588 lines
20 KiB
HTML
588 lines
20 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Ammo Chart — OnlyScavs</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script src="https://cdn.jsdelivr.net/npm/chart.js@4.4.3/dist/chart.umd.min.js"></script>
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<style>
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:root {
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--bg: #0e0e0e;
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--panel: #161616;
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--panel2: #1c1c1c;
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--text: #e8e8e8;
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--muted: #777;
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--muted2: #555;
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--border: #262626;
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--accent: #9ccfff;
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--accent2: #ffd580;
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}
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* { box-sizing: border-box; margin: 0; padding: 0; }
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body {
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
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background: var(--bg);
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color: var(--text);
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min-height: 100vh;
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}
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/* ── NAV ─────────────────────────────────────────────────── */
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.site-nav {
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position: fixed;
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top: 0; left: 0; right: 0;
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z-index: 100;
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 0 32px;
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height: 52px;
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background: rgba(14,14,14,0.88);
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backdrop-filter: blur(10px);
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-webkit-backdrop-filter: blur(10px);
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border-bottom: 1px solid rgba(255,255,255,0.06);
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}
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.nav-brand {
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font-size: 0.95rem;
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font-weight: 700;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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color: var(--accent);
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text-decoration: none;
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}
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.nav-links { display: flex; gap: 4px; }
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.nav-links a {
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color: var(--muted);
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text-decoration: none;
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font-size: 0.82rem;
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padding: 6px 12px;
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border-radius: 6px;
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transition: color 0.15s, background 0.15s;
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}
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.nav-links a:hover, .nav-links a.active {
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color: var(--text);
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background: rgba(255,255,255,0.06);
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}
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/* ── LAYOUT ───────────────────────────────────────────────── */
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.page {
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max-width: 1280px;
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margin: 0 auto;
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padding: 80px 32px 60px;
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}
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.page-header {
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margin-bottom: 28px;
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}
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.page-header h1 {
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font-size: 1.6rem;
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font-weight: 800;
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letter-spacing: -0.01em;
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color: #fff;
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}
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.page-header p {
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font-size: 0.85rem;
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color: var(--muted);
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margin-top: 4px;
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}
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/* ── CONTROLS ─────────────────────────────────────────────── */
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.controls {
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display: flex;
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gap: 10px;
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flex-wrap: wrap;
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margin-bottom: 20px;
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align-items: center;
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}
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.controls input, .controls select {
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background: var(--panel);
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border: 1px solid var(--border);
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color: var(--text);
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padding: 7px 12px;
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border-radius: 7px;
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font-size: 0.83rem;
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outline: none;
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transition: border-color 0.15s;
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}
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.controls input:focus, .controls select:focus {
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border-color: var(--accent);
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}
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.controls input { width: 200px; }
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.controls select { cursor: pointer; }
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.controls label {
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font-size: 0.8rem;
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color: var(--muted);
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display: flex;
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align-items: center;
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gap: 6px;
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cursor: pointer;
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}
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.controls label input[type=checkbox] {
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width: auto;
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padding: 0;
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accent-color: var(--accent);
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cursor: pointer;
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}
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.count-badge {
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font-size: 0.75rem;
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color: var(--muted2);
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margin-left: auto;
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}
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/* ── CHART ────────────────────────────────────────────────── */
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.chart-wrap {
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background: var(--panel);
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border: 1px solid var(--border);
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border-radius: 12px;
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padding: 24px;
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position: relative;
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margin-bottom: 28px;
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}
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.chart-wrap canvas {
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display: block;
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}
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/* ── LEGEND ───────────────────────────────────────────────── */
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.legend-wrap {
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display: flex;
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flex-wrap: wrap;
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gap: 8px;
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margin-bottom: 24px;
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}
