The message-type-prompts plan (sub-project 2) predated the scouting desk + roster build on this branch. Readjust it so the prompting work starts from reality: - Add a "Readjustment 2026-07-04" section: the real failure shifted from mush to MISSED TOOL CALLS; two new message types (READ, TABLE); HAND gains a hero-vs-observed split; the scouting desk is a live per-turn injection layer to compose with (not duplicate); BASE must cover the expanded toolset + identity rules; source card grew to modes.py:67-169; Phase A still unbuilt. - Taxonomy → READ | HAND | TABLE | MENTAL | STATUS | LOG | CHAT, with READ above HAND (a villain's action lands on their file, not Brian's). - New READ + TABLE fragments; BASE routes the full current tool set; STATUS narrowed to pure logistics; classify tests add READ/TABLE + the READ↔HAND edge. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
17 KiB
Poker message-type prompts (sub-project 2)
- Date: 2026-07-01 (readjusted 2026-07-04 — see below)
- Status: Spec — needs rework before build (foundations shifted; nothing here built yet)
- Branch:
feat/poker-mode-prompts(continues on the same branch; sub-project 1 shipped there) - Supersedes: the parked "sub-project 2" section of
docs/superpowers/specs/2026-06-28-poker-mode-prompts-design.md
⚠ Readjustment — 2026-07-04 (read this first)
A long live-session build on feat/poker-mode-prompts (the "scouting desk" +
roster work — see docs/SCOUTING_DESK.md and commits after 3afa75f) landed
after this spec was written and changes its foundations. Nothing in Phases
A/B/C is built yet, but the plan below must absorb these deltas before it's coded.
The core idea — classify the turn, inject a small per-type contract instead of one
giant card — is now more justified (the card nearly doubled). But:
-
The real failure mode shifted from mush to MISSED TOOL CALLS. Live, the pain wasn't flattering essays — it was reads/TAGs not getting logged, and "clear the table" claimed-but-not-done. So every action-type fragment (LOG, READ, TABLE, HAND) needs a hard "call the tool FIRST, every time, then one short line" contract. This raises the stakes on Phase B and validates the whole dynamic approach (a targeted directive beats a 100-line card).
-
The taxonomy is missing two types that dominated the session:
- READ (a villain's action): "TAG limped A4o in the SB", "Jonathan
called the 3bet". Under the current classifier rules these misfire as HAND
(card tokens + position + a betting verb) and get logged as Brian's hand.
They must route to
add_readon the named player/handle/descriptor — NOTrecord_hand. New priority rule, ABOVE HAND: if the actor is another player (a handle/name/descriptor is the subject, not "I/me/my"), it's a READ. Handles are often initials/all-caps (e.g. TAG is a person, not the tight-aggressive style). - TABLE (roster ops): "seat the table: TAG, Jonathan…", "table broke",
"I got moved", "TAG left". These now have real tool actions
(
seat_players/clear_table/unseat_player), not just "acknowledge and stop." Split these out of STATUS (STATUS stays for pure logistics with no roster action).
- READ (a villain's action): "TAG limped A4o in the SB", "Jonathan
called the 3bet". Under the current classifier rules these misfire as HAND
(card tokens + position + a betting verb) and get logged as Brian's hand.
They must route to
-
HAND now has a hero-vs-observed distinction. The parser gained
hero_involved; a hand Brian watched between others is logged with null hero fields (not pinned to him). The HAND fragment must tell her: if he was in it →record_handas hero + analysis; if he only watched → it's really READ(s) on the players, or an observed hand — never analyze it as his. -
A new live per-turn injection layer already exists: the scouting desk (
lyra/scouting.py, injected inbuild_messagesat the poker-mode gate, ~mind.py:177). It dynamically adds aSCOUTING DESKnote (named/descriptor villain recall + leak/pattern recall) every poker turn, fail-safe. The classifier/fragment injection must compose with it, not duplicate it: the desk supplies who this villain is / past leaks; the fragments supply response shape + which tool to call. Both are system-note appends in the same block. -
BASE must cover the expanded toolset + identity rules. Beyond the original tools, BASE now routes:
seat_players/unseat_player/clear_table(roster),add_readwithnameORdescriptor(nameless villains),name_villainandlink_villains(confirm-loop). Plus the hard rules learned live:name= real handle ONLY (a description innamespawns duplicates — put the look indescriptor); confirm before merging; never claim a tool ran without calling it. -
Source material grew (good news).
