"""Perceive: cheap heuristic read of the moment, and route turning it into a nudge.""" from __future__ import annotations import importlib import pytest from lyra import perceive def test_reads_tilt(): m = perceive.read("I'm so fucking tilted, card dead all night, this is brutal!!") assert m["tilt"] >= 0.5 and m["sentiment"] < 0 and m["kind"] == "emotional" def test_reads_strategy_calm(): m = perceive.read("Should I fold the river here given his range and the board?") assert m["kind"] == "strategic" and m["tilt"] < 0.4 def test_reads_up_energy(): m = perceive.read("Let's go!! crushing it tonight, feeling so good!") assert m["sentiment"] > 0 and m["kind"] == "emotional" def test_reads_build_and_casual(): assert perceive.read("let's refactor the cognition pipeline module").get("kind") == "build" assert perceive.read("ok sounds good to me").get("kind") == "casual" assert perceive.read("ok sounds good to me")["tilt"] == 0.0 @pytest.fixture def mind(tmp_path, monkeypatch): monkeypatch.setenv("LYRA_DB_PATH", str(tmp_path / "test.db")) monkeypatch.setenv("CHAT_DELIBERATE", "false") from lyra import llm monkeypatch.setattr(llm, "embed", lambda texts: [[0.1, 0.2, 0.3] for _ in texts]) import lyra.memory as memory importlib.reload(memory) import lyra.mind as mind importlib.reload(mind) memory.ensure_session("s1") return mind def test_route_injects_tilt_nudge(mind): turn = mind.assemble("s1", "ugh I'm steaming, fucking coolered again!!", "cloud", None) assert turn.register == "steady" sys_blob = " ".join(m["content"] for m in turn.messages if m["role"] == "system") assert "on tilt" in sys_blob.lower() or "frustrated" in sys_blob.lower() def test_route_quiet_on_neutral_turn(mind): turn = mind.assemble("s1", "what did we decide about the schema yesterday?", "cloud", None) assert turn.register is None # neutral -> no nudge assert not (turn.moment or {}).get("note") # --- Phase A pipeline fixes: poker mode suppresses the two mush sources --- def test_poker_mode_suppresses_tilt_nudge(mind): from lyra import memory memory.set_session_mode("s1", "poker_cash") turn = mind.assemble("s1", "ugh I'm steaming, fucking coolered again!!", "cloud", None) assert turn.register is None # at the table, register comes from fragments sys_blob = " ".join(m["content"] for m in turn.messages if m["role"] == "system") assert "on tilt" not in sys_blob.lower() # false-positive lexicon nudge suppressed def test_mode_menu_note_suppressed_in_poker(mind): from lyra import modes poker = " ".join(m["content"] for m in mind.build_messages("s1", "stack 350", mode=modes.CASH) if m["role"] == "system") build = " ".join(m["content"] for m in mind.build_messages("s1", "let's refactor", mode=modes.get("build")) if m["role"] == "system") assert "Your modes:" not in poker # no "offer to switch" note at the table assert "Your modes:" in build # still present in a non-poker mode # --- Phase B: sharded poker prompt (BASE + one fragment, no monolith) --- def _poker_blob(mind, msg): from lyra import modes return " ".join(m["content"] for m in mind.build_messages("s1", msg, mode=modes.CASH) if m["role"] == "system") def test_poker_injects_base_plus_the_matching_fragment(mind): blob = _poker_blob(mind, "I flopped a set with 99 on 9h4c2d and bet the turn") assert "LOG FIRST" in blob # BASE is always on in poker assert "MESSAGE TYPE: HAND" in blob # the fragment for THIS message assert "MESSAGE TYPE: STATUS" not in blob # and not the others assert "MESSAGE TYPE: READ" not in blob def test_poker_fragment_changes_with_message_type(mind): status = _poker_blob(mind, "it's 11:50pm, waiting for a seat") assert "MESSAGE TYPE: STATUS" in status and "MESSAGE TYPE: HAND" not in status def test_poker_monolith_no_longer_injected(mind): from lyra import modes blob = _poker_blob(mind, "stack 350") assert "You move between two registers" not in blob # the old _CASH_CARD opener is gone assert modes.CASH.card == "" # card sharded out