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.legend-chip {
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display: flex;
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align-items: center;
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gap: 6px;
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font-size: 0.75rem;
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color: var(--muted);
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padding: 4px 10px;
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border-radius: 20px;
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border: 1px solid var(--border);
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cursor: pointer;
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transition: border-color 0.15s, color 0.15s, opacity 0.15s;
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}
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.legend-chip:hover { border-color: #444; color: var(--text); }
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.legend-chip.hidden { opacity: 0.35; }
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.legend-dot {
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width: 9px; height: 9px;
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border-radius: 50%;
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flex-shrink: 0;
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}
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/* ── TABLE ────────────────────────────────────────────────── */
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.table-wrap {
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background: var(--panel);
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border: 1px solid var(--border);
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border-radius: 12px;
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overflow: auto;
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}
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table {
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width: 100%;
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border-collapse: collapse;
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font-size: 0.82rem;
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}
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thead th {
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background: var(--panel2);
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color: var(--muted);
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font-weight: 600;
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font-size: 0.72rem;
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letter-spacing: 0.06em;
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text-transform: uppercase;
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padding: 10px 14px;
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text-align: left;
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white-space: nowrap;
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position: sticky;
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top: 0;
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cursor: pointer;
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user-select: none;
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}
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thead th:hover { color: var(--text); }
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thead th.sort-asc::after { content: " ↑"; color: var(--accent); }
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thead th.sort-desc::after { content: " ↓"; color: var(--accent); }
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tbody tr {
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border-top: 1px solid var(--border);
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transition: background 0.1s;
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}
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tbody tr:hover { background: var(--panel2); }
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tbody td { padding: 9px 14px; vertical-align: middle; white-space: nowrap; }
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td.num { text-align: right; font-variant-numeric: tabular-nums; }
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.tier-bar {
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display: inline-block;
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height: 6px;
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border-radius: 3px;
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min-width: 2px;
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vertical-align: middle;
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margin-right: 6px;
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}
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.tag {
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display: inline-block;
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font-size: 0.68rem;
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font-weight: 600;
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padding: 2px 6px;
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border-radius: 4px;
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background: rgba(156,207,255,0.12);
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color: var(--accent);
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}
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.tag.tracer {
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background: rgba(255,213,128,0.12);
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color: var(--accent2);
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}
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/* ── EMPTY ────────────────────────────────────────────────── */
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.empty {
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text-align: center;
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padding: 80px 20px;
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color: var(--muted2);
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}
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.empty strong { display: block; font-size: 1.1rem; margin-bottom: 8px; color: var(--muted); }
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/* ── TOOLTIP OVERRIDE ─────────────────────────────────────── */
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#chartjs-tooltip {
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background: #1a1a1a;
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border: 1px solid var(--border);
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border-radius: 8px;
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padding: 10px 14px;
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color: var(--text);
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font-size: 0.78rem;
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pointer-events: none;
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position: fixed;
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transition: opacity 0.15s;
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max-width: 220px;
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line-height: 1.6;
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z-index: 9999;
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}
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#chartjs-tooltip .tt-name { font-weight: 700; margin-bottom: 4px; color: #fff; }
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#chartjs-tooltip .tt-row { color: var(--muted); }
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#chartjs-tooltip .tt-row span { color: var(--text); }
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</style>
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</head>
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<body>
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<nav class="site-nav">
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<a class="nav-brand" href="/">OnlyScavs</a>
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<div class="nav-links">
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<a href="/keys">Keys</a>
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<a href="/collector">Collector</a>
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<a href="/quests">Quests</a>
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<a href="/loadout">Loadout</a>
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<a href="/meds">Injectors</a>
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<a href="/barters">Barters</a>
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<a href="/ammo" class="active">Ammo</a>
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</div>
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</nav>
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<div class="page">
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<div class="page-header">
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<h1>Ammo Chart</h1>
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<p>Damage vs. Armor Penetration — scatter plot by caliber</p>
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</div>
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{% if not rounds %}
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<div class="empty">
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<strong>No ammo data yet.</strong>
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Run <code>python import_ammo.py</code> to import from tarkov.dev.
