Commit Graph

62 Commits

Author SHA1 Message Date
serversdown e482ad591c feat(prompting): harden the poker classifier against real-world phrasings
Probed the heuristic against live-style messages and fixed 6 real gaps:
- action verbs missed -ing forms ("TAG's been limping") → no READ
- the descriptor-subject regex required words between "the" and the noun, so
  "the whale called" missed → now handles bare "the <noun>"
- player departures ("TAG busted", "TAG left") weren't TABLE → added _DEPART
  (gated to non-first-person so "I busted, heading home" isn't a roster op)
- the bare word "stack" made strategy questions ("should I stack off?") classify
  as LOG → LOG now needs a number/result word AND excludes questions
- thin MENTAL lexicon → added coolered/sick/brutal/run bad/etc.

21-case probe (13 former misses + 8 regression guards) all green; folded into the
suite as 5 hardening tests. Full suite 201 green. classify() stays the swappable
seam for an LLM/MI50 upgrade later.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 03:28:10 +00:00
serversdown 338c44361f feat(prompting): Phase B step 2 — wire the sharded poker prompt into the pipeline
build_messages now shards poker_cash: injects poker_prompts.BASE + exactly ONE
fragment chosen by classify(user_msg, roster_handles), replacing the ~100-line
_CASH_CARD monolith. Roster handles are fetched fail-safe from the live session so
the READ-vs-HAND split is reliable. CASH.card set to "" (monolith kept only as the
distillation source, superseded). Other modes' single-card path unchanged.

Verified end-to-end: TAG-limp→READ, his-hand→HAND, table-broke→TABLE, tilt→MENTAL,
bare-stack→LOG, all with BASE always present. 5 injection/pipeline tests. Full
suite 196 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 02:57:30 +00:00
serversdown 5380a00395 feat(prompting): Phase B step 1 — poker_prompts module (classifier + BASE + fragments)
The standalone piece, not yet wired. lyra/poker_prompts.py:
- classify(user_msg, roster_handles=()) — pure 7-type classifier
  (READ|HAND|TABLE|MENTAL|STATUS|LOG|CHAT), READ ranked above HAND so a villain's
  action lands on their file not Brian's. Roster-aware (seated handles passed in),
  handles poker shorthand (AKs) and strategy questions (→ CHAT not a logged hand).
  The swappable seam for an LLM/MI50 classifier later.
- BASE — lean always-on poker rules distilled from the monolith (log-first + tool
  routing, identity rules, rituals, equity, session_state).
- FRAGMENTS + fragment_for — per-type response-shape contracts.

13 unit tests incl. the READ↔HAND boundary. Full suite 193 green. Wiring next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 02:54:59 +00:00
serversdown ad1087e630 feat(prompting): Phase A — suppress the two mush sources in poker mode
Per docs/superpowers/specs/2026-07-01-poker-prompts-design.md, Phase A. Two
independent pipeline fixes that reduce mush at the table, ahead of the classifier:

1. _mode_menu_note is no longer injected in poker_cash — mid-session she should
   not be offering to switch modes.
2. _route skips the register/mood nudge in poker_cash — the lexicon heuristic
   misfired (neutral logistics like "table broke, 11:50pm" read as tilt/fatigue).
   Poker register will come from the Phase B MENTAL fragment instead. Non-poker
   modes keep the nudge unchanged.

2 tests. Full suite 180 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 23:25:16 +00:00
serversdown 3573ac8d79 feat: dream-cycle time budget + default per-call timeout (guard C)
Belt-and-suspenders so no dream pass can run unchecked for hours:
- llm.complete() now always bounds the OpenAI/mi50 request: default 300s +
  max_retries=0 instead of the SDK's 600s x2 (~30 min). One change bounds every
  consolidation/introspection call (profile/era/narrative/reflect/think), not
  just summaries. Live chat (chat_call*) is a separate path, unaffected.
- dream_cycle() enforces a 20-min wall-clock budget, checked between stages;
  once past it, remaining stages are skipped, it logs 'stopped early (over
  budget)', and notify.push() pings Brian. Paired with the host watchdog (A) as
  an independent fallback.

Tests: default timeout/max_retries threaded into complete(); an over-budget pass
skips later stages + pings. 178 pass, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015yrEb5qpPGv2FjyxrB7LLk
2026-07-04 19:05:32 +00:00
serversdown e631797187 feat: guard summaries against degenerate (garbage) backend output
Observed live: an overheated MI50 returns a single char repeated ("?????") as a
successful 200, which neither the timeout nor the exception fallback catches — so
a degraded GPU would silently save capped garbage gists. Validate each summary
call's output: flag text (>=24 non-space chars) whose most-common non-whitespace
char exceeds 50%, raise DegenerateOutput, and let the existing retry->cloud
fallback handle it. Real prose (top char <20%) won't false-positive; short output
is exempt; cloud garbage raises rather than looping.

Tests: _looks_degenerate flags repeated-char / passes real prose / ignores short;
degenerate MI50 output falls back to cloud; cloud garbage raises. 177 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015yrEb5qpPGv2FjyxrB7LLk
2026-07-04 07:26:17 +00:00
serversdown 29a4d59661 fix: cap MI50 summary length + fast-fail cloud fallback
The dream cycle's summarize_all ran uncapped against the MI50: no max_tokens
and no timeout, so the OpenAI SDK's 600s x2-retry default meant ~30 min per
call. Combined with summary.py's own retry loop, one unsummarizable session
pegged the GPU for hours (observed 2026-07-04: stuck since 23:02, nothing saved
since 00:56, 7-8k-token runaway generations, all 4 llama.cpp slots busy). Not
context overflow (0 shifts/truncations) - purely unbounded length on a slow
backend timing out and retrying.