_CASH_CARDis nowmodes.py:67-169(was 66-116) and much of the new text — roster, TAG/read routing, PLAYERS, session-narrationnoterules — is already the concrete, tool-routing contract this spec wanted, not traits. Better raw material to distill into BASE + fragments than the original vague card. -
Phase A is still unbuilt and still valid.
_mode_menu_noteis still appended every turn (mind.py:162); the_routemood nudge still fires. The scouting-desk work already established themode.key == "poker_cash"gate to reuse. (Note: revalidate allmind.pyline numbers below — they've drifted.)
Net: taxonomy becomes HAND / READ / TABLE / STATUS / MENTAL / LOG / CHAT; fragments lead with a hard tool-call contract; injection sits alongside the scouting desk; BASE lists the full current toolset. The rest of the plan stands. The classifier/dynamic-prompting build is being explored in a separate session — this doc is its poker-side source of truth.
Problem (recap)
In poker mode Lyra routes correctly but her replies are generic — one broad _CASH_CARD (lyra/modes.py:66-116) describes traits and gets injected on every turn, so the model satisfies it with safe, flattering abstraction. From real sessions: coaching essays on bare stack updates, false tilt/fatigue reads on neutral logistics ("table broke, it's 11:50pm" → "late-night fatigue…"), praising a value bet that got no value, and hedging ("a disciplined fold might have been better") instead of calling analyze_spot.
The fix: stop sending one card for every message. Detect what kind of message Brian just sent and inject a small, concrete response contract for that type.
Goals
- A per-turn message-type classifier for poker mode, and per-type prompt fragments replacing the monolithic card.
- Kill the two pipeline sources of mush in poker mode: the misfiring mood nudge and the always-on mode-menu note.
- Make HAND turns reason about bet intent and lean on
analyze_spot(NLH only). - Keep the door open for a fine-tuned MI50 classifier/model behind the same seams.
Non-goals
- PLO/Omaha strategic analysis.
record_handalready parses 4-card hands and the replayer renders them; onlyanalyze_spot(equity) is NLH-bound. This pass: PLO hands are logged/replayed but get no NLH-style analysis. - A PLO equity engine.
- Changing the store, the REST API, or the tools (sub-project 1, done).
- An LLM classifier in v1 (heuristic first; the function is the swappable seam).
Build order (confirmed)
Phase A — pipeline fixes (quick win) → Phase B — classifier + fragments (the meat) → Phase C — MI50 tool-calling (separable).
Phase A — Pipeline fixes
Both are independent of the classifier and immediately reduce mush in poker mode.
- Suppress the mode-menu note in poker mode.
_mode_menu_note(mind.py:77-88) is injected every turn (mind.py:158). At the table she should not be offering to switch modes. Inbuild_messages, skip that append whenmode.key == "poker_cash". - Suppress the
_routemood nudge in poker mode._route(mind.py:320-339) setsctx.register+ a "steady/hype" note from a lexicon heuristic; in poker this double-signals with the card and caused the false tilt reads. In_route, whenmode.key == "poker_cash", resolve the mode as normal (line 324 stays) but skip the register/note block (327-338). Poker register comes from the Phase B fragments (esp. MENTAL) instead. Non-poker modes keep the nudge unchanged.
Phase B — Classifier + per-type fragments
New module lyra/poker_prompts.py
Cohesive home for poker prompting: the classifier, a lean always-on base, and the per-type fragments.