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</div>
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{% else %}
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<div class="controls">
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<input type="text" id="search" placeholder="Search ammo…" value="{{ q }}">
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<select id="caliberFilter">
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<option value="">All calibers</option>
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{% for c in calibers %}
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<option value="{{ c }}" {% if c == caliber %}selected{% endif %}>{{ c }}</option>
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{% endfor %}
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</select>
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<label>
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<input type="checkbox" id="tracerOnly"> Tracer only
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</label>
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<span class="count-badge" id="countBadge"></span>
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</div>
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<div class="chart-wrap">
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<canvas id="ammoChart" height="460"></canvas>
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</div>
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<div class="legend-wrap" id="legendWrap"></div>
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<div class="table-wrap">
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<table id="ammoTable">
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<thead>
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<tr>
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<th data-col="name">Name</th>
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<th data-col="caliber">Caliber</th>
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<th data-col="damage" class="sort-desc">Damage</th>
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<th data-col="penetration_power">Pen</th>
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<th data-col="armor_damage">Armor Dmg</th>
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<th data-col="fragmentation_chance">Frag %</th>
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<th data-col="initial_speed">Velocity</th>
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<th data-col="projectile_count">Pellets</th>
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<th data-col="tracer">Tracer</th>
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</tr>
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</thead>
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<tbody id="tableBody"></tbody>
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</table>
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</div>
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{% endif %}
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</div>
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<div id="chartjs-tooltip" style="opacity:0;"></div>
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<script>
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const ALL_ROUNDS = {{ rounds | tojson }};
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// ── Color palette per caliber ──────────────────────────────────────────────
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const PALETTE = [
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"#9ccfff","#ffd580","#7ee8a2","#ff9eb5","#c9b1ff",
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"#ffb347","#80deea","#f48fb1","#a5d6a7","#ffe082",
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"#90caf9","#ef9a9a","#ce93d8","#80cbc4","#ffcc02",
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"#ff7043","#66bb6a","#ab47bc","#26c6da","#d4e157",
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];
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function caliberColor(caliber, idx) {
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return PALETTE[idx % PALETTE.length];
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}
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// ── State ──────────────────────────────────────────────────────────────────
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let sortCol = "damage";
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let sortAsc = false;
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let hiddenCalibers = new Set();
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// ── Filter rounds ──────────────────────────────────────────────────────────
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function filteredRounds() {
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const q = document.getElementById("search").value.trim().toLowerCase();
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const cal = document.getElementById("caliberFilter").value;
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const tracer = document.getElementById("tracerOnly").checked;
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return ALL_ROUNDS.filter(r => {
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if (cal && r.caliber !== cal) return false;
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if (tracer && !r.tracer) return false;
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if (q && !r.name.toLowerCase().includes(q) &&
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!(r.short_name || "").toLowerCase().includes(q)) return false;
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return true;
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});
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}
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// ── Caliber list ───────────────────────────────────────────────────────────
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function getCalibers(rounds) {
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const seen = new Map();
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rounds.forEach(r => { if (r.caliber && !seen.has(r.caliber)) seen.set(r.caliber, seen.size); });
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return seen;
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}
