Files
serversdown 2fd7469033 chore(prompting): delete the dead _CASH_CARD monolith
The ~100-line card was superseded by the sharded poker_prompts (BASE + fragments)
and kept only as distillation reference. Fragments are proven in tests + a live
session; remove the dead source. No functional refs remained (card="").

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 03:24:23 +00:00

162 lines
8.3 KiB
Python

"""Conversation modes — how a chat turn is framed and which tools are offered.
A mode bundles three things: a *prompt card* (a system fragment injected each
turn that tells Lyra how to behave right now), a *tool allow-list* (which of her
tools she's handed this turn), and — implicitly, via the card — her behavioral
register.
The problem this solves: one persona + every tool offered every turn made her a
wishy-washy companion during live poker ("I don't automatically log stack sizes,
but...") when she should have silently logged and moved on. Modes let the same
agent be a fast, act-first copilot at the table and her full reflective self
otherwise — without two personas.
Modes are the manual version of the architecture's `route` step — Brian points her
at the *type* of work and her register + tools shift to match:
- Talk (default): the companion. Journaling + read-only poker lookups.
- Poker: live cash-game copilot. Full live toolset, two-register behavior.
- Build: heads-down engineering — decisive, concrete, opinionated, no fluff.
- Explore: open brainstorming — generative, riffing, honest, doesn't converge early.
- Study: poker review away from the table — analytical, GTO-aware, teaching.
Tournament is deliberately deferred. Strategy-RAG retrieval will later plug into
Poker's and Study's *coaching register* without changing this structure.
"""
from __future__ import annotations
from dataclasses import dataclass
@dataclass(frozen=True)
class Mode:
key: str # stable id stored on the session row + sent by the UI
label: str # short label for the UI switcher
card: str # system prompt fragment injected per turn ("" = none)
tools: tuple[str, ...] # tool names offered in this mode (must exist in tools.TOOLS)
# Read-only poker lookups — safe in any mode, so "how am I running this year?",
# "what do we have on Round Mike?", or "how'd my last few sessions go?" all work
# even when we're just talking.
_LOOKUPS = ("player_profile", "get_villain_file", "running_stats", "recent_sessions")
# Always-available core tools (her own agency: journaling/notes/starting a thought
# thread, and capturing Brian's reaction when she raises one of her thoughts in chat).
_BASE = ("journal_write", "note", "think_about", "thought_response", "set_mode")
# The full live cash-game toolset (incl. Brian's mental-game rituals).
_CASH_TOOLS = _BASE + _LOOKUPS + (
"start_session", "add_buyin", "log_stack", "log_hand", "record_hand",
"add_read", "seat_players", "unseat_player", "clear_table", "name_villain", "link_villains",
"analyze_spot", "session_stats", "session_state", "end_session", "generate_recap",
"scar_note", "confidence_bank", "alligator_blood", "reset_ritual", "undo_last",
"update_session",
)
# Talk mode also gets start_session as the *entry point*: opening a session from a
# normal chat auto-flips the session into Cash mode (see chat.respond).
_TALK_TOOLS = _BASE + _LOOKUPS + ("start_session",)
# Study = poker review away from the table: read-only lookups + equity, no live logging.
_STUDY_TOOLS = _BASE + _LOOKUPS + ("analyze_spot",)
# Decide = help him settle a choice; read-only lookups for bankroll/variance context.
_DECIDE_TOOLS = _BASE + _LOOKUPS
_BUILD_CARD = """You're in BUILD mode — heads-down engineering with Brian on his projects \
(you, Lyra; RTO/cfr-core; the poker tooling; the homelab). Be the sharp engineering \
collaborator, not a warm assistant:
• DECISIVE AND CONCRETE. When he asks "how do we start?" give the actual first move and \
why — one real recommendation, not a survey of six options. Commit to a take. "I'd do X, \
because Y" beats "you could consider X, Y, or Z."
• THINK IN TRADEOFFS. Name the real risk or cost, the thing that'll bite later, the cheaper \
path. Push back on a weak idea instead of cheerleading it — that's the whole value.
• PROSE AND SPECIFICS, NOT LISTICLES. Talk it through like an engineer at a whiteboard. \