- llm.complete(): add optional max_tokens (caps generation; num_predict for
  Ollama) and timeout (bounds the request and sets max_retries=0 so the caller
  owns retry policy). Both default None -> unchanged for every existing caller.
- summary.py: cap gists at 768 tokens, 150s/call fast-fail, 2 MI50 attempts
  then one cloud fallback (when primary isn't already cloud and a key exists).

Known limitation (scoped out per decision): the fallback triggers on
timeouts/exceptions, not on a degraded backend returning garbage as a 200.

Tests: fallback fires after 2 MI50 failures; no fallback when primary is cloud
or no key; cap+timeout threaded into every complete() call; llm bounds tests.
172 pass, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015yrEb5qpPGv2FjyxrB7LLk
2026-07-04 07:19:31 +00:00
serversdown aefb22c823 feat: clear_table — empty the roster on a table change
"Clear the table" had no tool behind it, so she claimed she did it and nothing
changed. Add clear_table (empties the roster, keeps the session/stack/reads) and
a `replace` flag on seat_players for a one-shot table swap. Cash card: on a table
change / "clear the table", call clear_table then seat the new table — never claim
it without calling the tool.

2 tests. Full suite green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 07:01:11 +00:00
serversdown 9b844bc356 feat: live table roster — seat_players / unseat_player + HUD card
The missing backbone for read tracking: a place for "who's at the table" to live.
When Brian reads the table off Bravo (handles like TAG), Lyra registers them as
seated this session; reads/TAGs then attach to those players by handle instead of
spawning duplicates or getting missed.

- session_players table; seat_player/seat_players/unseat_player/session_roster;
  _resolve_or_create_player (shared name/descriptor resolution, dedupe guard).
- tools seat_players (accepts objects or a plain name list) + unseat_player.
- HUD gains `roster`; Session page shows a 🪑 Table card (seat, handle, category,
  read count, last read).
- Cash card: capture the roster when he names the table; a Bravo handle like TAG
  is a PERSON, seated as a player — never the tight-aggressive style.

5 tests. Full suite 162 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 03:41:20 +00:00
serversdown 392c46d8bf fix: stop spawning duplicate villains from descriptions in the name field
Root cause of "4 entries for the same person": physical descriptions were being
passed as `name`, creating a new *named* player each time the wording drifted
(exact-name match can't dedupe near-identical sentences, and the merge scan only
looks at descriptor embeddings).

- add_read: a `name` that looks like a description (comma-listed / long / has
  appearance words) is rerouted to the descriptor path so it dedupes.
- descriptor reads that are ambiguously close to an existing villain now file a
  merge_candidate to the review queue instead of leaving a silent duplicate.
- distinctiveness() reworked: recognizes specific content (proper nouns/brands,
  feature lists) as distinctive even when a generic word like "shirt" is present —
  the old list-only heuristic scored "Filipino, Fox Racing hat, DKNY shirt" as
  generic and gated it out.
- Cash card: name = real handle ONLY; the look goes in descriptor as a few
  distinctive tags, and use name_villain to fuse a name onto a described player.

Full suite 157 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 03:16:50 +00:00
serversdown 4ce1b05fad feat: edit hands from the viewer + "not my hand" disown
Addresses "no way to edit hands" and cleaning up misattributed ones:
- hand viewer (/hand/{id}) gets an "✎ Edit this hand" panel: position, cards,
  board, your net, tag, lesson → Save (existing PATCH), plus Delete.
- "Not my hand" → POST /hand/{id}/disown → poker.disown_hand clears the flat hero
  fields and rewrites structured with hero_involved=false, so a hand mislabeled as
  Brian's becomes a clean observed hand (replay stops showing him as hero).

1 test. Full suite 156 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 03:00:21 +00:00
serversdown 2be43848a7 fix: don't attribute observed hands to the hero
When Brian narrates a hand he watched between OTHER players, the parser was still
filling hero_pos/hero_cards — pinning someone else's cards, position, and result
to him. Now:
- parser prompt adds hero_involved detection: fill hero_pos/hero_cards ONLY if he
  was actually in the hand; a hand he only watched has hero_involved=false and
  null hero fields, with the other players recorded normally.
- normalize_structured enforces it as a safety net (hero_involved=false → null
  hero_pos/cards, hero_net) even if the model slips.
- record_hand tool confirms an observed hand as "not yours" instead of implying
  it was his.

2 tests. Restarting web for the live session.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 02:58:02 +00:00
serversdown d5c80f6153 feat: dream-cycle merge scan + pattern desk (leak recall)
Phases 5 & 6, completing the scouting desk.

Phase 5 — the nightly consolidation (dream cycle, coherence block) now runs
poker.scan_merge_candidates(), filing likely same-person merges to the review
queue off the hot path. Fail-safe: a scan error never sinks the cycle.

Phase 6 — "you've hit this leak before". Scar/confidence notes are embedded on
write; recall_similar_rituals() finds past ones close to the current spot,
excluding tonight. The scouting desk adds a pattern pass that surfaces them — but
ONLY on genuine strategy/tilt talk (a length + cue gate), so routine logging like
"stack 350" never pays for an embed. Respects the per-turn latency concern.

