4fd7eff7e9
The tap picker wasn't working in practice. Replace it with simple text inputs for hero/board/shown cards: case-insensitive, accepts 'ah kh' / 'AhKh' / '7d2c5h' / '10h'. parseCards() tokenizes; the server's normalize_structured() canonicalizes (case, 10->T, completeness). Also adds per-action remove (✕) in the street log. Picker UI + bottom-sheet CSS removed; tap picker deferred to V2 (docs/RECORDER.md). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
390 lines
14 KiB
JavaScript
390 lines
14 KiB
JavaScript
/* Hand recorder — tap-to-build poker hands. See docs/RECORDER.md.
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*
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* Correctness by construction: each field writes a known value into a known slot,
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* so there's no LLM parse step that can be wrong. Output is the canonical structured
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* contract (docs/HAND_HISTORY.md); the server's normalize_structured() is the final
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* authority on shape (case, suits, 10->T, completeness), so this stays best-effort.
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*
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* Mount-agnostic: Recorder.mount(container, opts) renders into ANY element — a
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* full-screen overlay in index.html today, a standalone recorder.html later, with
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* zero logic changes. buildStructured(state) is pure (no DOM) — the reusable core.
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*
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* Card entry: plain typed text for now ("ah kh", "AhKh", "7d 2c 5h"). The tap picker
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* is shelved (docs/RECORDER.md V2) — parseCards() + server normalize handle the rest.
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*/
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(function () {
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"use strict";
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const SUITS = { s: "♠", h: "♥", d: "♦", c: "♣" };
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const POSITIONS = ["UTG", "UTG1", "UTG2", "MP", "LJ", "HJ", "CO", "BTN", "SB", "BB"];
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const STREETS = ["preflop", "flop", "turn", "river"];
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const STREET_BOARD = { flop: 3, turn: 1, river: 1 };
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const ACTIONS = ["fold", "check", "call", "bet", "raise", "allin"];
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const SIZED = { bet: true, raise: true, allin: true };
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// --- card text -> tokens (server normalizes case/suit/10) ------------------
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function parseCards(str) {
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if (!str) return [];
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const s = String(str).trim().replace(/10/g, "T");
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if (!s) return [];
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const parts = /\s/.test(s) ? s.split(/\s+/) : s.match(/.{1,2}/g) || [];
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return parts.map((p) => p.trim()).filter(Boolean);
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}
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function cardsText(arr) {
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return arr && arr.length ? arr.join(" ") : "";
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}
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// --- pure core: state -> contract dict (testable, no DOM) ------------------
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function buildStructured(state) {
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const players = state.seats
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.filter((s) => s.pos)
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.map((s) => {
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const p = { pos: s.pos };
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if (s.stack != null) p.stack = s.stack;
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if (s.name) p.name = s.name;
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p.cards = s.cards && s.cards.length ? s.cards.slice() : null;
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return p;
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});
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const actions = [];
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for (const st of STREETS) {
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const reveal = state.board[st];
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if (st !== "preflop" && reveal && reveal.length) {
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actions.push({ street: st, board: reveal.slice() });
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}
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for (const a of state.actions.filter((x) => x.street === st)) {
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actions.push({
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street: st,
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pos: a.pos,
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action: a.action,
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amount: a.amount != null ? a.amount : null,
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});
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}
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}
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const hero = state.seats.find((s) => s.pos === state.heroPos);
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const board = [].concat(state.board.flop, state.board.turn, state.board.river);
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return {
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game: state.meta.game || "NLH",
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stakes: state.meta.stakes || null,
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hero_pos: state.heroPos || null,
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hero_cards: hero && hero.cards ? hero.cards.slice() : [],
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players,
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actions,
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board,
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result: {
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pot: state.result.pot,
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hero_net: state.result.heroNet,
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summary: state.result.summary || "",
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},
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};
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}
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function parseBlinds(stakes) {
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const m = (stakes || "").match(/(\d+(?:\.\d+)?)\s*\/\s*(\d+(?:\.\d+)?)/);
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return m ? { sb: parseFloat(m[1]), bb: parseFloat(m[2]) } : { sb: null, bb: null };
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}
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function initialState(hud) {
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const sess = (hud && hud.session) || {};
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const stack = (hud && hud.stack) || {};
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const blinds = parseBlinds(sess.stakes);
