyra.poker as poker
importlib.reload(poker)
import lyra.web.server as server
importlib.reload(server)
from fastapi.testclient import TestClient
return TestClient(server.app), poker
def test_post_stack_logs_and_returns_state(client):
c, poker = client
poker.start_session(venue="Meadows", stakes="1/3", buy_in=400)
r = c.post("/session/stack", json={"amount": 373})
assert r.status_code == 200
body = r.json()
assert body["ok"] is True
assert body["stack"]["current"] == 373
assert body["stack"]["net"] == pytest.approx(-27)
def test_post_stack_without_session_errors(client):
c, _ = client
r = c.post("/session/stack", json={"amount": 373})
assert r.json()["ok"] is False
assert "error" in r.json()
def test_post_buyin_increments_total(client):
c, poker = client
poker.start_session(buy_in=400)
r = c.post("/session/buyin", json={"amount": 200})
assert r.json()["buy_in_total"] == pytest.approx(600)
def test_post_session_starts_live(client):
c, poker = client
r = c.post("/session", json={"venue": "Wheeling", "stakes": "1/3", "buy_in": 400})
sid = r.json()["id"]
assert poker.live_session()["id"] == sid
def test_post_hand_edit_and_delete(client):
c, poker = client
poker.start_session(buy_in=400)
r = c.post("/session/hand", json={"position": "BTN", "hole_cards": "22", "result": 120})
assert r.json()["ok"] is True
hid = r.json()["id"]
r2 = c.patch(f"/hand/{hid}", json={"hole_cards": "2c2d"})
assert r2.json()["ok"] is True
assert r2.json()["hand"]["hole_cards"] == "2c2d"
r3 = c.delete(f"/hand/{hid}")
assert r3.json()["ok"] is True
assert poker.get_hand(hid) is None
def test_post_read(client):
c, poker = client
poker.start_session(buy_in=400)
r = c.post("/session/read", json={"note": "3-bets light", "name": "James K"})
assert r.json()["ok"] is True
assert isinstance(r.json()["id"], int)
def test_rename_player_fixes_mislabel(client):
c, poker = client
pid = poker.upsert_player("Dave the rock", category="reg")
r = c.patch(f"/player/{pid}", json={"name": "Dave the mechanic"})
assert r.json()["ok"] is True
assert r.json()["player"]["name"] == "Dave the mechanic"
-33
View File
@@ -1,33 +0,0 @@
from __future__ import annotations
from lyra import tools
from lyra.poker_contract import OPERATIONS
def test_llm_tool_required_args_match_contract():
for op, decl in OPERATIONS.items():
name = decl["llm_tool"]
if not name:
continue
spec = tools.TOOLS[name]["spec"]
required = set(spec["function"]["parameters"]["required"])
assert required == set(decl["required"]), (
f"{op}: tools spec required {required} != contract {set(decl['required'])}"
)
def test_rest_routes_registered():
import lyra.web.server as server
registered = set()
for route in server.app.routes:
methods = getattr(route, "methods", None)
path = getattr(route, "path", None)
if not methods or not path:
continue
for m in methods:
registered.add((m, path))
for op, decl in OPERATIONS.items():
if not decl["rest"]:
continue
method, path = decl["rest"]
assert (method, path) in registered, f"{op}: {method} {path} not registered"