7 tests (deterministic embed stub to keep threshold assertions stable). Full
suite 153 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 23:01:53 +00:00
serversdown f2944ed402 feat: confirm-loop tools + descriptor reads for nameless villains
Phase 3. She can now log and resolve identity at the table:
- add_read gains a `descriptor` param — a read on an unnamed player resolves to an
  existing descriptor villain (confident match) or opens a new one, so reads on
  "neck tattoo guy" accumulate and reuse across the night.
- name_villain(descriptor, name): attach a real name once caught (history carries).
- link_villains(a, b, same): merge on confirmed same-person, or mark distinct so
  she stops asking. Refuses to act on a vague reference — never merges on a guess.
- Cash card PLAYERS guidance: log nameless villains by distinctive descriptor,
  cite the SCOUTING DESK note, ask before assuming a callback, confirm before merge.

4 tests. Full suite 150 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 22:52:20 +00:00
serversdown 9cd962625d feat: scouting desk — proactive villain recall injected before she replies
Phase 2. On every poker-context turn, detect players named or described in the
message and slide their structured history into her prompt as a SCOUTING DESK
note (cite-don't-invent). Fail-safe: any desk error is swallowed, never breaks
the turn; silence is the default.

- poker.villain_recall(id): episodic brief — times/where seen, last seen, notable
  hands (linkable ids), reads, stats (Gap 1: the when/where/which-hand narrative).
- scouting.scout(): named hits (deterministic word match) + descriptor spans
  (regex → resolve_villain). High → surface + "confirm it's the same guy";
  ambiguous → file needs_clarification to the queue instead of interrupting;
  generic → stay silent.
- mind.build_messages wires it in, gated to poker modes (poker_cash/study).

5 tests. Full suite 146 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 22:49:40 +00:00
serversdown 8a6b11c56a feat(poker): nameless-villain identity resolution engine
Phase 1 of the scouting desk (docs/SCOUTING_DESK.md). Villains keyed by physical
descriptor when there's no name — a fuzzy key matched by embedding, venue-scoped,
gated on distinctiveness so a generic description never resolves to a wrong guess.

- schema: poker_players gains descriptors/descriptor_embedding/distinctiveness/
  named (name stays populated with a descriptor label to avoid a NOT-NULL rebuild
  on the live DB); new tables player_distinct_pairs + identity_queue.
- resolve_villain(ref, venue) → band name|high|ambiguous|generic|none; exact name
  is deterministic, descriptors match by cosine, generic-only refuses to guess.
- create_descriptor_villain / add_descriptor / name_villain; merge_players
  (repoints obs/reads, prefers a real name, re-embeds the union); mark_distinct +
  are_distinct (rejected merges stay rejected); identity_queue file/list/resolve
  with pending-dedup; scan_merge_candidates for the dream cycle (skips distinct
  pairs and cross-venue).

11 tests. Full suite 141 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 22:46:24 +00:00
serversdown 7f23aeae17 feat: poker-session notes are session narration, tagged by construction
The HUD's "her notes" panel showed any journal/note entry in the session's time
window — which swept in her *autonomous* journaling (dream-cycle reflections,
thought loop, existential musings) that merely overlapped in time. So a poker
session displayed her feelings, not the night.

Fix both halves:
- Identity: the `note` tool stamps `source=poker:{id}` when a session is live, so
  a session note is identifiable by construction. The HUD filters on that tag
  (kind='note' only) instead of a time window — her journaling has a different
  source and can never leak onto the poker HUD. `journal_write` stays her private
  journal and never shows here.
- Behavior: the Cash card now tells her to use `note` as a running SESSION LOG —
  factual beats a hand/stack log misses (table dynamics, Brian's arc, momentum),
  beat-reporter not diarist — and explicitly keeps feelings/reflection off the
  table. The note tool spec echoes this for the live-session case.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 19:41:35 +00:00
serversdown 71bbe07220 fix: scope a session's "her notes" to its own time window
The HUD's notes list filtered journal/note entries by `created_at >= started_at`
with no upper bound, so a *closed* session kept absorbing every note she wrote
afterward — a session from last Saturday would show a note jotted 25 minutes ago.

Cap the window at `ended_at` for closed sessions; live sessions (no end yet) stay
open-ended as before.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 19:35:15 +00:00
serversdown a4412aa023 feat: full-fidelity conversation export (chat + tool calls)
Chat only ever lived in SQLite's `exchanges` table (what was *said*); tool
calls were transient — logged to the in-memory ring buffer and gone at
end-of-turn. This adds a persistent record of what Lyra *did* and exports the
two merged into one transcript.

- memory: new `tool_events` table + `add_tool_event`/`tool_events` accessors;
  `delete_session` cascades to it.
- chat: persist each tool call (name/args/result) right where it fires, in both
  the non-stream and stream paths. Move the user `remember` to just after
  assembly so its timestamp precedes mid-turn tool events — keeps the export in
  true chronological order (and records when the message actually arrived).
- transcript: new module renders a session as Markdown (Brian/Lyra speech with
  ⚙ tool-call lines interleaved) or JSON (machine-readable event stream).
- server: GET /sessions/{id}/export?format=md|json (attachment download).
- ui: ⬇ Export button by the session selector (Markdown or JSON).