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const seats = [];
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for (const v of (hud && hud.villains) || []) {
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if (v.seat && POSITIONS.includes(v.seat)) {
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seats.push({ pos: v.seat, name: v.name || null, stack: null, cards: null });
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}
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}
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const actions = [];
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if (blinds.sb != null) actions.push({ street: "preflop", pos: "SB", action: "post", amount: blinds.sb });
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if (blinds.bb != null) actions.push({ street: "preflop", pos: "BB", action: "post", amount: blinds.bb });
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return {
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meta: {
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game: sess.game || "NLH",
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stakes: sess.stakes || null,
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venue: sess.venue || null,
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sessionId: sess.id != null ? sess.id : null,
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},
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blinds,
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heroStack: stack.current != null ? stack.current : null,
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heroPos: null,
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seats,
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street: "preflop",
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board: { flop: [], turn: [], river: [] },
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actions,
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result: { pot: null, heroNet: null, summary: "" },
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};
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}
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function ensureHero(state) {
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let hero = state.seats.find((s) => s.pos === state.heroPos);
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if (!hero && state.heroPos) {
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hero = { pos: state.heroPos, name: "Hero", stack: state.heroStack, cards: [] };
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state.seats.push(hero);
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}
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return hero || {};
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}
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window.Recorder = {
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buildStructured,
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parseCards,
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parseBlinds,
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initialState,
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_internals: { POSITIONS, STREETS },
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mount,
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};
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// --- mount / render -------------------------------------------------------
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async function mount(container, opts) {
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opts = opts || {};
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let hud = opts.hud;
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if (!hud) {
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try {
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const url = opts.sessionId != null ? `/session/data?id=${opts.sessionId}` : "/session/data";
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hud = await fetch(url).then((r) => r.json());
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} catch (e) {
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hud = { session: null };
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}
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}
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const state = initialState(hud);
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const ctx = { container, state, opts };
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container.classList.add("rec-root");
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container.addEventListener("click", (e) => handleClick(ctx, e));
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container.addEventListener("input", (e) => handleInput(ctx, e));
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render(ctx);
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return ctx;
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}
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function render(ctx) {
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const s = ctx.state;
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const hero = s.seats.find((x) => x.pos === s.heroPos) || {};
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ctx.container.innerHTML = `
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<div class="rec-head">
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<div class="rec-title">Record hand</div>
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<div class="rec-meta">${esc(s.meta.venue || "")}${s.meta.stakes ? " · " + esc(s.meta.stakes) : ""}</div>
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<button class="rec-x" data-act="close">✕</button>
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</div>
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<div class="rec-body">
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<section class="rec-sec">
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<div class="rec-label">Your seat</div>
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<div class="rec-pos-row">
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${POSITIONS.map((p) => `<button class="rec-pos${s.heroPos === p ? " on" : ""}" data-act="hero-pos" data-pos="${p}">${p}</button>`).join("")}
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</div>
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<label class="rec-field">
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<span class="rec-label">your cards</span>
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<input class="rec-cards" data-act="hero-cards" autocapitalize="off" autocomplete="off" spellcheck="false"
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placeholder="e.g. ah kh" value="${esc(cardsText(hero.cards))}">
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</label>
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</section>
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<section class="rec-sec">
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<div class="rec-label">Players in the hand</div>
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<div class="rec-seats">
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${s.seats.filter((x) => x.pos !== s.heroPos).map((seat) => renderSeat(seat)).join("") || '<div class="rec-dim">none yet</div>'}
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</div>
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<div class="rec-pos-row">
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${POSITIONS.filter((p) => p !== s.heroPos && !s.seats.some((x) => x.pos === p)).map((p) => `<button class="rec-pos add" data-act="add-seat" data-pos="${p}">+ ${p}</button>`).join("")}
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</div>
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</section>