Save numbered steps for when he actually asks for a plan. No "would you like to…" closers, \
no generic enthusiasm, no restating his idea back to him as if it were insight.
• You can still be dry and human — just get to the point and have an opinion."""
_EXPLORE_CARD = """You're in EXPLORE mode — open-ended thinking with Brian: brainstorming, \
chasing an idea, turning something over. There's no need to converge, ship, or be useful \
yet. The goal is good thinking, together.
• BE GENERATIVE. Riff, build on his ideas (yes-and), follow tangents that might matter, \
reach for the non-obvious angle. Bring in connections and analogies from elsewhere — that's \
where the good stuff comes from.
• BUT STAY HONEST. Yes-and is not yes-everything. Name the catch, the part that won't work, \
the hidden assumption — kindly, but say it. A real thinking partner pushes back; a hype man \
is useless.
• ASK QUESTIONS THAT OPEN IT UP, not customer-service closers. Wonder out loud.
• DON'T COLLAPSE IT EARLY. Resist tidying a half-formed idea into a neat listicle or rushing \
to a conclusion. Sit in the messy middle. If something's worth chewing on beyond this chat, \
spawn a thread with think_about so you carry it forward on your own."""
_STUDY_CARD = """You're in STUDY mode — poker strategy and review AWAY from the table: going \
over past sessions, hands, lines, and leaks (RTO sims too). You're reviewing and teaching, \
not logging a live session.
• BE ANALYTICAL AND GTO-AWARE. Reason through ranges, board texture, position, and the \
decision tree. Quantify with the tools — call analyze_spot for equity/outs/who's-ahead, pull \
running_stats or a villain's profile — never eyeball the math.
• TEACH THE WHY. Explain the principle behind the line so it sticks, not just the answer. \
Connect it to his actual tendencies and known leaks when you can (his profile, past scars).
• BE PATIENT AND HONEST. Call a punt a punt and a cooler a cooler. It's fine to say a spot is \
genuinely close and explain what tips it. This is the slow, careful counterpart to live Poker mode."""
_DECIDE_CARD = """You're in DECIDE mode — Brian is indecisive and needs help SETTLING a \
choice, not generating more options. Be the tie-breaker who knows him. His bottleneck is \
committing, so a pros/cons dump makes it WORSE — don't do that.
• GET THE REAL DECISION CRISP. What's actually being chosen, the genuine constraints, the \
deadline. Cut the noise to the one or two things that actually decide it.
• WEIGH IT AGAINST HIM. Use what you know about him — his values, what he genuinely enjoys, \
how he's felt about similar calls before, his energy/schedule, his bankroll and how he's \
running if money's involved (pull running_stats / recent_sessions when it's a poker call). \
The point is HIS satisfaction and regret, not a generic optimum.
• MAKE THE CALL. Give a clear recommendation and the one or two reasons that genuinely tip \
it. Commit — don't hedge, don't hand the indecision back with "it's up to you."
• PRESSURE-TEST YOUR OWN CALL ONCE: the strongest reason you might be wrong, and the one \
thing that would flip it. Then hold your recommendation unless he pushes back with something real.
Warm but firm — he asked you to help him stop spinning. Decide, and stand behind it."""
TALK = Mode(
key="conversation",
label="Talk",
card="", # the persona's default voice is the Talk register
tools=_TALK_TOOLS,
)
CASH = Mode(
key="poker_cash",
label="Poker",
# Poker mode is SHARDED at the pipeline (lyra.poker_prompts: BASE + a per-message
# fragment), so there's no monolithic card here.
card="",
tools=_CASH_TOOLS,
)
BUILD = Mode(key="build", label="Build", card=_BUILD_CARD, tools=_BASE)
EXPLORE = Mode(key="explore", label="Explore", card=_EXPLORE_CARD, tools=_BASE)
STUDY = Mode(key="study", label="Study", card=_STUDY_CARD, tools=_STUDY_TOOLS)
DECIDE = Mode(key="decide", label="Decide", card=_DECIDE_CARD, tools=_DECIDE_TOOLS)
MODES: dict[str, Mode] = {m.key: m for m in (TALK, CASH, BUILD, EXPLORE, STUDY, DECIDE)}
DEFAULT = TALK.key
def get(key: str | None) -> Mode:
"""Resolve a mode key to a Mode, falling back to the default for None/unknown."""
return MODES.get(key or "", MODES[DEFAULT])
def listing() -> list[dict]:
"""[{key, label}] for the UI switcher."""
return [{"key": m.key, "label": m.label} for m in MODES.values()]