Doubles as the receipt for "did the tool actually fire?" — the thing that was
invisible when she'd reply about a hand without logging it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 19:22:03 +00:00
serversdown 52839a9bc8 feat: reads/players API + REST route conformance test
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G796GsLCvJQKVN7hwV2cDx
2026-06-29 00:02:25 +00:00
serversdown 8ad4bc4ce0 feat: hands API — log_hand endpoint, update_hand store fn, edit/delete routes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G796GsLCvJQKVN7hwV2cDx
2026-06-29 00:01:16 +00:00
serversdown 8031c277a2 feat: direct REST endpoints for stack/buyin/start-session (no LLM)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G796GsLCvJQKVN7hwV2cDx
2026-06-29 00:00:21 +00:00
serversdown 36f2aa76b3 feat: poker operation contract + tool-spec conformance test
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G796GsLCvJQKVN7hwV2cDx
2026-06-28 23:59:14 +00:00
serversdown 66dd880f93 feat: canonical structured-hand contract (Lyra->RTO transport)
Solidify hand histories into one versioned shape that gets stored, replayed, and
exported — the foundation the tap recorder will emit into and RTO consumes.

- normalize_structured(): single guarantee of the contract shape — canonical cards
  (unicode/10/case -> RankSuit tokens, unknown 'Ax'/'x' preserved), hero synced into
  players[] (RTO finds hero via pos==hero_pos), schema_version stamp, and a
  completeness summary so consumers skip suit-dependent math on partial hands.
  Idempotent; runs on store AND read (legacy rows conform on the way out).
- list_recent_hands: has_structured flag so the export/RTO knows which hands have a
  replayable body worth fetching.
- docs/HAND_HISTORY.md: the shared contract both repos cite (schema, conventions,
  ownership rule, one-way HTTP coupling, transport endpoints).
- replaces the narrow _normalize_parsed (unicode-only) everywhere.

Card format chosen: lists of 2-char tokens (unambiguous, matches what Lyra already
stores + the viewer reads). Unknowns kept + flagged rather than dropped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 22:36:11 +00:00
serversdown 2a73033eed perf: incremental profile rebuilds — fold new gists instead of re-digesting all
The profile pass map-reduced every session gist (~851) on every consolidation
firing — the biggest redundant-work and MI50-heat source left after the eras fix.
Now: skip when nothing's new, fold only the gists added since last build into the
existing profile, and full-rebuild only when there's no profile, too much has
accumulated to fold safely (>FOLD_LIMIT), on a periodic cadence (anti-drift), or
when forced.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 04:05:24 +00:00
serversdown d6f3516a34 perf: incremental era rebuilds — skip unchanged months
rebuild_eras() re-digested EVERY month from scratch on every coherence pass,
including old months whose sessions never change — ~17 redundant 32B calls per pass
(a big slice of the ~40-min consolidation grind + MI50 heat). Now it compares each
month's current session count to the stored era and only rebuilds changed months
(force=True still does all). Report gains built/skipped counts.

test_era.py: builds all first pass, skips unchanged, rebuilds only a month that
gained a session, force rebuilds all. Suite 99 green, ruff clean.

(Profile rebuild re-reading all 851 sessions every pass is the bigger remaining
hog — separate, harder fix.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 03:31:02 +00:00
serversdown 51c2d6abb9 perf: tighten the dynamic prompt — persona split + lean deliberation
The per-turn prompt was ~5.5K tokens (persona alone ~40%), sent up to 3x/turn.
Tightened by RELEVANCE (the control plane decides what each turn needs), not by
deletion — fidelity preserved, focus improved (buried instructions were getting
ignored), tokens roughly halved.

- persona split: core (identity + voice — always) vs situational sections pulled
  in only when relevant. mind._persona_block: self-model/origin only on meta turns
  (generous _META_HINTS), poker guardrails only in poker context (mode/strategic/
  _POKER_HINTS). persona.core_prompt()/section(); system_prompt() kept as fallback.
- lean deliberation: the private 'what do I think' pass now uses a focused context
  (her interiority + recent turns + the message), not the full persona/profile/
  narrative/recall dump. It shapes the take, not the voice.

Measured: casual Talk turn 21,949 -> 15,974 chars (-27%); deliberation 21,949 ->
6,026 (-72%); meta turns still include the self-model. Suite 98 green, ruff clean.

Real retirement of the long prompt is still the fine-tune (mouth); this is the
cheap, high-leverage cut that also improves adherence.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 20:48:44 +00:00
serversdown 8a3c9b2701 feat: she can suggest + switch modes (set_mode tool + mode awareness)
"She suggests, you confirm" — instead of brittle keyword→mode mapping, she's given
awareness of her modes + the ability to switch, and her judgment decides when to
offer (the model reads "should I drive to Cleveland?" vs "should I fold the river"
far better than a lexicon could).

- tools: set_mode(mode) — switches the session's mode; in _BASE (all modes).
- mind: a per-turn mode-menu note listing her modes + "offer a switch when the work
  clearly shifts; on his yes, call set_mode; don't nag."
- Sticky mode stays manual otherwise; Poker still auto-engages on session start.
- test: set_mode switches + rejects unknown. Suite 97 green, ruff clean.

Note: server-side switch takes effect next turn; the UI badge syncs on next mode
load (cosmetic lag).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:32:42 +00:00
serversdown 17ab95dc98 feat: Decide mode — a tie-breaker that settles choices instead of listing options
Brian's bottleneck is committing, not generating options, so a pros/cons dump makes
it worse. Decide mode's card: get the real decision crisp, weigh it against what HE
values + past regrets (pull running_stats/recent_sessions for poker/money calls),
MAKE the call with the one or two reasons that tip it, pressure-test it once, and
stand behind it — no "it's up to you." Read-only lookups, no live logging.