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// ── Chart ──────────────────────────────────────────────────────────────────
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const ctx = document.getElementById("ammoChart");
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let chart = null;
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function buildDatasets(rounds) {
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const calibers = getCalibers(rounds);
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const groups = {};
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calibers.forEach((_, cal) => { groups[cal] = []; });
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rounds.forEach(r => {
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if (r.damage == null || r.penetration_power == null) return;
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if (hiddenCalibers.has(r.caliber)) return;
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const key = r.caliber || "Unknown";
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if (!groups[key]) groups[key] = [];
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groups[key].push({ x: r.damage, y: r.penetration_power, r: r });
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});
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const caliberList = [...calibers.keys()];
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return caliberList.map((cal, idx) => ({
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label: cal,
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data: (groups[cal] || []).map(p => ({ x: p.x, y: p.y, r: p.r })),
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backgroundColor: caliberColor(cal, idx) + "cc",
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borderColor: caliberColor(cal, idx),
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borderWidth: 1,
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pointRadius: 6,
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pointHoverRadius: 9,
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_calIdx: idx,
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}));
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}
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function renderChart(rounds) {
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const datasets = buildDatasets(rounds);
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if (chart) {
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chart.data.datasets = datasets;
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chart.update("none");
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return;
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}
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const tooltip = document.getElementById("chartjs-tooltip");
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chart = new Chart(ctx, {
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type: "scatter",
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data: { datasets },
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options: {
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responsive: true,
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maintainAspectRatio: false,
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animation: { duration: 200 },
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plugins: {
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legend: { display: false },
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tooltip: {
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enabled: false,
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external(context) {
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const { chart, tooltip: tt } = context;
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if (tt.opacity === 0) { tooltip.style.opacity = 0; return; }
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const point = tt.dataPoints?.[0];
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if (!point) return;
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const r = point.raw.r;
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tooltip.innerHTML = `
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<div class="tt-name">${r.name}</div>
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<div class="tt-row">Caliber: <span>${r.caliber || "—"}</span></div>
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<div class="tt-row">Damage: <span>${r.damage ?? "—"}</span></div>
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<div class="tt-row">Pen: <span>${r.penetration_power ?? "—"}</span></div>
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<div class="tt-row">Armor Dmg: <span>${r.armor_damage ?? "—"}</span></div>
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<div class="tt-row">Frag: <span>${r.fragmentation_chance != null ? (r.fragmentation_chance * 100).toFixed(0) + "%" : "—"}</span></div>
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${r.tracer ? '<div class="tt-row"><span style="color:var(--accent2)">Tracer</span></div>' : ""}
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`;
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const pos = chart.canvas.getBoundingClientRect();
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const x = pos.left + tt.caretX + 12;
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const y = pos.top + tt.caretY - 10;
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tooltip.style.left = x + "px";
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tooltip.style.top = y + "px";
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tooltip.style.opacity = 1;
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}
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},
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},
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scales: {
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x: {
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title: { display: true, text: "Damage", color: "#777", font: { size: 12 } },
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grid: { color: "rgba(255,255,255,0.05)" },
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ticks: { color: "#666" },
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min: 0,
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},
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y: {