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<section class="rec-sec">
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<div class="rec-label">Streets</div>
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<div class="rec-street-tabs">
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${STREETS.map((st) => `<button class="rec-tab${s.street === st ? " on" : ""}" data-act="street" data-street="${st}">${st}${boardCount(s, st)}</button>`).join("")}
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</div>
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${renderStreet(ctx)}
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</section>
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<section class="rec-sec">
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<div class="rec-label">Result</div>
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<div class="rec-result">
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<label>pot <input class="rec-num" data-act="result" data-k="pot" inputmode="decimal" value="${s.result.pot != null ? s.result.pot : ""}"></label>
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<label>your net <input class="rec-num" data-act="result" data-k="heroNet" inputmode="decimal" value="${s.result.heroNet != null ? s.result.heroNet : ""}"></label>
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</div>
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</section>
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</div>
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<div class="rec-foot">
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<button class="rec-save" data-act="save">Save & replay</button>
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</div>
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`;
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}
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function renderSeat(seat) {
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return `
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<div class="rec-seat">
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<span class="rec-seat-pos">${seat.pos}</span>
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<input class="rec-name" data-act="seat-name" data-pos="${seat.pos}" autocapitalize="off" autocomplete="off"
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placeholder="name" value="${esc(seat.name || "")}">
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<input class="rec-cards sm" data-act="seat-cards" data-pos="${seat.pos}" autocapitalize="off" autocomplete="off" spellcheck="false"
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placeholder="shown?" value="${esc(cardsText(seat.cards))}">
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<button class="rec-rm" data-act="rm-seat" data-pos="${seat.pos}">✕</button>
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</div>`;
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}
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function renderStreet(ctx) {
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const s = ctx.state;
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const st = s.street;
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const players = s.seats.map((x) => x.pos);
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const boardInput =
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st === "preflop"
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? ""
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: `<label class="rec-field">
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<span class="rec-label">${st} board (${STREET_BOARD[st]})</span>
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<input class="rec-cards" data-act="board-cards" data-street="${st}" autocapitalize="off" autocomplete="off" spellcheck="false"
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placeholder="${st === "flop" ? "e.g. 7d 2c 5h" : "e.g. 5h"}" value="${esc(cardsText(s.board[st]))}">
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</label>`;
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return `
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${boardInput}
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<div class="rec-act-add">
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<select class="rec-sel" data-act="na-pos">
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<option value="">who</option>
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${players.map((p) => `<option value="${p}">${p}${p === s.heroPos ? " (you)" : ""}</option>`).join("")}
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</select>
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<select class="rec-sel" data-act="na-action">
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<option value="">action</option>
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${ACTIONS.map((a) => `<option value="${a}">${a}</option>`).join("")}
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</select>
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<input class="rec-num" data-act="na-amount" inputmode="decimal" placeholder="$">
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<button class="rec-add-act" data-act="add-action">add</button>
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</div>
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<div class="rec-log">
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${s.board[st] && s.board[st].length && st !== "preflop" ? `<div class="rec-ln brd">${st}: ${cardsText(s.board[st])}</div>` : ""}
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${s.actions.filter((a) => a.street === st).map((a, i) => `<div class="rec-ln">${a.pos} <b>${a.action}</b>${a.amount != null ? " " + a.amount : ""}${a.action === "post" ? "" : ` <button class="rec-undo" data-act="rm-action" data-street="${st}" data-i="${i}">✕</button>`}</div>`).join("")}
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</div>`;
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}
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function boardCount(s, st) {
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const n = (s.board[st] || []).length;
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return n ? ` ${n}` : "";
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}
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// --- events ---------------------------------------------------------------
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function handleClick(ctx, e) {
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const s = ctx.state;
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const t = e.target.closest("[data-act]");
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if (!t) return;
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const act = t.getAttribute("data-act");
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switch (act) {
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case "close":
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if (ctx.opts.onClose) ctx.opts.onClose();
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return;
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case "hero-pos": {
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const pos = t.getAttribute("data-pos");
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const old = s.seats.find((x) => x.pos === s.heroPos);
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if (old && old.name === "Hero" && !(old.cards || []).length) {
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s.seats = s.seats.filter((x) => x !== old);
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}
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s.heroPos = s.heroPos === pos ? null : pos;
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if (s.heroPos) ensureHero(s);