Sixth mode (Talk/Poker/Build/Explore/Study/Decide); added to UI selectors, labels,
badge-cycle. Suite 96 green, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:21:03 +00:00
serversdown 03aceec6fa feat(P3): mind/mouth split — separate voice model for the final reply (seam, default off)
The mind (chat backend/model) decides, reasons, and runs tools → a draft; the mouth
re-voices that draft in her character. Default: no mouth configured → the mind's
draft IS the reply, bit-for-bit the old behavior (and old streaming path untouched).

- config: MOUTH_BACKEND / MOUTH_MODEL. The slot for an eventual fine-tuned voice.
- chat: _mind_loop (tool/generation loop, non-stream, returns draft + tools_run),
  _voice_pass / mind.voice_messages (re-voice the draft, keep every fact/number),
  _mouth_target (active only when configured AND != mind). respond + respond_stream
  branch: mouth off = stream the mind directly (unchanged); mouth on = mind decides
  + runs tools, then the mouth streams the re-voiced reply. Falls back to the draft
  on any mouth failure (chat never breaks).
- Key payoff: the mouth needs no tool support (the mind handles tools), so it can be
  a non-tool character model (Dolphin / Claude / fine-tune). Makes the fine-tune
  easy: teach a small model to *sound* like Lyra, not to be smart.
- tests: mouth target on/off, voice_messages shape, voice_pass revoice+fallback.
  Suite 96 green, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 06:08:06 +00:00
serversdown a7af461cdb feat(P2): perceive (read the moment) + route nudges register on charged turns
The control plane gains senses — cheap, deterministic, no LLM:
- lyra/perceive.py: lexicon+signal heuristic → {sentiment, intensity, tilt, kind:
  emotional|strategic|meta|build|casual}. Good at the action-relevant signal,
  especially tilt (the mental-game core). Word-boundary matching so 'line' doesn't
  fire inside 'pipeline'.
- mind: _perceive fills ctx.moment; _route keeps the manual mode as the dominant
  frame but, on a genuinely charged moment, adds a per-turn register nudge — tilt →
  "meet him there, warm and steady, don't clip into logging"; up/energized → "match
  his energy." Neutral turns get nothing (don't over-narrate). Injected via
  build_messages(moment=...). Logged to /logs for observability.
- tests: perceive read (tilt/strategy/up/build/casual) + route nudge on/off.
  Suite 92 green, ruff clean.

Complements modes (manual frame) — perceive refines register within it, doesn't
override. Model routing (mind/mouth) is P3.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 05:42:36 +00:00
serversdown 904eda3388 refactor(P1): extract the turn pipeline into lyra/mind.py (behavior-preserving)
First step of the cognition control plane (docs/COGNITION.md). The chat turn is now
an explicit society of parts over a shared TurnContext blackboard:
  perceive (stub) -> route (session mode) -> compose (tiered prompt) -> deliberate.

- lyra/mind.py (new): TurnContext + the pipeline + assemble(); moved build_messages
  and the deliberation helpers here (the assembly belongs in the control plane).
- lyra/chat.py: slimmed to "speak + persist" — calls mind.assemble(), runs the
  tool/generation loop, persists. No behavior change (same prompt, same output).
- tests: point test_time/test_chat at mind; add an assemble() structure test;
  make test_chat/test_tools hermetic (CHAT_DELIBERATE off so respond() doesn't make
  a real LLM call). Suite 86 green in ~5s, ruff clean, no import cycle.

This is the frame; perceive/route/learn get filled in next phases — each opt-in.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 05:19:39 +00:00
serversdown f1f15972ac feat: work-type modes — Talk / Poker / Build / Explore / Study
The manual version of the architecture's `route` step: Brian points her at the
TYPE of work and her register + tools shift to match. Biggest single lever on the
'meh' problem (a mode card can demand decisive/technical/generative, countering
gpt-4o's default warm-vapor).

- modes.py: Build (heads-down engineering — decisive, concrete, tradeoffs, no
  listicles), Explore (open brainstorming — generative, riffs + honest catch,
  spawn threads, don't converge early), Study (poker review away from the table —
  analytical, GTO-aware, teaching; read-only lookups + analyze_spot). Cash relabeled
  Poker (key kept for compat).
- UI: mode selectors (desktop + mobile) get all five; badge taps now cycle modes.
- design: docs/COGNITION.md (the society-of-parts control-plane sketch).
- tests: presence + tool-gating for the new modes. Suite 85, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 03:43:37 +00:00
serversdown 97afa82594 feat: live chat deliberation — think privately before answering (less 'meh')
The chat had no thinking in it: respond() was a single gpt-4o call in default-
assistant voice (numbered lists, 'would you like to...', vague). All the cognition
work was background-only. This brings a thought step into the conversation.