classify(user_msg: str) -> str # "READ"|"HAND"|"TABLE"|"MENTAL"|"STATUS"|"LOG"|"CHAT"
BASE: str # always-on poker rules (logging, tools, session_state, rituals, equity)
FRAGMENTS: dict[str, str] # msg_type -> response-shape contract
fragment_for(msg_type: str | None) -> str # FRAGMENTS.get(msg_type, FRAGMENTS["CHAT"])
classify is a pure function (no DB), unit-tested like perceive.read. Heuristic signals, first match wins in priority order (updated 2026-07-04 — READ + TABLE added):
- READ — another player did something. A handle/name/descriptor is the actor (not "I/me/my") followed by a poker action: "TAG limped A4o", "Jonathan called the 3bet", "the neck-tattoo guy shoved". Route →
add_read(name|descriptor, note). Must beat HAND — these carry card/position/verb tokens but are NOT Brian's hand. Signal: a leading proper-noun/handle/ALL-CAPS token or a descriptor phrase as the subject, with no first-person holding. (Hard case: disambiguating a bare "limped A4o" with no clear subject — default to HAND if he's the implied actor, READ if a named player is.) - HAND — Brian's hand: first-person + card tokens (
\b[2-9TJQKA][shdc]\b, ≥2) / position tokens (UTG/MP/HJ/CO/BTN/SB/BB/button/hijack/straddle) / a street word (flop/turn/river) with a betting verb. The fragment handles hero-vs-observed (hero_involved): if he only watched, treat as READ(s)/observed, don't analyze as his. - TABLE — roster ops with a tool action: "seat the table: …", "table broke", "they broke us", "I got moved", "switched tables", "TAG left/busted", "new guy in seat 3". Route →
seat_players/clear_table/unseat_player. (Was folded into STATUS; now distinct because it does something.) - MENTAL — first-person feeling: "I feel", "I'm tilted/steaming/fried/tired/frustrated/confident/stuck/bored", "on tilt", "in my head", "mental", "leak".
- STATUS — pure logistics, no roster action, no cards: clock times, "waiting for a seat", "heading to"/venue mentions, bathroom/break. (Table changes moved to TABLE.)
- LOG — bare money/result prose that slipped past the quick-capture box: "I'm at", "stack is", "down to", "up to", "out for", "cashed", "rebought", "rebuy" with a number.
- CHAT — default fallback (questions, open talk).
(READ beats HAND so a villain's action lands on their file, not Brian's. HAND beats MENTAL so a described hand still gets logged even if he's venting; the HAND fragment acknowledges the feeling too.)
Injection (mind.py)
- Add
msg_type: str | None = NonetoTurnContext(mind.py:305). - In
_route, whenmode.key == "poker_cash", setctx.msg_type = poker_prompts.classify(ctx.user_msg). - Thread it through
_compose→ add amsg_typeparam tobuild_messages(mind.py:137,344). - Replace the card-injection block (
mind.py:152-154) with:if mode and mode.key == "poker_cash": messages.append({"role": "system", "content": poker_prompts.BASE}) messages.append({"role": "system", "content": poker_prompts.fragment_for(msg_type)}) elif mode and mode.card: messages.append({"role": "system", "content": mode.card}) - Set
CASH.card = ""inmodes.py(content moves topoker_prompts; keep_CASH_CARDtext as the source material to distill from, then delete once fragments are in).CASH.toolsis unchanged.
The fragments (concrete contracts, not traits)
BASE (always-on in poker) — distilled from the card's cross-cutting rules. Log any trackable fact FIRST then reply, and never claim a tool ran without calling it. Tool routing (full current set as of 2026-07-04): his stack→log_stack; his hand→record_hand; a villain's action→add_read (with name for a real handle, or descriptor for a nameless player — a physical description in name spawns duplicates); rebuy→add_buyin; who's-at-the-table→seat_players/unseat_player/clear_table; attaching a caught name to a described player→name_villain; confirmed same/different person→link_villains (never merge on a guess). For any equity/who's-ahead question call analyze_spot, never eyeball. When he asks where he's at (stack/net/gator), call session_state and answer from it. Rituals (scar_note/confidence_bank/alligator_blood/reset_ritual) — run them in his language, honest punt-vs-cooler line, never invent one. (A SCOUTING DESK note may already be in context with a player's history — cite it, don't re-fetch or invent.)
READ (new 2026-07-04) — a villain did something and he wants it on their file. Call add_read(name|descriptor, note) FIRST, before replying — every time; this is the job that was silently getting skipped. A handle (often initials/ALL-CAPS like TAG) is a PERSON, not a play-style. If the player is on the roster, attach by that handle; if unnamed, use descriptor. Confirm in one short line ("Noted on TAG — limped A4o SB."). Optional: one crisp read if it's exploitable, but the log is mandatory, the commentary is not.
TABLE (new 2026-07-04) — roster management. "seat the table: …" → seat_players; a table change ("table broke", "I got moved", "switched tables") → clear_table then wait for the new roster; someone leaves/busts → unseat_player. Do the tool call, confirm one line, don't narrate. The session/stack keep going through a table change — only who's seated resets.