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break;
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}
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case "add-seat":
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s.seats.push({ pos: t.getAttribute("data-pos"), name: null, stack: null, cards: null });
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break;
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case "rm-seat":
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s.seats = s.seats.filter((x) => x.pos !== t.getAttribute("data-pos"));
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break;
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case "street":
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s.street = t.getAttribute("data-street");
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break;
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case "add-action":
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addActionFromControls(ctx);
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break;
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case "rm-action":
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removeAction(s, t.getAttribute("data-street"), parseInt(t.getAttribute("data-i"), 10));
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break;
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case "save":
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return doSave(ctx);
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default:
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return; // inputs handled in handleInput
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}
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render(ctx);
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}
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function handleInput(ctx, e) {
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const s = ctx.state;
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const t = e.target.closest("[data-act]");
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if (!t) return;
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const act = t.getAttribute("data-act");
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if (act === "hero-cards") {
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const hero = ensureHero(s);
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hero.cards = parseCards(t.value);
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} else if (act === "seat-cards") {
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const seat = s.seats.find((x) => x.pos === t.getAttribute("data-pos"));
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if (seat) seat.cards = parseCards(t.value);
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} else if (act === "board-cards") {
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s.board[t.getAttribute("data-street")] = parseCards(t.value);
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} else if (act === "seat-name") {
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const seat = s.seats.find((x) => x.pos === t.getAttribute("data-pos"));
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if (seat) seat.name = t.value.trim() || null;
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} else if (act === "result") {
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const k = t.getAttribute("data-k");
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s.result[k] = t.value === "" ? null : parseFloat(t.value);
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}
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// no re-render mid-typing (keeps input focus)
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}
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function addActionFromControls(ctx) {
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const root = ctx.container;
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const pos = root.querySelector('[data-act="na-pos"]').value;
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const action = root.querySelector('[data-act="na-action"]').value;
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const amt = root.querySelector('[data-act="na-amount"]').value;
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if (!pos || !action) return;
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const entry = { street: ctx.state.street, pos, action };
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entry.amount = SIZED[action] && amt !== "" ? parseFloat(amt) : null;
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ctx.state.actions.push(entry);
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}
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function removeAction(state, street, idxWithinStreet) {
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let seen = -1;
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for (let i = 0; i < state.actions.length; i++) {
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if (state.actions[i].street === street) {
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seen++;
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if (seen === idxWithinStreet) {
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state.actions.splice(i, 1);
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return;
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}
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}
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}
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}
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async function doSave(ctx) {
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const structured = buildStructured(ctx.state);
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const btn = ctx.container.querySelector(".rec-save");
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if (btn) {
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btn.disabled = true;
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btn.textContent = "Saving…";
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}
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try {
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const res = await fetch("/hands", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ structured, session_id: ctx.state.meta.sessionId }),
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}).then((r) => r.json());
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if (res && res.ok) {
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if (ctx.opts.onSave) ctx.opts.onSave(res.id);
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else window.location.href = `/hand/${res.id}`;
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} else {
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throw new Error((res && res.error) || "save failed");
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}
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} catch (err) {
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if (btn) {
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btn.disabled = false;
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btn.textContent = "Save failed — retry";
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}
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}
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}
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function esc(x) {
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return String(x == null ? "" : x).replace(/[&<>"]/g, (c) => ({ "&": "&", "<": "<", ">": ">", '"': """ }[c]));
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}
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void SUITS;
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})();
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