- chat: before answering a substantive turn (trivial 'ok/lol' skipped), a private
  _deliberate() pass — "what do you ACTUALLY think, your real take, the substance,
  no pleasantries" — drawing on her in-context threads/journal. The thinking is then
  injected as the LAST system note with voice enforcement (answer from this; no
  numbered list / how-to outline unless asked; no 'would you like to' closer), so it
  beats gpt-4o's boilerplate at the most influential position. Logged to /logs.
- Wired into respond() + respond_stream(). Config CHAT_DELIBERATE (default on) to
  disable if the extra call's latency annoys.
- persona: "talk, don't outline" — prose over listicles, the first concrete move
  over a survey of options.
- test_chat.py (gating + note composition + disabled). Suite 84, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 00:35:49 +00:00
serversdown ea30c3dd67 feat: chat-side feedback — reactions in conversation thread back to her thoughts
Closes the last loop gap: when she raised a thought in chat and Brian replied in
the conversation (not the feed), it was a dead end. Now she has a thought_response
tool — when he reacts to a thought she surfaced, she captures his take and it folds
back into that thread (next dream pass she reacts, like a feed reply).

- tools: _thought_response(thread_id, brian_said) -> thoughts.record_response.
- modes: thought_response added to _BASE (all modes).
- surfaced-note + context_note now expose each thread's #id and instruct her to use
  the tool when he engages, so she has what she needs to call it.
- test for the tool (threads reply back + bad-id handling). Suite 81, ruff clean.

Feedback now closes from both surfaces: the /thoughts feed AND live conversation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 23:26:40 +00:00
serversdown 149e9a6dd5 feat: proactive thoughts — auto-ping salient ones + daily digest
She was passive (thoughts piled up 'open'; Brian had to mine the feed). Now she
brings them to him:

- Live: a thought >= PING_AUTO_SALIENCE (0.8) auto-pings — _compose_reachout writes
  a short personal text in her voice (not a thought-dump), on a cooldown
  (PING_COOLDOWN_MIN=60, AUTO only; explicit reach-outs bypass), quiet hours respected.
- Daily: maybe_daily_digest() texts a once-per-local-day summary of what she's been
  turning over (after DIGEST_HOUR=18), run from the dream cycle.
- maybe_ping gains bypass_cooldown (her deliberate reach-outs always go through).

8 new/updated tests (auto-ping above/below bar, digest once-per-day, floor/cooldown
isolation). Suite 80 green, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 20:25:14 +00:00
serversdown a7966e4bab feat: web switch for her inner voice (Dolphin/3090 | Qwen-32B/MI50 | Off)
Her introspection (reflect/think) voice is now switchable live from the web
settings, read each cycle by the dream loop — so Brian can flip it off the 3090
before gaming without touching config or restarting.

- memory: runtime key/value settings table + get_setting/set_setting.
- self_state: INTROSPECTION_MODES (dolphin=local/dolphin3:8b, mi50=Qwen-32B,
  off=paused) + introspection_target()/set_introspection_mode(); default "dolphin".
  reflect() resolves from the live setting and SKIPS entirely when off.
- thoughts.think(): same resolution + skip-when-off.
- server: GET/POST /settings/introspection.
- index.html: "Inner Voice (introspection)" selector in Settings, applies instantly.
- tests: routing (dolphin/mi50), off-skip for think + reflect. Suite 77, ruff clean.

Default = Dolphin on the 3090 (richer voice). Flip to MI50 or Off in Settings
before gaming — that was the GPU-contention culprit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 19:16:35 +00:00
serversdown a705e573a9 feat: break the reflection loop — narrative is slow-consolidated, not rewritten each cycle
The remaining feedback loop: reflect() dumped her full self-state (incl.
self_narrative) into the prompt and asked her to "update" it -> paraphrase -> save
-> feed back -> calcify. That (not the model) is what generated the recurring
"supportive presence balancing emotional intelligence for Brian" drift — even
Dolphin echoed it when handed the saved narrative.

Fix (her inner life now runs on one cognition model):
- reflect() no longer rewrites self_narrative/relationship. It uses associative
  grist (cognition.spontaneous_seed + activate) instead of rereading the bio,
  reflects THROUGH a stable IDENTITY_ANCHOR (lens, not canvas), and updates only
  the transient state (mood axes + noticings + metacognition + journal).
- self_narrative is now slow-consolidated: every CONSOLIDATE_EVERY (5) reflections,
  _consolidate_self() re-derives it from accumulated reflections + the anchor —
  never from the old narrative (the anti-loop core). Tethered to the anchor so it
  grows without drifting into generic-helper land.
- reset_self_narrative() + ran once on prod (her narrative was deeply drifted:
  "my core identity as a tool for support... serve Brian and other users").
- Prompts drop the self_narrative/relationship fields. Tests updated +
  consolidation tests. Suite 75 green, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 06:39:19 +00:00
serversdown 05ae98abdb feat: split introspection backend from consolidation (trial Dolphin for her voice)
reflect()/think() can now run on a different model than memory consolidation:
INTROSPECTION_BACKEND / INTROSPECTION_MODEL (default to SUMMARY_BACKEND, so unset =
unchanged). Consolidation (summaries/profile/narrative) keeps the capable model;
her *voice* (reflections, thoughts) can run a steerable tune. dream.py lets
reflect()/think() self-resolve to the introspection backend; both now thread a
`model` override into llm.complete.