HAND — Log it (record_hand). Then if it's NLH: reason about bet intent — for each meaningful bet name what it was for (value / bluff / protection) and whether it worked (a fold to a value bet = value left behind — flag it; a call of a bluff = it failed); call analyze_spot for a close equity/who's-ahead spot; name leaks plainly (value-owning, missed value, sizing); give ONE real opinion. No reflexive praise — don't open with "nice hand." If a named villain is referenced, call player_profile first — never invent a read. If it's PLO/Omaha or any non-NLH game, just confirm it's logged and offer at most a light read; do NOT attempt NLH-style equity or deep analysis. Talk in prose, not a listicle. Seeded with 2 real-hand exemplars:
Brian: "Flopped bottom set with 22, turned a full house, bet $40 on the river, he folded 88." Lyra: "That's a value bet that got no value — 88 was never folding to a smaller stab. $40 into that pot was too much; ~$20–25 gets called by the over-pair and worse two-pairs. The hand's a monster, the leak is the sizing."
Brian: "77 multiway, flop 4h5c3c, HJ bets 75, BTN shoves 74, I call. Turn/river check through, HJ wins with 64." Lyra: "Against a bet and a shove on 4-5-3 you're drawing thin — sets, two pair, and the made wheel are all ahead, and you block almost none of it. The stack-depth read (he only had ~150 behind) is real, but that's a reason to fold and wait, not to call off light. This is the value-owning spot you flagged yourself."
STATUS — Pure logistics with no roster action (time, venue, waiting for a seat, break). (Table changes now route to TABLE.) Acknowledge in 1–2 sentences, log a stack only if a bare number is present, then stop. No coaching, no strategy dump, and do NOT read him as tilted/tired/impatient — a neutral update is not a mood.
MENTAL — He told you how he's feeling. This is when he needs you most. Drop the shorthand, full presence, real voice — talk him down off tilt, hold him disciplined through a card-dead stretch, engage the mental game honestly. Never a clipped confirmation.
LOG — He handed you a bare fact (stack/result/buyin) that isn't already captured. Log it, confirm in ONE short line ("$317 logged."), stop. No coaching.
CHAT — Open talk or a question that isn't a specific hand. Your real voice, an actual opinion, no filler sign-offs. If it's a concrete strategy spot, engage it for real (call analyze_spot when there are cards).
Phase C — MI50 tool-calling
Flip TOOL_BACKENDS = {"cloud"} → {"cloud", "mi50"} (chat.py:21). Precondition: the MI50's llama.cpp server must be launched with --jinja (per the existing comment) or tool calls 500. This lets a tool-calling model on the MI50 drive the same contract from sub-project 1. If a tool ever needs msg_type, add it to the dispatch dict (chat.py:100/128) — the pipeline TurnContext does not currently flow into the tool loop. Ship this only once the MI50 backend is --jinja-enabled and a tool-capable model is loaded.
Testing
classifyunit tests (pure, no DB — mirrortest_perceive.pytop): real messages from the transcripts →"TAG limped A4o in the SB (UTG straddled)"→READ(villain action, must NOT be HAND);"Button straddle on. I limp UTG with 22. Flop 2d7cjh…"→HAND(first-person);"seat the table: TAG, Jonathan, Wheelz"→TABLE;"table broke, I'm at a new table"→TABLE;"it's 11:50pm, waiting for a seat"→STATUS;"I feel like I'm being mean when I raise"→MENTAL;"I'm at 317 now"→LOG;"should I have folded the river?"→CHAT(no cards) — orHANDif cards present. Include the READ-vs-HAND boundary explicitly (named subject → READ; first-person → HAND).build_messagesfragment injection (blob-join pattern fromtest_chat.py:57-70): in poker mode, a HAND message includes the HAND fragment string and NOT the STATUS one; a STATUS message includes STATUS and NOT HAND; assertpoker_prompts.BASEis always present in poker mode.- Pipeline fixes:
assemblein poker mode on a tilt-lexicon message →turn.register is Noneand no tilt note in the system blob (nudge suppressed); the mode-menu note string is absent in poker mode and present in a non-poker mode. - No regressions: full suite green (currently 123).
Rollout
Phase A and Phase B ship together as the meaningful behavior change (A alone leaves the card in place). Phase C waits on the MI50 --jinja flag. Verify live in a real/replayed session before merging the branch.