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title: { display: true, text: "Armor Penetration", color: "#777", font: { size: 12 } },
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grid: { color: "rgba(255,255,255,0.05)" },
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ticks: { color: "#666" },
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min: 0,
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},
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},
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},
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});
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}
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// ── Legend ─────────────────────────────────────────────────────────────────
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function renderLegend(rounds) {
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const calibers = getCalibers(ALL_ROUNDS); // always all calibers in legend
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const wrap = document.getElementById("legendWrap");
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wrap.innerHTML = "";
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calibers.forEach((idx, cal) => {
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const chip = document.createElement("div");
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chip.className = "legend-chip" + (hiddenCalibers.has(cal) ? " hidden" : "");
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chip.innerHTML = `<span class="legend-dot" style="background:${caliberColor(cal, idx)}"></span>${cal}`;
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chip.addEventListener("click", () => {
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if (hiddenCalibers.has(cal)) hiddenCalibers.delete(cal);
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else hiddenCalibers.add(cal);
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refresh();
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});
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wrap.appendChild(chip);
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});
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}
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// ── Table ──────────────────────────────────────────────────────────────────
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const caliberColorMap = new Map();
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function calForRound(r) {
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if (!caliberColorMap.has(r.caliber)) {
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const idx = caliberColorMap.size;
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caliberColorMap.set(r.caliber, PALETTE[idx % PALETTE.length]);
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}
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return caliberColorMap.get(r.caliber);
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}
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// Pre-populate color map from all rounds so it's stable
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(function() {
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const seen = new Set();
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ALL_ROUNDS.forEach(r => {
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if (r.caliber && !seen.has(r.caliber)) {
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seen.add(r.caliber);
|
|
caliberColorMap.set(r.caliber, PALETTE[caliberColorMap.size % PALETTE.length]);
|
|
}
|
|
});
|
|
})();
|
|
|
|
function renderTable(rounds) {
|
|
const sorted = [...rounds].sort((a, b) => {
|
|
const va = a[sortCol] ?? (typeof a[sortCol] === "number" ? -Infinity : "");
|
|
const vb = b[sortCol] ?? (typeof b[sortCol] === "number" ? -Infinity : "");
|
|
if (va < vb) return sortAsc ? -1 : 1;
|
|
if (va > vb) return sortAsc ? 1 : -1;
|
|
return 0;
|
|
});
|
|
|
|
const maxPen = Math.max(...ALL_ROUNDS.map(r => r.penetration_power || 0), 1);
|
|
const tbody = document.getElementById("tableBody");
|
|
tbody.innerHTML = "";
|
|
|
|
sorted.forEach(r => {
|
|
const color = calForRound(r);
|
|
const penPct = Math.round(((r.penetration_power || 0) / maxPen) * 100);
|
|
const fragPct = r.fragmentation_chance != null
|
|
? (r.fragmentation_chance * 100).toFixed(0) + "%" : "—";
|
|
|
|
const tr = document.createElement("tr");
|
|
tr.innerHTML = `
|
|
<td>${r.name}</td>
|
|
<td><span class="tag">${r.caliber || "—"}</span></td>
|
|
<td class="num">${r.damage ?? "—"}</td>
|
|
<td class="num">
|
|
<span class="tier-bar" style="width:${penPct}%;background:${color}"></span>${r.penetration_power ?? "—"}
|
|
</td>
|
|
<td class="num">${r.armor_damage ?? "—"}</td>
|
|
<td class="num">${fragPct}</td>
|
|
<td class="num">${r.initial_speed != null ? Math.round(r.initial_speed) + " m/s" : "—"}</td>
|
|
<td class="num">${r.projectile_count && r.projectile_count > 1 ? r.projectile_count : "—"}</td>
|
|
<td>${r.tracer ? '<span class="tag tracer">T</span>' : ""}</td>
|
|
`;
|
|
tbody.appendChild(tr);
|
|
});
|
|
|
|
document.getElementById("countBadge").textContent = `${sorted.length} rounds`;
|
|
|
|
// Update sort header indicators
|
|
document.querySelectorAll("thead th[data-col]").forEach(th => {
|
|
th.classList.remove("sort-asc", "sort-desc");
|
|
if (th.dataset.col === sortCol) {
|
|
th.classList.add(sortAsc ? "sort-asc" : "sort-desc");
|
|
}
|
|
});
|
|
}
|
|
|
|
// ── Sort clicks ────────────────────────────────────────────────────────────
|
|
document.querySelectorAll("thead th[data-col]").forEach(th => {
|
|
th.addEventListener("click", () => {
|
|
if (sortCol === th.dataset.col) sortAsc = !sortAsc;
|
|
else { sortCol = th.dataset.col; sortAsc = false; }
|
|
renderTable(filteredRounds());
|
|
});
|
|
});
|
|
|
|
// ── Refresh ────────────────────────────────────────────────────────────────
|
|
function refresh() {
|
|
const rounds = filteredRounds();
|
|
renderChart(rounds);
|
|
renderLegend(rounds);
|
|
renderTable(rounds);
|
|
}
|
|
|
|
// ── Init ───────────────────────────────────────────────────────────────────
|
|
document.getElementById("search").addEventListener("input", refresh);
|
|
document.getElementById("caliberFilter").addEventListener("change", refresh);
|
|
document.getElementById("tracerOnly").addEventListener("change", refresh);
|
|
|
|
// Set chart container height explicitly for Chart.js
|
|
ctx.style.height = "460px";
|
|
|
|
refresh();
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|