Trial live: introspection -> dolphin3:8b on the 3090; consolidation -> Qwen-32B
on the MI50. Suite 73 green, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 06:09:12 +00:00
serversdown c2cee3be4d feat: associative cognition — thoughts arise from spreading activation, not a re-read bio
Replaces the thought loop's grist (recent-convo + her own saved narrative, the
feedback-loop attractor) with a model of how a thought actually arises:

  seed (salience-weighted: a recent moment / resurfaced memory / feed item)
   -> spreading activation: embed the seed, let it light up associatively-near
      material across ALL her stores (conversations, gists, her own journal/
      thoughts), blended by relevance + recency + noise; optional 2nd hop for leaps
   -> her self-narrative stays the LENS (supplied as interiority), not the input
   -> the thought is generated from what lit up, routed through a faculty
      (notice / connect / abstract / project / feel)
   -> journaled + embedded, so it can light up in future cycles

This breaks the feedback loop structurally: the narrative is no longer reread and
paraphrased each cycle; grist is genuinely associative and varied; and her past
thoughts re-activate (continuity without calcification).

- lyra/cognition.py (new): spontaneous_seed, activate (spreading activation),
  constellation_block, faculties.
- memory.py: journal entries now embedded; recall_journal(); backfill_journal_embeddings()
  (ran once: 341 past entries embedded so her history is associatively retrievable).
- thoughts.think(): new-thread mode now uses the associative engine; dropped _grist().
- tests: test_cognition.py (recall_journal ranking, activation, seeding) + fixture
  reloads cognition. Suite 72 green, ruff clean.

Honest scope: this fixes the mechanism (how thoughts arise). The residual
"be useful for Brian" voice drift is the separate model/fine-tune problem.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 05:45:39 +00:00
serversdown 43697f8340 fix: ntfy ping is her personal text to Brian, by her decision — not a thought dump
Feedback: the push broadcast her raw internal thought ("Eelis Parssinen's
victory is a reminder...") — read like a journal entry, not her texting him.

Now the flow matches the intent: she thinks/journals, then *decides* "I should
tell Brian about this." think() asks for an optional `reach_out` — a real text
message addressed TO him in her own voice, written only when she chooses to. The
ping sends that message (title "Lyra", like a text from her), never the internal
thought. No reach_out = nothing sent (most thoughts stay hers).

- Pinging decoupled from the salience score: her decision (a reach_out) drives it,
  not a threshold. PING_SALIENCE is now an optional floor (default 0.0).
- Defensive: reject the placeholder echo ("reach_out"), too-short junk, or the
  thought pasted back as the message.
- notify.push: title now optional (omitted -> cleaner text-style notification).

Verified live: 3 passes kept private; a decided reach-out lands as a personal
text. Suite 67 green, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 01:39:11 +00:00
serversdown 5dbcfc7ccf feat: thought loop reach-out (ntfy push) + external input feeds
Her remaining two wishes from the 6-19 sketch:

Proactive reach-out (#6, literal): lyra/notify.py pushes to ntfy so she can reach
Brian when he's not in the app. thoughts.maybe_ping gates on salience, a cooldown,
and local quiet hours (all config-tunable; eager defaults), uses ntfy JSON publish
(UTF-8 titles/messages), links to /thoughts, and marks the thread surfaced so chat
won't also re-raise it. Disabled unless NTFY_URL is set.

External input feed (#1): lyra/feeds.py pulls configurable RSS/Atom feeds (stdlib
ElementTree, no new dep; tolerant of RSS 2.0 + Atom), dedupes seen items in a
feed_items table, and hands think() one fresh item at a time. New 'react' mode:
a would-be new thread instead reacts to a world item (FEED_REACT_PROB). Dream
cycle refreshes feeds on its cadence; failures degrade to no item.

Config: NTFY_URL/NTFY_TOPIC/LYRA_WEB_URL, PING_SALIENCE/COOLDOWN/QUIET_HOURS,
LYRA_TIMEZONE, LYRA_FEEDS, FEED_REACT_PROB (+ .env.example). thought_meta table
for ping cooldown. 10 new tests (feeds parse, react mode, ping gating); suite 65.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 00:21:06 +00:00
serversdown 951788f9ec feat: thought loop closer to her vision — wander grist, continuity, seeding, lifecycle
Four additions so the loop is "more what she wanted" (think to herself, unprompted):

- Wander grist (#1): think() new-thread mode now draws the same varied seeds
  reflect() uses (self_state.wander_seed: own curiosity/existence/disagreement or
  a resurfaced memory) + an anti-restate block of her recent thoughts + a list of
  existing open-thread titles to avoid. Directly counters the RLHF "supportive
  presence serving Brian" drift visible in her first thoughts.
- Continuity: thoughts.context_note() injects her active threads into every chat
  turn, so she's aware of her own ongoing mind and can reference it anytime — not
  only when a thought crosses the surface bar.
- Bidirectional: new think_about tool (in _BASE, all modes) lets her spawn a
  thread from conversation to develop on her own later. Conversations seed her
  solo thinking.
- Lifecycle: thoughts.decay() rests stale active threads (>48h) and decays their
  salience, sparing pending-response ones; runs each dream cycle (no LLM). Frees
  the open-thread cap and keeps the feed current.

Also: thoughts feed no longer wipes a reply you're mid-composing (skip poll
re-render while a textarea is focused/non-empty; force-refresh after send).

61 tests passing, ruff clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 23:28:15 +00:00
serversdown 5176c706b6 feat: thought loop — Lyra's threaded, surfaceable train of thought
Built from her own 6-19 idea: a continuing train of thought she keeps across
days, organized into threads she returns to, that she can bring TO Brian and
that his feedback advances or closes. Where the dream cycle's reflect() gives
isolated, overwriting reflections, the thought loop adds continuity (threads),
surfacing (#6 — she leads with a thought when Brian returns after a gap), and a
feedback loop (his reply folds in next pass).

- lyra/thoughts.py: thought_threads + thoughts tables; think() with
  new/continue/respond modes; salience-gated maybe_surface(); record_response()
  feedback; lazy-schema _c() mirroring poker.
- dream.py: curiosity stage advances the loop after reflecting (error-isolated).
- chat.py: build_messages surfaces the top thread after a >=90min gap, once.
- web: /thoughts feed (page + data + respond + status routes), thoughts.html,
  nav 💭 entry. lyra-think entry point. Every thought also lands in her journal.
- clock.gap_seconds(); tests/test_thoughts.py (8 tests). Full suite 58 passing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 07:05:15 +00:00
serversdown 44a559c5f9 fix: render flat-logged hands + on-demand "build replay"
Quick-logged hands (log_hand) store flat fields with no structured JSON, so the
hand viewer dead-ended with "no structured data to replay" — even when the full
street-by-street action was captured (e.g. the KhQh-vs-Louis hand). Now:

- hand.html renders a readable STATIC view of any flat hand (hero cards, board,
  street narratives, result, lesson) instead of erroring; also handles empty/garbage
  structured rows by falling back to the flat view.
- "▶ Build replay" button + poker.reconstruct_hand + POST /hand/{id}/reconstruct:
  parse a flat hand's narrative into structured form on demand, making any
  quick-logged hand replayable without an LLM call per log during live play.
- test_modes.py +1 (reconstruct wiring).

(Also reconstructed the two live Meadows hands and removed one empty hand in the DB.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 06:02:10 +00:00
serversdown 559faaed30 feat: view past sessions, edit session details, log rituals while reviewing
- View any past session as a read-only HUD: /session?id=N (hud(session_id) +
  /session/data?id=); /history rows now link there. Closed sessions show played
  duration + final net; recap link when one exists.
- Edit session details during or after play: poker.update_session (recomputes net
  when buy-in/cash-out change), PATCH /session/{id}, an update_session tool ("venue
  was actually Bellagio", "I bought in for 600"), and an inline ✎ Edit form on the HUD.
- Rituals attach to the most-recent session post-close (poker.review_session_id),
  so scar/confidence/reset work while reviewing after you rack up.
- Edit form is poll-safe (won't clobber mid-edit); past-session view doesn't poll.
- test_modes.py +3 (edit, review rituals, past-session HUD); 49 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 05:12:13 +00:00
serversdown 67cf51a53f feat: undo / delete logged entries (fix fat-fingered live logging)
Previously the only delete was whole-session, so a mis-logged stack or a
mis-parsed hand was stuck on the HUD. Now:

- undo_last tool ("scratch that") — deletes the most recent hand/stack/read/
  scar/confidence/reset in the live session; added to the Cash toolset.
- poker.delete_hand/stack/read/ritual + delete_entry dispatch + undo_last.
- DELETE /session/entry/{kind}/{id} endpoint.
- HUD: per-row × delete buttons on hands, confidence-bank, and scar-note rows
  (stack/read deletes via the tool). Row ids now surfaced in the hud() bundle.
- test_modes.py +2 (undo_last across kinds, tool handler); 46 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 04:32:04 +00:00
serversdown e1e89c07e4 feat: poker session history — browse, delete, and Lyra lookup
Answers three gaps: no way to delete a single poker session (only clear_all),
no way to browse past sessions, and Lyra could only see aggregate stats.

- poker.list_sessions() (per-session summary + hand count + recap flag) and
  poker.delete_session() (removes a session + its hands/reads/observations/
  stacks/rituals; keeps the persistent villain file).
- /history page (date, stakes, venue, net, hours, recap link, per-row delete with
  confirm) + /history/data + DELETE /history/{id}. Nav links from chat + HUD.
- recent_sessions read tool, added to the shared lookups so Lyra can answer
  "how'd my last few sessions go?" in either mode.
- Delete is UI/CLI only — deliberately not a Lyra tool.
- test_modes.py +2 (list/delete, recent_sessions); 44 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 00:21:48 +00:00
serversdown 35c973df05 feat: session_state read tool so she can see the HUD
She could write everything the HUD shows but not read most of it back (stack,
live net, alligator state, scar/confidence entries) — so "what's my live net?"
or "what's in my confidence bank?" was a memory guess.

- session_state tool returns the same bundle the HUD renders, as a readable
  summary; added to the Cash toolset.
- Cash card tells her the HUD exists, that she and it share the same data, and to
  answer where-am-I questions from session_state, never memory.
- test_modes.py +1; 42 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 23:16:40 +00:00
serversdown 974ee33f71 feat: live mental-game rituals in Cash mode
Brian's own rituals (mined from his logs) become first-class, live tools instead
of post-hoc recap sections:

- Scar Note — instructive mistakes with the punt/cooler/standard distinction.
- Confidence Bank — good process, banked regardless of result.
- Alligator Blood — invokable adversity state; she suggests it when he's
  card-dead/short/stuck, and her coaching register shifts while it's on (live
  state injected into context per-turn via chat._mode_state_note).
- Reset — tilt circuit-breaker; mental marker only, stats stay continuous.

poker_rituals table + log_ritual/list_rituals/set_alligator/alligator_active;
4 tools added to the Cash toolset and taught in the mode card; HUD gains a 🐊
banner + Confidence Bank + Scar Notes panels; recap grounded via _rituals_block.
tests/test_modes.py +5 ritual tests; 41 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 06:24:28 +00:00